/* -*- tab-width: 4; -*- */ /* vi: set et sw=2 ts=4 expandtab: */ /* * Copyright 2016-2020 Mark Callow * SPDX-License-Identifier: Apache-2.0 */ /* * Quad definition */ static const GLfloat quad_position[] = { 1.0f, -1.0f, 0, 1.0f, 1.0f, 0, -1.0f, -1.0f, 0, -1.0f, 1.0f, 0 }; static const GLfloat quad_color[] = { 0.7f, 0.1f, 0.2f, 0.8f, 0.9f, 0.3f, 0.4f, 1.0f, 0.5f, 0.0f, 0.6f, 0.1f }; static GLfloat quad_texture[] = { 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f };