#include"LEXSDL.h" #include"TopPatPng.h" int main(void){ LEXSDL_Init(0); LEXSDL_InitIMG(0); LEXSDL_CreateWindow("Testing",0); LEXSDL_CreateRenderer(0); SDL_RenderSetLogicalSize(LEXSDL_GetRenderer(), 300,300); int id1 = LEXSDL_LoadTexture("/home/alexevier/pictures/104431718_1021231538275270_5611867254508491526_n_1021231534941937.png"); LEXSDL_NewFrame(); LEXSDL_DrawTextureFill(id1); LEXSDL_ShowFrame(); sleep(2); int id2 = LEXSDL_LoadTexture("/home/alexevier/pictures/679f3a584063793cec281e66a4c1123c.jpg"); int id3 = LEXSDL_LoadTextureBytes(TopPatPng,TopPatPngLen); LEXSDL_NewFrame(); LEXSDL_DrawTextureFill(id2); LEXSDL_ShowFrame(); sleep(2); LEXSDL_NewFrame(); LEXSDL_DrawTextureFill(id1); LEXSDL_ShowFrame(); sleep(2); LEXSDL_NewFrame(); LEXSDL_DrawTextureFill(id3); LEXSDL_DrawTextureAt(id1, 50,50,50,50); LEXSDL_DrawTextureRotAt(id1, 50,200,50,50,180.); LEXSDL_DrawTextureRotAt(id1, 50,100,50,50,120.); LEXSDL_ShowFrame(); sleep(2); }