Loading stuff: ☐ External levels ☐ World/Multi world (https://github.com/deepnight/ldtk/issues/231) Root: ☐ Project's bg_color ☐ TOC ☐ World grid size (inside worlds) ☐ World layout (inside worlds)? ☐ defs.external_enums Level: Layers: ✔ IntGridLayer @done(23-07-31 23:31) Entities: ✔ Layer @started(23-08-01 13:11) @done(23-08-01 19:54) @lasted(6h43m) ✔ Entity fields @started(23-08-05 13:06) @done(23-08-07 14:14) @lasted(2d1h8m19s) AutoLayer: ✔ The layer api @started(23-08-03 14:06) @done(23-08-03 16:07) @lasted(2h1m57s) ☐ The layer itself ☐ Runtime rule solver ☐ Tiles @started(23-08-07 19:13) ✔ Fields @started(23-08-07 14:17) @done(23-08-07 14:28) @lasted(11m43s) ☐ world_pos & world_depth ☐ Background (bg_color (+defaultable), bg_pos, bg_path) ☐ neighbours Tileset: ✔ Tile flipping @started(23-08-03 16:39) @done(23-08-03 16:58) @lasted(19m36s) ✔ Entity tiles @started(23-08-03 18:02) @done(23-08-03 18:47) @lasted(45m28s) ☐ Tile data Code quality: ☐ Replace panicable indices by get + context + try Generated code quality: Docs: ☐ Find missing docs ✔ Add derives like default, clone, etc. @started(23-08-01 12:30) @done(23-08-01 12:54) @lasted(24m46s) ✔ Use user-defined vectors @done(23-08-03 13:50) ✔ RectIterator @done(23-08-07 19:09)