# Eddy lab code conventions This document is aimed at indoctrinating new developers into the conventions used by Eddy lab code, including HMMER, Infernal, and Easel. The conventions' intent is to make it easier for our code to be maintained efficiently by one busy professor for a long time. Not all of our code follows our own current conventions. Older code often predates newer conventions. We apply our code conventions like building ordinances. New construction must comply with current ordinances. Older construction does not have to immediately conform to the current rules, but when significant renovation happens, old work needs to be brought up to current standards. ------------------------------------ ## naming conventions at a glance | thing | example | explanation | |--------------------|---------------------------|-------------| | project prefix | `esl` | Externally visible functions, structures, macros, and constants are prefixed according to which of our code projects it's from. | | module name | `json` | We call discrete units of our code "modules". A module name is 10 characters or fewer. | | source file | `esl_json.c` | Each module has one source file, named `esl_.c`... | | header file | `esl_json.h` | ... and one header file, named `esl_.h`... | | documentation | `esl_json.md` | ... and one documentation file, named `esl_.md`, in github-flavored Markdown (GFM) format. (This is aspirational. Currently they're all LaTeX `.tex` files, and I want to make them Markdown instead as we go forward.) | | objects | `ESL_JSON` | Each module typically typedef's one object (C structure), named `ESL_`. If there's more than one object, the additional ones are named something like `ESL__FOO`. | | external function | `esl_json_PartialParse()` | A module defines as few externally visible functions as possible, and names them `esl__()`. The `` part generally uses mixed case capitalization, and follows standardized **interface** nomenclature and behavior, described below. Functions in `easel.c` omit the module name: `esl_exception()` for example.| | internal function | `json_foo()` | ... usually most functions are static, not exposed outside the module. | | macro | `ESL_JSON_MACRO()` | Macros follow the same naming convention as functions, but are all uppercase. | | constant | `eslJSON_KEY` | `#define`'d constants are `esl_`. Constants in `easel.h` omit the `_` part. This includes a set of defined return codes, such as `eslOK`. | | configure constant | `HAVE_STDINT_H` | Constants that don't start with `esl` are almost always compile-time configuration constants defined by the autoconf `./configure` script, defined in `esl_config.h`, and following GNU naming standards. | ----------------------------------- ## design of a module Each .c file is the center of an organizational unit called a **_module_**. Each module has a name, 10 characters or fewer: `json`, for example, for the Easel module that provides JSON data format parsing capabilities. The module name is used to construct all the externally visible identifiers (names of functions, structures, etc.) provided by the module. Each module consists of three files: a .c C code file, a .h header file, and a documentation file (currently .tex, but we're moving to Markdown, .md). These filenames are constructed from the project prefix (below) and the module name. For example, the Easel `buffer` module is implemented in `esl_buffer.c`, `esl_buffer.h`, and `esl_buffer.tex`. Our `.c` files are larger than most coding styles would advocate. Our code is designed to be _read_, to be _self-documenting_, to contain its own _testing methods_, and to provide useful _working examples_. Thus the size of the files is a little deceptive. Only about a quarter of a module's `.c` file might typically be its actual module implementation. Around half of the mass of a typical `.c` file is documentation, and about a quarter consists of **_drivers_** for unit testing and examples. ### dependencies between modules Module dependencies must follow a directed acyclic graph. You can't have module foo depend on bar, bar depend on baz, and baz depend on foo. The main hierarchy in our graph is by project: Infernal uses HMMER and Easel functions, and HMMER uses Easel functions. Within a project, modules are organized (implicitly, if not explicitly) in groups so that there's a hierarchy of groups, and a hierarchy of modules within groups. The figure to the right shows the current Easel "technology tree". ("Open in new tab" to embiggen.) ### the project prefix We have three primary software projects -- Easel, HMMER, and Infernal. They stack on top of each other, with Infernal calling both HMMER and Easel code, for example. When we look at our source code, we want to identify at a glance where a given piece of code is from. We also want to avoid name clashes with the system and with other libraries, even unanticipated future ones. So each project has a unique prefix: | prefix | project | |--------|-----------| | `esl_` | Easel | | `p7_` | HMMER 3.x | | `h4_` | HMMER 4.x | | `cm_` | Infernal | All externally visible identifiers use a project prefix. Static identifiers (internal to one .c or .h file) do not. ### sections of the .c file A .c file is typically organized into a