/// @ref gtc_packing /// @file glm/gtc/packing.inl #include "../common.hpp" #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../detail/type_half.hpp" #include #include namespace glm{ namespace detail { GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f) { // 10 bits => EE EEEFFFFF // 11 bits => EEE EEFFFFFF // Half bits => SEEEEEFF FFFFFFFF // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF // 0x00007c00 => 00000000 00000000 01111100 00000000 // 0x000003ff => 00000000 00000000 00000011 11111111 // 0x38000000 => 00111000 00000000 00000000 00000000 // 0x7f800000 => 01111111 10000000 00000000 00000000 // 0x00008000 => 00000000 00000000 10000000 00000000 return ((f >> 16) & 0x8000) | // sign ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential ((f >> 13) & 0x03ff); // Mantissa } GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f) { // 10 bits => EE EEEFFFFF // 11 bits => EEE EEFFFFFF // Half bits => SEEEEEFF FFFFFFFF // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF // 0x000007c0 => 00000000 00000000 00000111 11000000 // 0x00007c00 => 00000000 00000000 01111100 00000000 // 0x000003ff => 00000000 00000000 00000011 11111111 // 0x38000000 => 00111000 00000000 00000000 00000000 // 0x7f800000 => 01111111 10000000 00000000 00000000 // 0x00008000 => 00000000 00000000 10000000 00000000 return ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential ((f >> 17) & 0x003f); // Mantissa } GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p) { // 10 bits => EE EEEFFFFF // 11 bits => EEE EEFFFFFF // Half bits => SEEEEEFF FFFFFFFF // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF // 0x000007c0 => 00000000 00000000 00000111 11000000 // 0x00007c00 => 00000000 00000000 01111100 00000000 // 0x000003ff => 00000000 00000000 00000011 11111111 // 0x38000000 => 00111000 00000000 00000000 00000000 // 0x7f800000 => 01111111 10000000 00000000 00000000 // 0x00008000 => 00000000 00000000 10000000 00000000 return ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential ((p & 0x003f) << 17); // Mantissa } GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f) { // 10 bits => EE EEEFFFFF // 11 bits => EEE EEFFFFFF // Half bits => SEEEEEFF FFFFFFFF // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF // 0x0000001F => 00000000 00000000 00000000 00011111 // 0x0000003F => 00000000 00000000 00000000 00111111 // 0x000003E0 => 00000000 00000000 00000011 11100000 // 0x000007C0 => 00000000 00000000 00000111 11000000 // 0x00007C00 => 00000000 00000000 01111100 00000000 // 0x000003FF => 00000000 00000000 00000011 11111111 // 0x38000000 => 00111000 00000000 00000000 00000000 // 0x7f800000 => 01111111 10000000 00000000 00000000 // 0x00008000 => 00000000 00000000 10000000 00000000 return ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential ((f >> 18) & 0x001f); // Mantissa } GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p) { // 10 bits => EE EEEFFFFF // 11 bits => EEE EEFFFFFF // Half bits => SEEEEEFF FFFFFFFF // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF // 0x0000001F => 00000000 00000000 00000000 00011111 // 0x0000003F => 00000000 00000000 00000000 00111111 // 0x000003E0 => 00000000 00000000 00000011 11100000 // 0x000007C0 => 00000000 00000000 00000111 11000000 // 0x00007C00 => 00000000 00000000 01111100 00000000 // 0x000003FF => 00000000 00000000 00000011 11111111 // 0x38000000 => 00111000 00000000 00000000 00000000 // 0x7f800000 => 01111111 10000000 00000000 00000000 // 0x00008000 => 00000000 00000000 10000000 00000000 return ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential ((p & 0x001f) << 18); // Mantissa } GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h) { return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); } GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x) { if(x == 0.0f) return 0u; else if(glm::isnan(x)) return ~0u; else if(glm::isinf(x)) return 0x1Fu << 6u; uint Pack = 0u; memcpy(&Pack, &x, sizeof(Pack)); return float2packed11(Pack); } GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x) { if(x == 0) return 0.0f; else if(x == ((1 << 11) - 1)) return ~0;//NaN else if(x == (0x1f << 6)) return ~0;//Inf uint Result = packed11ToFloat(x); float Temp = 0; memcpy(&Temp, &Result, sizeof(Temp)); return Temp; } GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x) { if(x == 0.0f) return 0u; else if(glm::isnan(x)) return ~0u; else if(glm::isinf(x)) return 0x1Fu << 5u; uint Pack = 0; memcpy(&Pack, &x, sizeof(Pack)); return float2packed10(Pack); } GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x) { if(x == 0) return 