# landmass_oxidized_navigation An integration between `bevy_landmass` and [`oxidized_navigation`](https://github.com/TheGrimsey/oxidized_navigation). ## Overview `landmass` is the core navigation system with `bevy_landmass` as the Bevy plugin for it. With both of these crates, providing the navigation meshes to `landmass` is still the responsibility of the user. Thankfully, `oxidized_navigation` provides navigation mesh generation based on your world's colliders. `landmass_oxidized_navigation` exists to automatically convert your `oxidized_navigation` meshes into `bevy_landmass` navigation meshes, so navigation meshes are created automatically! To use `landmass_oxidized_navigation`: 1) Add your physics plugin of choice (compatible with `oxidized_navigation`). 2) Add the `OxidizedNavigationPlugin`. 3) Add the `Landmass3dPlugin`. 4) Add the `LandmassOxidizedNavigationPlugin`. 5) Create an `Archipelago3d` with the `OxidizedArchipelago` component. 6) Add agents and start using them! ## License License under either of * Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or ) * MIT license ([LICENSE-MIT](LICENSE-MIT) or ) at your option. ### Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.