somewhat stereotypical set of sections, to facilitate navigation: | section | description | |------------------------|--------------| | `the H4_FOOBAR object` | First section provides the API for creating and destroying any object(s) this module implements. | | the rest of the API | Any other external functions follow, in one or more sections. | | `debugging/dev code` | Externally visible functions for validating, dumping objects. | | private functions | We aren't rigorous about where internal (static) functions go, but they often go in a separate section in the middle of the .c file, after the API and before the drivers. | | optional drivers | Sections for any stats, benchmark, or regression drivers. | | unit tests | `utest_*()` functions for the test driver. | | test driver | All modules have an automated test driver that runs the unit tests. | | examples | At least one example small program showing how to use the main features of the module. | The top of the .c file starts with a comment with a one-line description of the module's purpose, a table of contents for its sections, and possibly some other notes. For example, this is the top of start of `esl_json`: /* esl_json : JSON data file parsing * * Inspired by Serge Zaitsev's Jasmine parser, https://github.com/zserge/jsmn * * Contents: * 1. Full or incremental JSON parsing * 2. ESL_JSON: a JSON parse tree * 3. ESL_JSON_PARSER: precise state at each input byte * 4. Accessing tokenized data * 5. Debugging, development tools * 6. Internal functions * 7. Unit tests * 8. Test driver * 9. Example * * References: * www.json.org * tools.ietf.org/html/rfc8259 */ #include The short table of contents description lines are repeated in comments at the top of each section later in the file, facilitating text-searching: /***************************************************************** * 3. ESL_JSON_PARSER : precise state at each input byte *****************************************************************/ These section headers are also parsed automatically by our `autodoc` automated documentation script, when it extracts and formats a table of external functions from the .c file. ### included headers The first include is a project-wide configuration header named `_config.h`. It must be included first, because it may contain configuration constants that affect the behavior of other headers, even including system headers. It must be included with angle brackets, not double quotes, so compilation commands can control the order that -I include directories are searched (build tree first, source tree last), to assure that we don't erroneously use a stray previous config file in the source tree when we're building in a build tree. System headers come next, because they might contain configuration that affects our headers. Finally come our headers. I tend to group our headers together by project, and alphabetize them, but (aside from the project-wide config.h) our headers don't depend on any particular inclusion order. For example: #include #include #include #include #include "easel.h" #include "esl_alphabet.h" #include "esl_random.h" #include "h4_hmm.h" #include "h4_profile.h" ### the .h file The contents of each .h file are wrapped in a standardized `#ifndef _INCLUDED` that makes sure each header is only included once during compilation, regardless of the order of `#include` statements; for example: ``` #ifndef eslJSON_INCLUDED #define eslJSON_INCLUDED #include /* ...contents here... */ #endif /* eslJSON_INCLUDED */ ``` The contents are typically ordered as: 1. Definition of constants and enums. 2. Definition of typedef'd structures. ("objects"). 3. External function declarations. ------------------------------------ ## writing an Easel function ### conventions for function names Externally visible function names are tripartite: `__`. The `` part should be the module's full name. Some Easel modules historically also have abbreviated tag names, such as `abc` for the `alphabet` module, but I've decided this creates more confusion than the saved typing is worth. Because `` and `` is also used to construct filenames, the idea is that one should be able to immediately know where to find the source code file for a given function, just from its name. There are a set of standard ``'s that obey common behaviors, called **interfaces** (see below). For example, allocation/deallocation routines are called `_Create()` and `_Destroy()`. Otherwise, the name part can be anything. We generally use mixed-case capitalization, as in `esl_json_DoSomething()`. Private (static) functions can be named anything you want (within reason; be careful of namespace clashes, don't name a function `strcmp()`) and do not have to follow these conventions. However, it's common to just drop the `` and have internal functions named `_`. Sometimes essentially the same function must be provided for different data types. In these cases one-letter prefixes are used to indicate datatype: | char code | example | type | |-----------|-----------------------|-------| | `C` | `esl_rsq_CShuffle()` | `char` type, or a C `char *` text string | | `X` | `esl_rsq_XShuffle()` | `ESL_DSQ` type, an Easel digitized sequence | | `I` | `esl_vec_ISum()` | `int` integer(s) | | `F` | `esl_vec_FSum()` | `float` float(s) | | `D` | `esl_vec_DSum()` | `double` double(s) | ### conventions