// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #ifndef DRAW_H #define DRAW_H #define GLFW_INCLUDE_NONE #include "glad/gl.h" #include "GLFW/glfw3.h" #include "box2d/box2d.h" struct b2AABB; struct GLRenderPoints; struct GLRenderLines; struct GLRenderTriangles; struct GLFWwindow; // struct Camera { Camera() { m_center.Set(0.0f, 20.0f); m_zoom = 1.0f; m_width = 1280; m_height = 800; } b2Vec2 ConvertScreenToWorld(const b2Vec2& screenPoint); b2Vec2 ConvertWorldToScreen(const b2Vec2& worldPoint); void BuildProjectionMatrix(float* m, float zBias); b2Vec2 m_center; float m_zoom; int32 m_width; int32 m_height; }; // This class implements debug drawing callbacks that are invoked // inside b2World::Step. class DebugDraw : public b2Draw { public: DebugDraw(); ~DebugDraw(); void Create(); void Destroy(); void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override; void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override; void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override; void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override; void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override; void DrawTransform(const b2Transform& xf) override; void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override; void DrawString(int x, int y, const char* string, ...); void DrawString(const b2Vec2& p, const char* string, ...); void DrawAABB(b2AABB* aabb, const b2Color& color); void Flush(); bool m_showUI; GLRenderPoints* m_points; GLRenderLines* m_lines; GLRenderTriangles* m_triangles; }; extern DebugDraw g_debugDraw; extern Camera g_camera; extern GLFWwindow* g_mainWindow; #endif