/* -*- tab-width: 4; -*- */ /* vi: set sw=2 ts=4 expandtab: */ /* * Copyright 2021 Mark Callow. * SPDX-License-Identifier: Apache-2.0 */ /** * @internal * @file TextureMipmap.h * @~English * * @brief Declaration of test sample for loading and displaying all the levels of a 2D mipmapped texture. * * @author Mark Callow, www.edgewise-consulting.com. */ #include #include "InstancedSampleBase.h" #include #define VERTEX_BUFFER_BIND_ID 0 #define ENABLE_VALIDATION false class TextureMipmap : public InstancedSampleBase { public: TextureMipmap(uint32_t width, uint32_t height, const char* const szArgs, const std::string sBasePath); static LoadTestSample* create(uint32_t width, uint32_t height, const char* const szArgs, const std::string sBasePath); protected: using ShaderSource = GL3LoadTestSample::ShaderSource; };