for argument names We have some conventions for argument names to help differentiate between input versus output, and when output's memory space is allocated within the function as opposed to being provided by the caller. We also have a convention for optional results. These apply especially to arguments that are pointers to our structures (__objects__). Summarized: | argument | | |-----------------|---------------------------------------------------------------| | `const *foo` | `foo`'s contents are input-only, unmodified by the function. | | `*foo` | `foo`'s contents are modified -- including reallocation of caller-provided space. | | `*ret_foo` | `foo` is a result that's been allocated by the function. | | `*opt_foo` | `foo` is an optional result allocated by the function. | | `*byp_foo` | `foo` may be provided by the caller, may be allocated and returned by the function, or may be left NULL and the function will use internal defaults. | In more detail: * **const *foo, input only:** When an argument is a pointer to a structure that's strictly input, unmodified by the function, we use C's `const` qualifier. * __*foo, input/output:__ When the caller provides allocated existing space, either with valid data (for an input/output argument) or without. The function may modify the data, the allocation, or both. We aim to minimize allocations (`malloc()` is relatively expensive) so it's common to provide a previously allocated data structure that might or might not be the right size to hold the function's output, and have the function reallocate it only if needed. * __*ret_foo, allocated output:__The function allocates space for the result, and passes back a pointer to it. The caller is responsible for deallocation. For example: int esl_module_Function(ESL_FOOOBJ **ret_foo) { ... } is called like: ESL_FOOOBJ *foo = NULL; esl_module_Function(&foo); * __*opt_foo, optional allocated output:__ As above, but for an optional result. The caller can pass `NULL` instead of a pointer to a pointer if it doesn't want the result. For example: int esl_module_Function(ESL_FOOOBJ **opt_foo) { ... } can either be called like the `*ret_foo` example above, or like: esl_module_Function(NULL); * __*byp_foo, input/output/default switch:__ There are a few cases where there are three ways an argument is handled: * pointer to some needed input configuration that the caller knows; * the configuration is unknown to the caller, the function will figure it out, and the caller wants it back as output; * the caller just wants the function to run in a default mode. I call this a "bypass" argument. The most common example arises in handling a digital sequence alphabet, `ESL_ALPHABET`. For example, to provide a known alphabet to a function: ESL_ALPHABET *abc = esl_alphabet_Create(eslAMINO); esl_module_Function(&abc); to have the function figure out the alphabet and return it: ESL_ALPHABET *abc = NULL; esl_module_Function(&abc); and to have the function run in default without it: esl_module_Function(NULL); The function itself would look something like: int esl_module_Function(ESL_FOOOBJ **byp_abc) { ESL_ALPHABET *abc = (byp_abc == NULL || *byp_abc == NULL) ? esl_alphabet_Create(eslAMINO) : *byp_abc; ... if (byp_abc != NULL) *byp_abc = abc; return eslOK; } Or alternatively, because the pointer incantations are obscure and error-prone, we have macros for this: int esl_module_Function(ESL_FOOOBJ **byp_abc) { ESL_ALPHABET *abc = (esl_byp_IsInternal(byp_abc) || esl_byp_IsReturned(byp_abc)) ? esl_alphabet_Create(eslAMINO) : *byp_abc; ... if (esl_byp_IsReturned(byp_abc)) *byp_abc = abc; return eslOK; } ### reentrancy and thread-safety All our code must expect to be called in multithreaded applications. All functions must be reentrant. There should be no global or static variables. --------------------------------------------------- ## managing memory allocation We allocate memory using `ESL_ALLOC(ptr, size)`, a macro wrapper around `malloc()`. Pointers are always initialized to `NULL` when they are declared, before the `ESL_ALLOC()`. The `ESL_ALLOC()` macro depends on having an `int status` variable and an `ERROR:` goto target in scope. If an allocation fails, `ESL_ALLOC()` throws an `eslEMEM` exception with an error message that reports the file, line number, and size of the attempted allocation. If a nonfatal exception handler has been registered, when the handler returns, it sets `status = eslEMEM` and jumps to `ERROR:`, our idiomatic clean-up-and-return-abnormally block. The `int status` and `ERROR:` business is dirty, but is a price I've decided to pay in return for a consistent, idiomatic handling of errors with cleanup. For example: char *foo = NULL; int status; ... ESL_ALLOC(foo, sizeof(char) * 128); ... return eslOK; ERROR: return status; Similarly, there is an `ESL_REALLOC(ptr, newsize)` macro for reallocating a pointer `ptr` to a new size in bytes `newsize`. If `ptr` is `NULL`, `ESL_REALLOC()` behaves identically to `ESL_ALLOC()`. We never make allocations of size 0. The macros treat a size of 0 as an `eslEMEM` error. The result of `malloc(0)` is implementation-defined according to the C99 standard; it can either be `NULL`, or it can be a