0.0f; else if(x == ((1 << 10) - 1)) return ~0;//NaN else if(x == (0x1f << 5)) return ~0;//Inf uint Result = packed10ToFloat(x); float Temp = 0; memcpy(&Temp, &Result, sizeof(Temp)); return Temp; } // GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z) // { // return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22); // } union u3u3u2 { struct { uint x : 3; uint y : 3; uint z : 2; } data; uint8 pack; }; union u4u4 { struct { uint x : 4; uint y : 4; } data; uint8 pack; }; union u4u4u4u4 { struct { uint x : 4; uint y : 4; uint z : 4; uint w : 4; } data; uint16 pack; }; union u5u6u5 { struct { uint x : 5; uint y : 6; uint z : 5; } data; uint16 pack; }; union u5u5u5u1 { struct { uint x : 5; uint y : 5; uint z : 5; uint w : 1; } data; uint16 pack; }; union u10u10u10u2 { struct { uint x : 10; uint y : 10; uint z : 10; uint w : 2; } data; uint32 pack; }; union i10i10i10i2 { struct { int x : 10; int y : 10; int z : 10; int w : 2; } data; uint32 pack; }; union u9u9u9e5 { struct { uint x : 9; uint y : 9; uint z : 9; uint w : 5; } data; uint32 pack; }; template class vecType> struct compute_half {}; template struct compute_half<1, P, vec> { GLM_FUNC_QUALIFIER static vec<1, uint16, P> pack(vec<1, float, P> const & v) { int16 const Unpack(detail::toFloat16(v.x)); u16vec1 Packed(uninitialize); memcpy(&Packed, &Unpack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER static vec<1, float, P> unpack(vec<1, uint16, P> const & v) { i16vec1 Unpack(uninitialize); memcpy(&Unpack, &v, sizeof(Unpack)); return vec<1, float, P>(detail::toFloat32(v.x)); } }; template struct compute_half<2, P, vec> { GLM_FUNC_QUALIFIER static vec<2, uint16, P> pack(vec<2, float, P> const & v) { vec<2, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y)); u16vec2 Packed(uninitialize); memcpy(&Packed, &Unpack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER static vec<2, float, P> unpack(vec<2, uint16, P> const & v) { i16vec2 Unpack(uninitialize); memcpy(&Unpack, &v, sizeof(Unpack)); return vec<2, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y)); } }; template struct compute_half<3, P, vec> { GLM_FUNC_QUALIFIER static vec<3, uint16, P> pack(vec<3, float, P> const & v) { vec<3, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z)); u16vec3 Packed(uninitialize); memcpy(&Packed, &Unpack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER static vec<3, float, P> unpack(vec<3, uint16, P> const & v) { i16vec3 Unpack(uninitialize); memcpy(&Unpack, &v, sizeof(Unpack)); return vec<3, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); } }; template struct compute_half<4, P, vec> { GLM_FUNC_QUALIFIER static vec<4, uint16, P> pack(vec<4, float, P> const & v) { vec<4, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w)); u16vec4 Packed(uninitialize); memcpy(&Packed, &Unpack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER static vec<4, float, P> unpack(vec<4, uint16, P> const & v) { i16vec4 Unpack(uninitialize); memcpy(&Unpack, &v, sizeof(Unpack)); return vec<4, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w)); } }; }//namespace detail GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v) { return static_cast(round(clamp(v, 0.0f, 1.0f) * 255.0f)); } GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p) { float const Unpack(p); return Unpack * static_cast(0.0039215686274509803921568627451); // 1 / 255 } GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v) { u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); uint16 Unpack = 0; memcpy(&Unpack, &Topack, sizeof(Unpack)); return Unpack; } GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p) { u8vec2 Unpack(uninitialize); memcpy(&Unpack, &p, sizeof(Unpack)); return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255 } GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v) { int8 const Topack(static_cast(round(clamp(v ,-1.0f, 1.0f) * 127.0f))); uint8 Packed = 0; memcpy(&Packed, &Topack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p) { int8 Unpack = 0; memcpy(&Unpack, &p, sizeof(Unpack)); return clamp( static_cast(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f -1.0f, 1.0f); } GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v) { i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f)); uint16 Packed = 0; memcpy(&Packed, &Topack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p) { i8vec2 Unpack(uninitialize); memcpy(&Unpack, &p, sizeof(Unpack)); return clamp( vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f -1.0f, 1.0f); } GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s) { return