// SPDX-License-Identifier: Apache-2.0 // ---------------------------------------------------------------------------- // Copyright 2021 Arm Limited // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at: // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ---------------------------------------------------------------------------- // This is a utility tool to encode HDR into RGBM, or decode RGBM into HDR. #include #include #include #include "astcenc_mathlib.h" #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" #define STB_IMAGE_WRITE_IMPLEMENTATION #include "stb_image_write.h" #define MODE_ENCODE 0 #define MODE_DECODE 1 int main(int argc, char **argv) { // Parse command line if (argc != 6) { printf("Usage: astc_rgbm_codec [-ch|-dh] \n"); exit(1); } int opmode; if (strcmp(argv[1], "-ch") == 0) { opmode = MODE_ENCODE; } else if (strcmp(argv[1], "-dh") == 0) { opmode = MODE_DECODE; } else { printf("ERROR: Bad operation mode\n"); exit(1); } float rgbm_multiplier = atof(argv[2]); float low_clamp = atof(argv[3]); const char* src_file = argv[4]; const char* dst_file = argv[5]; // Convert an HDR input file into an RGBM encoded LDR file if (opmode == MODE_ENCODE) { // Load the input image int dim_x; int dim_y; const float* data_in = stbi_loadf(src_file, &dim_x, &dim_y, nullptr, 4); if (!data_in) { printf("ERROR: Failed to load input image.\n"); exit(1); } // Allocate the output image uint8_t* data_out = (uint8_t*)malloc(4 * dim_y * dim_x); if (!data_out) { printf("ERROR: Failed to allow output image.\n"); exit(1); } // For each pixel apply RGBM encoding for (int y = 0; y < dim_y; y++) { const float* row_in = data_in + (4 * dim_x * y); uint8_t* row_out = data_out + (4 * dim_x * y); for (int x = 0; x < dim_x; x++) { const float* pixel_in = row_in + 4 * x; uint8_t* pixel_out = row_out + 4 * x; float r_in = pixel_in[0] / rgbm_multiplier; float g_in = pixel_in[1] / rgbm_multiplier; float b_in = pixel_in[2] / rgbm_multiplier; float max_rgb = astc::max(r_in, g_in, b_in); // Ensure we always round up to next largest M float m_scale = astc::min(1.0f, ceil(max_rgb * 255.0f) / 255.0f); // But keep well above zero to avoid clamps in the compressor m_scale = astc::max(m_scale, low_clamp / 255.0f); float r_scale = astc::min(1.0f, r_in / m_scale); float g_scale = astc::min(1.0f, g_in / m_scale); float b_scale = astc::min(1.0f, b_in / m_scale); pixel_out[0] = (uint8_t)(r_scale * 255.0f); pixel_out[1] = (uint8_t)(g_scale * 255.0f); pixel_out[2] = (uint8_t)(b_scale * 255.0f); pixel_out[3] = (uint8_t)(m_scale * 255.0f); } } // Write out the result stbi_write_png(dst_file, dim_x, dim_y, 4, data_out, 4 * dim_x); } // Convert an RGBM encoded LDR file into an HDR file else { // Load the input image int dim_x; int dim_y; const uint8_t* data_in = stbi_load(src_file, &dim_x, &dim_y, nullptr, 4); if (!data_in) { printf("ERROR: Failed to load input image.\n"); exit(1); } // Allocate the output image float* data_out = (float*)malloc(4 * dim_y * dim_x * sizeof(float)); if (!data_out) { printf("ERROR: Failed to allow output image.\n"); exit(1); } // For each pixel apply RGBM decoding for (int y = 0; y < dim_y; y++) { const uint8_t* row_in = data_in + (4 * dim_x * y); float* row_out = data_out + (4 * dim_x * y); for (int x = 0; x < dim_x; x++) { const uint8_t* pixel_in = row_in + 4 * x; float* pixel_out = row_out + 4 * x; float r_scale = ((float)pixel_in[0]) / 255.0f; float g_scale = ((float)pixel_in[1]) / 255.0f; float b_scale = ((float)pixel_in[2]) / 255.0f; float m_scale = ((float)pixel_in[3]) / 255.0f; pixel_out[0] = r_scale * (m_scale * rgbm_multiplier); pixel_out[1] = g_scale * (m_scale * rgbm_multiplier); pixel_out[2] = b_scale * (m_scale * rgbm_multiplier); pixel_out[3] = 1.0f; } } // Write out the result stbi_write_hdr(dst_file, dim_x, dim_y, 4, data_out); } return 0; }