pointer value that must not be dereferenced. We want to avoid having `NULL` as a successful result of an allocation, because it confuses static analysis tools when they see dereferences of possibly `NULL` pointers. The `size` argument is >= 0. It can be either signed or unsigned, but beware of mixed constructs like `(sizeof(foo) * n)`. `sizeof()` returns unsigned; (unsigned * signed) first converts the signed operand to unsigned; if the signed operand is negative, the conversion adds `UINT_MAX+1` modulo `UINT_MAX+1`, and a small negative signed number becomes a ridiculously large unsigned one. Even when you know n is positive, a `-Walloc-size-larger-than` warning in some gcc versions is very aggressively looking for problems of this sort, where it may assume that your n could have any value from INT_MIN to -1, generating a false positive compiler warning. To suppress this warning we typically use a signed cast, `(ptrdiff_t) sizeof(foo) * n`. ### resizeable objects ### reusable objects ### redlines --------------------------------------------------- ## return codes, errors, and exceptions Visible functions should generally return an integer status code. `eslOK` means success. Error codes are listed in `easel.h`. Common ones include `eslEMEM` (memory allocation failure), `eslEOF` (end-of-file), and `eslEFORMAT` (bad input format). A few interfaces follow a different pattern. `_Create()` functions return an allocated pointer to a new object. `_Destroy()` functions return `void`. `_Get*()` functions directly return some value they've accessed in an object. We distinguish **normal errors** from **exceptions**. Anything that could happen because of something the user does (including any input) is a normal error. Anything that could happen because of a failure in our code or unexpected system behavior (including allocation failures) is an exception. Only a top-level application program is allowed to exit directly to the shell. Following POSIX requirements, it returns status 0 (`eslOK`) on success, nonzero (an Easel error code) on failure. On a normal error from a command-line application, an informative user-directed error message is printed on `stderr`, typically by calling `esl_fatal()`. In any function other than the top-level application program, normal errors are reported by returning an error code, either by a simple `return status`, or by using one of two Easel macros, `ESL_FAIL()` or `ESL_XFAIL()`. Exceptions are thrown by calling the Easel exception handler, generally through the Easel macros `ESL_EXCEPTION()` or `ESL_XEXCEPTION()`. ### idiomatic function structure -------------------------------- ## function documentation Any comment that starts with ``` /* Function: ... ``` is recognized and parsed by our `autodoc.py` program, which assumes that this starts a specially structured function documentation header. For information on `autodoc` and the format of our structured comment headers, see [`devkit/autodoc.md`](../devkit/autodoc.md). ----------------------------------------------- ## standard function interfaces ### creating and destroying objects * **_Create()** : create a new object, return ptr to it. ESL_FOO *esl_foo_Create() Takes any necessary size, initialization, configuration information as arguments (if any), and returns a pointer to a newly allocated object. The allocation may be just an initial guess (for a reusable and resizable object). Throws `NULL` if an allocation fails. (If errors other than allocation errors can occur, use a **_Build()** interface instead.) * **_Build()** : create a new object that requires better error handling. int esl_foo_Build(ESL_FOO **ret_obj) Same as `_Create()`, but for the case when there are more ways to fail than just allocation failure. Returns `eslOK` on success. On failure, returns an appropriate nonzero code, and `*ret_obj` is returned `NULL`. * **_Destroy()** : deallocate an object; returns `void`. void esl_foo_Destroy(ESL_FOO *obj) Must handle the case where `obj` is only partially allocated (for example, when cleaning up after a failure in a `_Create()` call). Must also handle the case where `obj` is `NULL`, by doing nothing. ### opening and closing streams * **_Open()** : open an input stream int esl_foo_Open(const char *filename, int fmtcode, ESL_FOO **ret_obj) Opens an input file by name for reading, or (more rarely) transforms an open `FILE *` stream into a more complex object of our own. Return a pointer to the open object in <*ret_obj>. If the file can be in different formats, there can be a `fmtcode` argument, with possible format codes defined in the module header. A `fmtcode` of 0 means unknown format, in which case the `_Open()` call attempts to autodetect the format. This idiom allows callers (thus users) to specify a format when it is known, or to let the program determine the format for itself, a tradeoff of reliability versus ease of use. If the filename is `-`, the new object is configured to read from `stdin`. If the filename ends in a `.gz` suffix, the object is configured to read from a `gzip -dc` pipe. On error, returns a nonzero Easel error code, including `eslENOTFOUND` if file can't be found or opened for reading, or `eslEFORMAT` if file isn't in expected format, or format autodetection