static_cast(round(clamp(s, 0.0f, 1.0f) * 65535.0f)); } GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p) { float const Unpack(p); return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 } GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v) { u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f)); uint64 Packed = 0; memcpy(&Packed, &Topack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p) { u16vec4 Unpack(uninitialize); memcpy(&Unpack, &p, sizeof(Unpack)); return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 } GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v) { int16 const Topack = static_cast(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); uint16 Packed = 0; memcpy(&Packed, &Topack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p) { int16 Unpack = 0; memcpy(&Unpack, &p, sizeof(Unpack)); return clamp( static_cast(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, -1.0f, 1.0f); } GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v) { i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); uint64 Packed = 0; memcpy(&Packed, &Topack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p) { i16vec4 Unpack(uninitialize); memcpy(&Unpack, &p, sizeof(Unpack)); return clamp( vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, -1.0f, 1.0f); } GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v) { int16 const Topack(detail::toFloat16(v)); uint16 Packed = 0; memcpy(&Packed, &Topack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v) { int16 Unpack = 0; memcpy(&Unpack, &v, sizeof(Unpack)); return detail::toFloat32(Unpack); } GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const & v) { i16vec4 const Unpack( detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w)); uint64 Packed = 0; memcpy(&Packed, &Unpack, sizeof(Packed)); return Packed; } GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v) { i16vec4 Unpack(uninitialize); memcpy(&Unpack, &v, sizeof(Unpack)); return vec4( detail::toFloat32(Unpack.x), detail::toFloat32(Unpack.y), detail::toFloat32(Unpack.z), detail::toFloat32(Unpack.w)); } GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const & v) { detail::i10i10i10i2 Result; Result.data.x = v.x; Result.data.y = v.y; Result.data.z = v.z; Result.data.w = v.w; return Result.pack; } GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v) { detail::i10i10i10i2 Unpack; Unpack.pack = v; return ivec4( Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w); } GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const & v) { detail::u10u10u10u2 Result; Result.data.x = v.x; Result.data.y = v.y; Result.data.z = v.z; Result.data.w = v.w; return Result.pack; } GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v) { detail::u10u10u10u2 Unpack; Unpack.pack = v; return uvec4( Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w); } GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const & v) { ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f))); detail::i10i10i10i2 Result; Result.data.x = Pack.x; Result.data.y = Pack.y; Result.data.z = Pack.z; Result.data.w = Pack.w; return Result.pack; } GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v) { detail::i10i10i10i2 Unpack; Unpack.pack = v; vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w); return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f); } GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const & v) { uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f))); detail::u10u10u10u2 Result; Result.data.x = Unpack.x; Result.data.y = Unpack.y; Result.data.z = Unpack.z; Result.data.w = Unpack.w; return Result.pack; } GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v) { vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f); detail::u10u10u10u2 Unpack; Unpack.pack = v; return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors; } GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const & v) { return ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) | ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) | ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22); } GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v) { return vec3( detail::packed11bitToFloat(v >> 0), detail::packed11bitToFloat(v >> 11), detail::packed10bitToFloat(v >> 22)); } GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const & v) { float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f); vec3 const Color = clamp(v, 0.0f, SharedExpMax); float const MaxColor = max(Color.x, max(Color.y, Color.z)); float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f; float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 