![Box2D Logo](https://box2d.org/images/logo.svg) # Build Status [![Build Status](https://travis-ci.org/erincatto/box2d.svg?branch=master)](https://travis-ci.org/erincatto/box2d) # Box2D Box2D is a 2D physics engine for games. ## Contributing Please do not submit pull requests with new features or core library changes. Instead, please file an issue first for discussion. For bugs, I prefer detailed bug reports over pull requests. ## Features ### Collision - Continuous collision detection - Contact callbacks: begin, end, pre-solve, post-solve - Convex polygons and circles - Multiple shapes per body - One-shot contact manifolds - Dynamic tree broadphase - Efficient pair management - Fast broadphase AABB queries - Collision groups and categories ### Physics - Continuous physics with time of impact solver - Persistent body-joint-contact graph - Island solution and sleep management - Contact, friction, and restitution - Stable stacking with a linear-time solver - Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types - Joint limits, motors, and friction - Momentum decoupled position correction - Fairly accurate reaction forces/impulses ### System - Small block and stack allocators - Centralized tuning parameters - Highly portable C++ with no use of STL containers ### Testbed - OpenGL with GLFW - Graphical user interface with imgui - Extensible test framework - Support for loading world dumps ## Building - Install [CMake](https://cmake.org/) - Ensure CMake is in the user `PATH` - Visual Studio: run `build.bat` from the command prompt - Otherwise: run `build.sh` from a bash shell - Results are in the build sub-folder - On Windows you can open box2d.sln ## Building Box2D - Using vcpkg You can download and install Box2D using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: - git clone https://github.com/Microsoft/vcpkg.git - cd vcpkg - ./bootstrap-vcpkg.sh - ./vcpkg integrate install - ./vcpkg install box2d The Box2D port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository. Note: vcpkg support is not provided by the Box2D project ## Building for Xcode - Install [CMake](https://cmake.org) - Add Cmake to the path in .zprofile (the default Terminal shell is zsh) - export PATH="/Applications/CMake.app/Contents/bin:$PATH" - mkdir build - cd build - cmake -G Xcode .. - open box2d.xcodeproj - Select the testbed scheme - Edit the scheme to set a custom working directory, make this be in box2d/testbed - You can now build and run the testbed ## Installing using CMake You can use the CMake install feature to deploy the library to a central location that can be accessed using: ``` find_package(box2d REQUIRED) target_link_libraries(mytarget PRIVATE box2d) ``` You can build and install the library and docs using this command sequence (requires Doxygen): ``` mkdir build cd build cmake -DBOX2D_BUILD_DOCS=ON .. cmake --build . cmake --build . --target INSTALL ``` On Windows this tries to install in `Program Files` and thus requires admin privileges. Alternatively you can target another directory using something like this: ``` mkdir build cd build cmake -DBOX2D_BUILD_DOCS=ON -DCMAKE_INSTALL_PREFIX="C:/packages" .. cmake --build . cmake --build . --target INSTALL ``` ## Documentation - [Manual](https://box2d.org/documentation/) - [reddit](https://www.reddit.com/r/box2d/) - [Discord](https://discord.gg/NKYgCBP) ## License Box2D is developed by Erin Catto, and uses the [MIT license](https://en.wikipedia.org/wiki/MIT_License). ## Sponsorship Support development of Box2D through [Github Sponsors](https://github.com/sponsors/erincatto)