/* Easel's interfaces to the GNU Scientific Library */ #include #ifdef HAVE_LIBGSL #include #include "easel/easel.h" #include "easel/dmatrix.h" #include #include #include #include int esl_GSL_MatrixInversion(ESL_DMATRIX *A, ESL_DMATRIX **ret_Ai) { ESL_DMATRIX *Ai; /* RETURN: A^{-1} */ gsl_matrix_view Av; /* gsl view of matrix A */ gsl_matrix *LU; /* LU decomposition of A */ gsl_matrix *Aiv; /* gsl version of A^{-1} */ gsl_permutation *permute; int signum; int i,j; Ai = esl_dmx_Alloc(A->n, A->m); /* Invert U to get Ui, using LU decomposition. */ Av = gsl_matrix_view_array(A->mx[0], A->n, A->n); LU = gsl_matrix_alloc(A->n, A->n); Aiv = gsl_matrix_alloc(A->n, A->n); /* U^{-1}: inverse of U */ permute = gsl_permutation_alloc(A->n); gsl_matrix_memcpy(LU, &Av.matrix); if (gsl_linalg_LU_decomp(LU, permute, &signum) != 0) ESL_EXCEPTION(eslEUNKNOWN, "gsl failed"); if (gsl_linalg_LU_invert(LU, permute, Aiv) != 0) ESL_EXCEPTION(eslEUNKNOWN, "gsl failed"); gsl_matrix_free(LU); gsl_permutation_free(permute); /* recover the matrix from gsl. */ for (i = 0; i < A->n; i++) for (j = 0; j < A->n; j++) Ai->mx[i][j] = gsl_matrix_get(Aiv, i, j); gsl_matrix_free(Aiv); ret->Ai = Ai; return eslOK; } #endif /*HAVE_LIBGSL*/