use ldtk_rust::Project; // Loads an LDtk Project file along with any external level files // that it references. fn main() { let file_path = "assets/game_1-1-3.ldtk".to_string(); let project: Project = Project::new(file_path); //println!("First level pixel height is {}!", project.levels[0].px_hei); println!("First level pixel height is {}!", project.levels[0].px_hei); }