15.f - 9.f)) + 0.5f); float const ExpShared = MaxShared == pow(2.0f, 9.0f) ? ExpSharedP + 1.0f : ExpSharedP; uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f)); detail::u9u9u9e5 Unpack; Unpack.data.x = ColorComp.x; Unpack.data.y = ColorComp.y; Unpack.data.z = ColorComp.z; Unpack.data.w = uint(ExpShared); return Unpack.pack; } GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v) { detail::u9u9u9e5 Unpack; Unpack.pack = v; return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f); } // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html template GLM_FUNC_QUALIFIER vec<4, T, P> packRGBM(vec<3, T, P> const & rgb) { vec<3, T, P> const Color(rgb * static_cast(1.0 / 6.0)); T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast(1e-6))), static_cast(0), static_cast(1)); Alpha = ceil(Alpha * static_cast(255.0)) / static_cast(255.0); return vec<4, T, P>(Color / Alpha, Alpha); } template GLM_FUNC_QUALIFIER vec<3, T, P> unpackRGBM(vec<4, T, P> const & rgbm) { return vec<3, T, P>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast(6); } template class vecType> GLM_FUNC_QUALIFIER vecType packHalf(vecType const & v) { return detail::compute_half::pack(v); } template class vecType> GLM_FUNC_QUALIFIER vecType unpackHalf(vecType const & v) { return detail::compute_half::unpack(v); } template GLM_FUNC_QUALIFIER vec packUnorm(vec const& v) { GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); return vec(round(clamp(v, static_cast(0), static_cast(1)) * static_cast(std::numeric_limits::max()))); } template GLM_FUNC_QUALIFIER vec unpackUnorm(vec const& v) { GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); return vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())); } template GLM_FUNC_QUALIFIER vec packSnorm(vec const & v) { GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); return vec(round(clamp(v , static_cast(-1), static_cast(1)) * static_cast(std::numeric_limits::max()))); } template GLM_FUNC_QUALIFIER vec unpackSnorm(vec const & v) { GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); return clamp(vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())), static_cast(-1), static_cast(1)); } GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const & v) { u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); detail::u4u4 Result; Result.data.x = Unpack.x; Result.data.y = Unpack.y; return Result.pack; } GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v) { float const ScaleFactor(1.f / 15.f); detail::u4u4 Unpack; Unpack.pack = v; return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor; } GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const & v) { u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); detail::u4u4u4u4 Result; Result.data.x = Unpack.x; Result.data.y = Unpack.y; Result.data.z = Unpack.z; Result.data.w = Unpack.w; return Result.pack; } GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v) { float const ScaleFactor(1.f / 15.f); detail::u4u4u4u4 Unpack; Unpack.pack = v; return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; } GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const & v) { u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f))); detail::u5u6u5 Result; Result.data.x = Unpack.x; Result.data.y = Unpack.y; Result.data.z = Unpack.z; return Result.pack; } GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v) { vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f); detail::u5u6u5 Unpack; Unpack.pack = v; return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; } GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const & v) { u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f))); detail::u5u5u5u1 Result; Result.data.x = Unpack.x; Result.data.y = Unpack.y; Result.data.z = Unpack.z; Result.data.w = Unpack.w; return Result.pack; } GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v) { vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f); detail::u5u5u5u1 Unpack; Unpack.pack = v; return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; } GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const & v) { u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f))); detail::u3u3u2 Result; Result.data.x = Unpack.x; Result.data.y = Unpack.y; Result.data.z = Unpack.z; return Result.pack; } GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v) { vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f); detail::u3u3u2 Unpack; Unpack.pack = v; return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; } }//namespace glm