/// @ref core /// @file glm/detail/func_matrix.hpp /// /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions /// /// @defgroup core_func_matrix Matrix functions /// @ingroup core /// /// For each of the following built-in matrix functions, there is both a /// single-precision floating point version, where all arguments and return values /// are single precision, and a double-precision floating version, where all /// arguments and return values are double precision. Only the single-precision /// floating point version is shown. #pragma once // Dependencies #include "../detail/precision.hpp" #include "../detail/setup.hpp" #include "../detail/type_mat.hpp" #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../mat2x2.hpp" #include "../mat2x3.hpp" #include "../mat2x4.hpp" #include "../mat3x2.hpp" #include "../mat3x3.hpp" #include "../mat3x4.hpp" #include "../mat4x2.hpp" #include "../mat4x3.hpp" #include "../mat4x4.hpp" namespace glm{ namespace detail { template struct outerProduct_trait<2, 2, T, P, vec, vec> { typedef mat<2, 2, T, P> type; }; template struct outerProduct_trait<2, 3, T, P, vec, vec> { typedef mat<3, 2, T, P> type; }; template struct outerProduct_trait<2, 4, T, P, vec, vec> { typedef mat<4, 2, T, P> type; }; template struct outerProduct_trait<3, 2, T, P, vec, vec> { typedef mat<2, 3, T, P> type; }; template struct outerProduct_trait<3, 3, T, P, vec, vec> { typedef mat<3, 3, T, P> type; }; template struct outerProduct_trait<3, 4, T, P, vec, vec> { typedef mat<4, 3, T, P> type; }; template struct outerProduct_trait<4, 2, T, P, vec, vec> { typedef mat<2, 4, T, P> type; }; template struct outerProduct_trait<4, 3, T, P, vec, vec> { typedef mat<3, 4, T, P> type; }; template struct outerProduct_trait<4, 4, T, P, vec, vec> { typedef mat<4, 4, T, P> type; }; }//namespace detail /// @addtogroup core_func_matrix /// @{ /// Multiply matrix x by matrix y component-wise, i.e., /// result[i][j] is the scalar product of x[i][j] and y[i][j]. /// /// @tparam matType Floating-point matrix types. /// /// @see GLSL matrixCompMult man page /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions template class matType> GLM_FUNC_DECL matType matrixCompMult(matType const & x, matType const & y); /// Treats the first parameter c as a column vector /// and the second parameter r as a row vector /// and does a linear algebraic matrix multiply c * r. /// /// @tparam matType Floating-point matrix types. /// /// @see GLSL outerProduct man page /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions template class vecTypeA, template class vecTypeB> GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vecTypeA const & c, vecTypeB const & r); /// Returns the transposed matrix of x /// /// @tparam matType Floating-point matrix types. /// /// @see GLSL transpose man page /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions template class matType> GLM_FUNC_DECL typename matType::transpose_type transpose(matType const & x); /// Return the determinant of a squared matrix. /// /// @tparam valType Floating-point scalar types. /// /// @see GLSL determinant man page /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions template class matType> GLM_FUNC_DECL T determinant(matType const & m); /// Return the inverse of a squared matrix. /// /// @tparam valType Floating-point scalar types. /// /// @see GLSL inverse man page /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions template class matType> GLM_FUNC_DECL matType inverse(matType const & m); /// @} }//namespace glm #include "func_matrix.inl"