failed. * **_Close()** : close an input stream int esl_foo_Close(ESL_FOO *obj) Close the input stream `obj`. Return `eslOK` on success, or a standard Easel error code. (There are cases where an error in an input stream is only detected at closing time, such as input streams depending on `popen()/pclose()`.) ### making copies of objects * **_Clone()** : duplicate an object to newly allocated space ESL_FOO *esl_foo_Clone(const ESL_FOO *obj) Creates a new object, copies the contents of `obj` into it, and returns a pointer to the new object. Equivalent to `_Create()` followed by `_Copy()`. Caller is responsible for free'ing the returned object. Throws `NULL` on allocation failure. * **_Copy()** : copy an object into existing space int esl_foo_Copy(const ESL_FOO *src, ESL_FOO *dest) Copies `src` object into `dest`, where the caller has already created an appropriately allocated and empty `dest` object. Returns `eslOK` on success. Throws `eslEINCOMPAT` if the objects are not compatible. * **_Shadow()** : create a partial dependent copy ESL_FOO *esl_foo_Shadow(const ESL_FOO *obj) Creates a partial new object that is dependent on `obj`. Some of the data in `obj` is considered to be constant and shared with the shadow. For constant shared data, the shadow only has pointers into the original object, rather than actually copying the data. A shadow must be deallocated before the primary object. The object structure needs to have a flag for whether it's a shadow or not, so that `_Destroy()` knows whether to deallocate the constant data or not. Shadows arise in multithreading, when threads share some but not all of an object's internal data. ### resizing objects * **_Grow():** increase object's allocation, if necessary int esl_foo_Grow(ESL_FOO *obj) Check to see if `obj` can hold another element. If not, increase the allocation, according to its internally stored rules on reallocation strategy (often by doubling). Returns `eslOK` on success. Throws `eslEMEM` on allocation failure. * **_GrowTo(n):** increase object's allocation to a given size, if necessary int esl_foo_GrowTo(ESL_FOO *obj, int n) Check to see if `obj` can hold `n` elements. If not, it reallocates to at least that size. Returns `eslOK` on success. Throws `eslEMEM` on allocation failure. * **_GrowFor(n):** increase object's allocation to hold at least n elements int esl_foo_GrowFor(ESL_FOO *obj, int n) Check to see if `obj` can hold `n` elements, and increase the allocation if needed. If the allocation is already large enough, do nothing. `` does not include sentinels, if any. For an array of elements 1..n with sentinels at 0 and n+1, for example, you pass n as the argument, and the object is reallocated for at least n+2. A `_GrowFor()` gets used when we're building a large object incrementally by appending several elements at once. **All data must remain unchanged.** Only things having to do with allocation can be changed. In general we reallocate by doubling. However, if we're already very large (over redline), we don't want to pay the 2x cost of a redoubling strategy. Also, it's reasonable (and harmless) to guess that if the object is empty, maybe the caller is only going to resize us once, not build us incrementally, so we can make the first reallocation at the exactly requested size. So in pseudocode: ``` if (n+s < redline || obj not empty): reallocate by doubling until nalloc >= n+s else reallocate for n+s exactly ``` When using redoubling strategies, be careful not to pathologically overflow the allocation size: ``` if (n+s > INT32_MAX/2) ESL_XEXCEPTION(eslERANGE, "n too large"); ``` Example: `h4_anchorset_GrowFor()` [xref J14/1] ### reusing objects Memory allocation is computationally expensive. An application needs to minimize `malloc()` calls in performance-critical regions. In loops where one `_Destroy()`'s an old object only to `_Create()` the next one, such as a sequential input loop that processes objects from a file one at a time, instead we often have routines for recycling old objects. * **_Reuse():** recycle and reinitialize an old object int esl_foo_Reuse(ESL_FOO *obj) Reinitialize `obj`, reusing as much of its previously allocated memory as possible. A `_Reuse()` call is equivalent to calling `_Destroy(); _Create()` but with few or no new allocations. If the object is arbitrarily resizable and it has a **redline** control on its memory, the allocation is shrunk back to the redline level. `_Reuse()` can either be called after we're done with an old object (where a `_Destroy()` call might otherwise be used), or before we're about to use a new one (where a `_Create()` call might otherwise be used), depending on what makes sense in a particular code context. ### accessing information in objects * **_Is*():** test some aspect of the state of an object int esl_foo_IsSomething(const ESL_FOO *obj) Performs some specific test of the internal state of an object, and returns `TRUE` or `FALSE`. * **_Get*():** return a data element from an object value = esl_foo_GetSomething(const ESL_FOO *obj) Retrieves some specified data element from `obj` and return it directly. Because no error code can be returned, a `_Get()` call must be a simple access within the object, guaranteed to succeed. `_Get()` routines can be implemented as