use ldtk_map::prelude::*; fn main() { let my_design = DesignMap::load("../tests/testmaps/two_tileatlases.ldtk"); // Get some info about your tile in Level_0 at (0, 0) my_design.levels().get("Level_0").unwrap().level()[0].atlas_index(); convert_to_games_map(&my_design); } fn convert_to_games_map(_: &DesignMap) { unimplemented!("The contents of this function is irrelavent"); }