This is currently just a basic library to help parsing the binary data pulled by CDragon. In future I will be looking to expand this out a bit. I'm a rust newbie and this is my starter learning project after finishing Rustlings. Hopefully it will help me achieve ~~world domination, full oxidation~~ some reasonable fluency in Rust and help others along the way with anything League of Legends related like maybe a calculator site or smthn idk. ```rust // You should be handling these errors, or not I'm not your Dad let champ_dir = ChampDir::from_cdragon().await?; let best_champ_in_the_game = champ_dir.get_by_key(516).unwrap(); println!("{}", best_champ_in_the_game.name); ``` ``` Output: Ornn ``` I will probably maybe potentially add proper docs in the future but while it's so shrimple I think I can get away with just some example code. Current version repo: https://github.com/SneedSeedFeed/league-of-crates/tree/0.2.0-rework Todo: - Let everything be loaded from local files a bit easier - Allow pulling from a specific version - Proper docs ## Changelog - 0.3.4 - Added keywords and repo to the cargo.toml, in case you want to see my horrendous code. - 0.3.3 - Pinned Serde version to 1.0.171, because of the precompiled binaries fiasco. Won't matter most likely. - 0.3.2 - Derived Clone and PartialEq because I forgor that rust won't allow you to do that if you use this crate - 0.3.1 - Updated readme - 0.3.0 - Switched to using CDragon, many a breaking change - Regen stats are now per 1 second not per 5 - All resources are loaded properly and match game binaries as closely as is reasonable - Much cleaner deserialization as I read the documentation - Currently everything is grabbed from the latest version with reqwest, next step is allowing you to use local files and specific versions - Champions game data is not loaded initially, you need to call populate_gamedata().await - 0.2.0 - Pain and suffering - Can create champ dir from a json value - Added macros that output the 13.15.1 champions.json as a value. Use champion_json!() and special_json!() - Added the "adjustments/specialcases/corrections/i need to fix all this code it's an ugly bodge" json to fix Riot's lack of information on attack speed ratios and shit - Didn't actually fully finish the corrections json so some champs attack speed will be off - Fixed the attack speed calculation - Genuinely some of the worst code I have ever wrote, and I will likely do a full rewrite of this stuff but hey at least we get Senna's attack speed at level 18 correct to 2 decimal places and actually expose the attack speed ratio stats - 0.1.1 - Added readme - 0.1.0 - Initial release