/// @ref core
/// @file glm/detail/func_matrix.hpp
///
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// For each of the following built-in matrix functions, there is both a
/// single-precision floating point version, where all arguments and return values
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
#pragma once
// Dependencies
#include "../detail/precision.hpp"
#include "../detail/setup.hpp"
#include "../detail/type_mat.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../mat2x2.hpp"
#include "../mat2x3.hpp"
#include "../mat2x4.hpp"
#include "../mat3x2.hpp"
#include "../mat3x3.hpp"
#include "../mat3x4.hpp"
#include "../mat4x2.hpp"
#include "../mat4x3.hpp"
#include "../mat4x4.hpp"
namespace glm{
namespace detail
{
template
struct outerProduct_trait<2, 2, T, P, vec, vec>
{
typedef mat<2, 2, T, P> type;
};
template
struct outerProduct_trait<2, 3, T, P, vec, vec>
{
typedef mat<3, 2, T, P> type;
};
template
struct outerProduct_trait<2, 4, T, P, vec, vec>
{
typedef mat<4, 2, T, P> type;
};
template
struct outerProduct_trait<3, 2, T, P, vec, vec>
{
typedef mat<2, 3, T, P> type;
};
template
struct outerProduct_trait<3, 3, T, P, vec, vec>
{
typedef mat<3, 3, T, P> type;
};
template
struct outerProduct_trait<3, 4, T, P, vec, vec>
{
typedef mat<4, 3, T, P> type;
};
template
struct outerProduct_trait<4, 2, T, P, vec, vec>
{
typedef mat<2, 4, T, P> type;
};
template
struct outerProduct_trait<4, 3, T, P, vec, vec>
{
typedef mat<3, 4, T, P> type;
};
template
struct outerProduct_trait<4, 4, T, P, vec, vec>
{
typedef mat<4, 4, T, P> type;
};
}//namespace detail
/// @addtogroup core_func_matrix
/// @{
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @tparam matType Floating-point matrix types.
///
/// @see GLSL matrixCompMult man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template class matType>
GLM_FUNC_DECL matType matrixCompMult(matType const & x, matType const & y);
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @tparam matType Floating-point matrix types.
///
/// @see GLSL outerProduct man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template class vecTypeA, template class vecTypeB>
GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vecTypeA const & c, vecTypeB const & r);
/// Returns the transposed matrix of x
///
/// @tparam matType Floating-point matrix types.
///
/// @see GLSL transpose man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template class matType>
GLM_FUNC_DECL typename matType::transpose_type transpose(matType const & x);
/// Return the determinant of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL determinant man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template class matType>
GLM_FUNC_DECL T determinant(matType const & m);
/// Return the inverse of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see GLSL inverse man page
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
template class matType>
GLM_FUNC_DECL matType inverse(matType const & m);
/// @}
}//namespace glm
#include "func_matrix.inl"