/* -*- tab-width: 4; -*- */ /* vi: set sw=2 ts=4 expandtab: */ /* * Copyright 2017-2020 Mark Callow. * SPDX-License-Identifier: Apache-2.0 */ /** * @internal * @class TextureArray * @~English * * @brief Definition of test sample for loading and displaying the layers of a 2D array texture. * * @author Mark Callow, www.edgewise-consulting.com. * * @par Acknowledgement * Thanks to Sascha Willems' - www.saschawillems.de - for the concept, * the VulkanTextOverlay class and the shaders used by this test. */ #include #include #include #include #include #include #include #include "TextureArray.h" #include "ltexceptions.h" VulkanLoadTestSample* TextureArray::create(VulkanContext& vkctx, uint32_t width, uint32_t height, const char* const szArgs, const std::string sBasePath) { return new TextureArray(vkctx, width, height, szArgs, sBasePath); } #define INSTANCE_COUNT_CONST_ID 1 #define INSTANCES_DECLARED_IN_SHADER 30 TextureArray::TextureArray(VulkanContext& vkctx, uint32_t width, uint32_t height, const char* const szArgs, const std::string sBasePath) : InstancedSampleBase(vkctx, width, height, szArgs, sBasePath) { zoom = -15.0f; if (texture.layerCount == 1) { std::stringstream message; message << "TextureArray requires an array texture."; throw std::runtime_error(message.str()); } try { prepare("instancing.frag.spv", "instancing.vert.spv", INSTANCE_COUNT_CONST_ID, texture.layerCount, INSTANCES_DECLARED_IN_SHADER); } catch (std::exception& e) { (void)e; // To quiet unused variable warnings from some compilers. cleanup(); throw; } }