macros. `_Read()` and `Fetch()` are for more complex access methods that might fail, thus requiring better error handling. * **_Read*():** read a data object from a reader stream object int esl_foo_Read(ESL_FOOREADER *ffp, ESL_FOO *obj) Retrieves the next data object from an open input stream `ffp`, and store it in `obj`, an already allocated space that the caller has provided. The `_Read()` may grow the allocation of `obj` if necessary. * **_Fetch*():** retrieve something from an object in new space int esl_foo_FetchSomething(const ESL_FOO *obj, **ret_value) Retrieves something from `obj`, puts it in newly allocated space, and returns a pointer to it in `*ret_value`. Caller is responsible for deallocating `*ret_value`. * **_Set*():** set some data field(s) in an object int esl_foo_SetSomething(ESL_FOO *obj, const value) Set some field in `obj` to `value`. If any memory needs to be reallocated or free'd, this is done. * **_Format*():** set some string field in an object with printf() semantics int esl_foo_FormatSomething(ESL_FOO *obj, const char *fmt, ...) Sets some string field in `obj` using the `printf()`-style format string `fmt` followed by arguments for that format. If any memory needs to be reallocated or free'd, this is done. ### debugging, testing, development * **_Sizeof():** return total allocated size of object, in bytes. size_t esl_foo_Sizeof(const ESL_FOO *obj) * **_Validate():** verify that object contains valid data int esl_foo_Validate(const ESL_FOO *obj, char *errmsg) Checks that the contents of `obj` seem all right. Returns `eslOK` if they are. If they aren't, returns `eslFAIL`, and caller provides a non-`NULL` error message space `errmsg`, an informative message describing the reason for the failure is formatted and left in `errmsg`. If the caller provides this message buffer, it must allocate it for at least `eslERRBUFSIZE` bytes. `_Validate()` routines can be used in production code to validate user input. Therefore failures are normal errors, handled by `ESL_FAIL()` (or `ESL_XFAIL()`). When `_Validate()` routines are used in unit tests, you can take advantage of the fact that `ESL_FAIL()` and `ESL_XFAIL()` macros call a stub function `esl_fail()`. You can set a debugging breakpoint in `esl_fail()` to get a `_Validate()` routine to stop immediately where a test failed. The `errmsg` can be either coarse-grained ("validation of object X failed") or fine-grained ("in object X, data element Y fails test Z"). A validation of user input (which we expect to fail often) should be fine-grained, to return maximally useful information about what the user did wrong. A validation of internal data can be very coarse-grained, knowing that a developer can simply set a breakpoint in `esl_fail()` to see what line the failure happens on. * **_Compare():** compare two objects for equality int esl_foo_Compare(const ESL_FOO *obj1, const ESL_FOO *obj2, float r_tol, float a_tol) Returns `eslOK` if contents of `obj1` and `obj2` are judged to be identical; returns `eslFAIL` if they differ. Floating point number comparisons call `esl_FCompare()` with relative tolerance `r_tol` and absolute tolerance `a_tol` with the `obj1` value treated as the reference ($x_0$)). `esl_FCompare()` defines floating point equality as $|x_0-x| < |x_0|*\mbox{r_tol} + \mbox{a_tol}$, (Do not use `atol` as a variable name, because it can get confused with the atol() function.) `eslFAIL` can arise in normal use, for example when a `_Compare()` routine is used to test for convergence of an iterative algorithm. `_Compare()` functions are also commonly called inside `_Validate()` functions. As in `_Validate()`, failures in a `_Compare()` function are handled by `ESL_FAIL()` or `ESL_XFAIL()`, so a debugging breakpoint can be set at `esl_fail()`. Note that `eslOK` is 0 and error codes are nonzero, so you must do `if (esl_foo_Compare(obj1, obj2) != eslOK)`, not just `if (esl_foo_Compare(obj1, obj2)`. * **_Dump():** print internals of an object compactly, for debugging int esl_foo_Dump(FILE *fp, const ESL_FOO *obj) Prints the internals of an object, often in a compact human-readable tabular form. Useful during debugging and development to view the entire object at a glance. Returns `eslOK` on success. Unlike a more robust `_Write()` call, a `_Dump()` call may assume that all its writes will succeed, and does not need to check return status of `fprintf()` or other system calls, because it is not intended for production use. * **_TestSample():** generate ugly but syntactically valid object for unit tests int esl_foo_TestSample(ESL_RANDOMNESS *rng, ESL_FOO **ret_obj) Creates an object filled with randomly sampled values for all data elements. The aim is to exercise syntactically valid values and ranges, and presence/absence of optional information and allocations, but not necessarily to obsess about data semantics. For example, we use `_TestSample()` calls in testing MPI send/receive communications routines, where we don't care so much about the object's contents making sense, as we do about faithful transmission of any object with syntactically valid contents. A `_TestSample()` call produces an object that is sufficiently valid for use in other debugging tools, including `_Dump()`, `_Compare()`, and `_Validate()`. However, because