/* -*- tab-width: 4; -*- */ /* vi: set sw=2 ts=4 expandtab: */ /* * Copyright 2017-2020 Mark Callow. * SPDX-License-Identifier: Apache-2.0 */ #ifndef _TEXTURE_ARRAY_H_ #define _TEXTURE_ARRAY_H_ /** * @internal * @file TextureArray.h * @~English * * @brief Declaration of test sample for loading and displaying the layers of a 2D array texture. * * @author Mark Callow, www.edgewise-consulting.com. */ #include #include "InstancedSampleBase.h" #include class TextureArray : public InstancedSampleBase { public: TextureArray(VulkanContext& vkctx, uint32_t width, uint32_t height, const char* const szArgs, const std::string sBasePath); static VulkanLoadTestSample* create(VulkanContext& vkctx, uint32_t width, uint32_t height, const char* const szArgs, const std::string sBasePath); }; #endif /* _TEXTURE_ARRAY_H_ */