// Copyright (c) 2012 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "table/filter_block.h" #include "leveldb/filter_policy.h" #include "util/coding.h" #include "util/hash.h" #include "util/logging.h" #include "util/testharness.h" #include "util/testutil.h" namespace leveldb { // For testing: emit an array with one hash value per key class TestHashFilter : public FilterPolicy { public: virtual const char* Name() const { return "TestHashFilter"; } virtual void CreateFilter(const Slice* keys, int n, std::string* dst) const { for (int i = 0; i < n; i++) { uint32_t h = Hash(keys[i].data(), keys[i].size(), 1); PutFixed32(dst, h); } } virtual bool KeyMayMatch(const Slice& key, const Slice& filter) const { uint32_t h = Hash(key.data(), key.size(), 1); for (size_t i = 0; i + 4 <= filter.size(); i += 4) { if (h == DecodeFixed32(filter.data() + i)) { return true; } } return false; } }; class FilterBlockTest { public: TestHashFilter policy_; }; TEST(FilterBlockTest, EmptyBuilder) { FilterBlockBuilder builder(&policy_); Slice block = builder.Finish(); ASSERT_EQ("\\x00\\x00\\x00\\x00\\x0b", EscapeString(block)); FilterBlockReader reader(&policy_, block); ASSERT_TRUE(reader.KeyMayMatch(0, "foo")); ASSERT_TRUE(reader.KeyMayMatch(100000, "foo")); } TEST(FilterBlockTest, SingleChunk) { FilterBlockBuilder builder(&policy_); builder.StartBlock(100); builder.AddKey("foo"); builder.AddKey("bar"); builder.AddKey("box"); builder.StartBlock(200); builder.AddKey("box"); builder.StartBlock(300); builder.AddKey("hello"); Slice block = builder.Finish(); FilterBlockReader reader(&policy_, block); ASSERT_TRUE(reader.KeyMayMatch(100, "foo")); ASSERT_TRUE(reader.KeyMayMatch(100, "bar")); ASSERT_TRUE(reader.KeyMayMatch(100, "box")); ASSERT_TRUE(reader.KeyMayMatch(100, "hello")); ASSERT_TRUE(reader.KeyMayMatch(100, "foo")); ASSERT_TRUE(!reader.KeyMayMatch(100, "missing")); ASSERT_TRUE(!reader.KeyMayMatch(100, "other")); } TEST(FilterBlockTest, MultiChunk) { FilterBlockBuilder builder(&policy_); // First filter builder.StartBlock(0); builder.AddKey("foo"); builder.StartBlock(2000); builder.AddKey("bar"); // Second filter builder.StartBlock(3100); builder.AddKey("box"); // Third filter is empty // Last filter builder.StartBlock(9000); builder.AddKey("box"); builder.AddKey("hello"); Slice block = builder.Finish(); FilterBlockReader reader(&policy_, block); // Check first filter ASSERT_TRUE(reader.KeyMayMatch(0, "foo")); ASSERT_TRUE(reader.KeyMayMatch(2000, "bar")); ASSERT_TRUE(!reader.KeyMayMatch(0, "box")); ASSERT_TRUE(!reader.KeyMayMatch(0, "hello")); // Check second filter ASSERT_TRUE(reader.KeyMayMatch(3100, "box")); ASSERT_TRUE(!reader.KeyMayMatch(3100, "foo")); ASSERT_TRUE(!reader.KeyMayMatch(3100, "bar")); ASSERT_TRUE(!reader.KeyMayMatch(3100, "hello")); // Check third filter (empty) ASSERT_TRUE(!reader.KeyMayMatch(4100, "foo")); ASSERT_TRUE(!reader.KeyMayMatch(4100, "bar")); ASSERT_TRUE(!reader.KeyMayMatch(4100, "box")); ASSERT_TRUE(!reader.KeyMayMatch(4100, "hello")); // Check last filter ASSERT_TRUE(reader.KeyMayMatch(9000, "box")); ASSERT_TRUE(reader.KeyMayMatch(9000, "hello")); ASSERT_TRUE(!reader.KeyMayMatch(9000, "foo")); ASSERT_TRUE(!reader.KeyMayMatch(9000, "bar")); } } // namespace leveldb int main(int argc, char** argv) { return leveldb::test::RunAllTests(); }