elements may be randomly sampled independently, in ways that don't respect interdependencies, the object may contain data inconsistencies that make the object invalid for the application's real purposes. Contrast `_Sample()` routines, which generate semantically and syntactically valid objects, but are not as nasty about ugly edge cases as a `_TestSample()`. ### miscellaneous * **_Write():** output to a file or stream int esl_foo_Write(FILE *fp, const ESL_FOO *obj) Write data from `obj` to an open, writable output stream `fp`. Used for exporting or saving data files. `_Write()` functions must be robust to system write errors, including filling a filesystem or having a filesystem unexpectedly disconnect. They must check return status of all system write calls, including `*printf()` calls, throwing an `eslEWRITE` exception on system failures. * **_Encode*():** convert a string representation to an internal integer code int code = esl_foo_EncodeSomething(const char *s) Given a string representation `s`, match it case-insensitively against a list of possible strings and convert this human representation to its internal `#define` or `enum` code. If the string is unrecognized, returns a code of 0, signifying "unknown". This must be a normal return error (not thrown exception) because the string might come from user input, such as a command line option argument. * **_Decode*():** convert an internal integer code to a string representation char *esl_foo_DecodeSomething(int code) Given an internal code (`enum` or `#define` constant), return a pointer to its human-readable string representation, for diagnostics or output. The strings are constants, so they can be static. If `code` isn't recognized, throws an `eslEINVAL` exception and returns `NULL` ---------------------------------------------------------------- ## driver programs We embed several **driver programs** directly in the module's .c code. Each of them is wrapped in standardized `#ifdef`'s, and our Makefiles know how to compile them so that only one program and its `main()` are compiled at a time. Drivers include a **unit test driver** and one or more **example** program, and may also include **statistics collections**, **benchmarks**, **experiments**, and special **regression/comparison tests**. Having a unit test program and an example program directly embedded in the .c code of a module encourages throrough systematic testing, and makes the module more self-documented. Appropriate conditional compilation is handled automatically by our Makefile targets. Test drivers are compiled as part of `make check`, which also runs our test suite. `make dev` compiles all the driver programs. None of the driver programs are installed by `make install`. They're only for testing and development. * **Unit test driver.** Each module must have exactly one `main()` that runs all the **unit tests** for the module. It is enclosed by a `_TESTDRIVE` ifdef, as in: #ifdef eslJSON_TESTDRIVE ... #endif /*eslJSON_TESTDRIVE*/ The unit test driver program takes no command line arguments. It must generate any input files that it needs as temporary files that it cleans up upon normal exit. It should complete with a few seconds at most. If it succeeds, it returns 0; if it fails, it calls `esl_fatal()` to issue a short error message on `stderr` and returns nonzero. Our `sqc` script runs a large menu of all of a project's tests, and it depends on each unit test driver having these behaviors. It may have command line options for manual use. Common ones include: * `-h`: show brief help on version and usage * `-s `: set random number generator seed to `` * `-v`: produce more verbose and informative output * `-x`: allow bad luck **stochastic test failures** (described later) It is customary for the unit test driver program to give a short output that reports the program name, the random number generator seed, and the exit status. ## esl_json_utest # rng seed = 2349871 # status = ok This output helps with finding **stochastic test failures** (described below). * **Example driver(s).** Each module has one or more example `main()` that provides a "hello world" level example of using the module's API. An example may be extracted verbatim to our PDF documentation, so it should be clean and short. It is enclosed in a `_EXAMPLE` ifdef, such as `eslJSON_EXAMPLE`. Additional examples have numbered ifdefs, like `eslJSON_EXAMPLE2`. * **Benchmark driver.** Optionally, there may be benchmark performance test program(s) that collect time and/or memory statistics. They may produce output for graphing. They are run on demand, manually, not by any of our automated tools. The ifdef's are `_BENCHMARK`. * **Statistics collection driver.** Optionally, there may be program(s) for collecting statistics used to characterize some other aspect of the module's scientific performance, such as its accuracy. Like benchmarks, these are designed to run manually. Ifdef's are `_STATS`. * **Experiment driver.** Optionally, there may be program(s) for running other reproducible experiments we've done on the module code, essentially the same as statistics generators. Ifdef's are `_EXPERIMENT`. * **Regression/comparison test driver.** Optionally, there may be program(s) that compare results of our code to either previous versions or to other standard libraries. These tests typically need to link to additional libraries, such as previous versions of our code, or libraries like LAPACK or the GNU Scientific Library. There aren't many such tests in our code at present, and they aren't well standardized. They are run (and sometimes even compiled) manually, because the requisite comparison libraries may not be present on our usual development machines. Ifdef's are `_REGRESSION`. The format of the conditional compilation ifdef's for all the drivers (including test and example drivers) must be obeyed. Some of our some development scripts depend on identifying these ifdef's automatically. Our Makefiles use them to systematically and automatically compile the driver programs for the module. ### summary | Driver type | ifdef flag example | program name example | notes | |--------------|-----------------------|--------------------------|---------------| | unit test | `eslJSON_TESTDRIVE` | `esl_json_utest` | output and exit status standardized for `sqc` | | example | `eslJSON_EXAMPLE` | `esl_json_example` | short and pretty, for verbatim inclusion in documentation | | benchmark | `eslJSON_BENCHMARK` | `esl_json_benchmark` | | | statistics | `eslJSON_STATS` | `esl_json_stats` | | | experiment | `eslJSON_EXPERIMENT` | `esl_json_experiment` | | | regression | `eslJSON_REGRESSION` | `esl_json_regression` | may require other installed libraries | --------------------------------------------------------------- ## writing unit tests An Easel test driver runs a set of individual unit tests one after another. Sometimes there is one unit test assigned to each exposed function in the API. Sometimes, it makes sense to test several exposed functions in a single unit test function. A unit test function is named `utest_*()`, declared static, and returns void: static void utest_something() Upon any failure, a unit test calls `esl_fatal()` with a developer-oriented error message and terminates. Don't use `abort()` or any other way to fail out of the test program. Our automated test script `sqc`, which is run by a `make check`, traps the output of `esl_fatal()` cleanly. If you write a new unit test, you just have to slot it into the list of unit tests that the test driver `main()` is calling. ### RNG seeding and dealing with expected stochastic failures Many unit tests use random sampling. Where possible, we seed the random number generator (RNG) pseudorandomly, so unit tests exercise different scenarios as we run them repeatedly. Initializing the RNG with `esl_randomness_Create(0)` selects an arbitrary pseudorandom seed. In production code packages that people install, our unit tests should never fail unless there's an actual problem. We don't want to frighten civilians, we don't want spurious "bug" reports, and we don't want to tell people "just run the test again, it's probably fine and won't happen again". However, there are cases where an RNG-dependent unit test can't guaranteed success 100% of the time for arbitrary seeds. For example, for a normally distributed numerical error, large errors may be improbable but not strictly impossible. In cases where we expect the test to succeed 99.99+% of the time for arbitrary seeds but we need 100% for production code, we define a fixed RNG seed where the test is known to work (often "42"). We call these "expected stochastic failures". During development, it might or might not be useful to allow expected stochastic failures. On the one hand, it's good to allow arbitrary seeds to find unusual problems. On the other hand, you don't want to be distracted by rare one-off glitches in code unrelated to what you're working on. Test drivers always have an option for setting the RNG seed manually (usually `-s`) so one can always do `my_utest -s 0` to override a default fixed seed. When a test does fail with an arbitrary seed, you want to know what that arbitrary seed was, so you can reproduce the problem. It isn't sufficient to know that the default seed was 0; that just means that one of $2^{32}$ possible seeds was chosen. So our tests always print the RNG seed using code like this in the test driver: ``` fprintf(stderr, "## %s\n", argv[0]); fprintf(stderr, "# rng seed = %" PRIu32 "\n", esl_randomness_GetSeed(rng)); ``` Because this output is from the `main()` of the test driver, not in individual utests, we generally create the RNG in `main()` and pass the same RNG to all individual utests, as opposed to passing them a seed that might be 0. Passing a seed to a utest isn't preferred, unless there's some other way that you're outputting the arbitrary seed that got chosen when your seed was 0. ### using temp files in unit tests ## playing nice with our other development tools ### using valgrind to find memory leaks, and more ### using gcov to measure unit test code coverage ### using gprof for performance profiling ### using the clang static analyzer, `checker` -------------------------------- > _This is the great nightmare, when you're doing something long and > hard, is you're terrified that it will be perceived as gratuitously > hard and difficult, that it is some avant-garde-for-its-own-sake kind > of exercise._ > > David Foster Wallace, speaking of _Infinite Jest_