// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" #include "imgui/imgui.h" class CompoundShapes : public Test { public: CompoundShapes() { { b2BodyDef bd; bd.position.Set(0.0f, 0.0f); b2Body* body = m_world->CreateBody(&bd); b2EdgeShape shape; shape.SetTwoSided(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f)); body->CreateFixture(&shape, 0.0f); } // Table 1 { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-15.0f, 1.0f); m_table1 = m_world->CreateBody(&bd); b2PolygonShape top; top.SetAsBox(3.0f, 0.5f, b2Vec2(0.0f, 3.5f), 0.0f); b2PolygonShape leftLeg; leftLeg.SetAsBox(0.5f, 1.5f, b2Vec2(-2.5f, 1.5f), 0.0f); b2PolygonShape rightLeg; rightLeg.SetAsBox(0.5f, 1.5f, b2Vec2(2.5f, 1.5f), 0.0f); m_table1->CreateFixture(&top, 2.0f); m_table1->CreateFixture(&leftLeg, 2.0f); m_table1->CreateFixture(&rightLeg, 2.0f); } // Table 2 { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-5.0f, 1.0f); m_table2 = m_world->CreateBody(&bd); b2PolygonShape top; top.SetAsBox(3.0f, 0.5f, b2Vec2(0.0f, 3.5f), 0.0f); b2PolygonShape leftLeg; leftLeg.SetAsBox(0.5f, 2.0f, b2Vec2(-2.5f, 2.0f), 0.0f); b2PolygonShape rightLeg; rightLeg.SetAsBox(0.5f, 2.0f, b2Vec2(2.5f, 2.0f), 0.0f); m_table2->CreateFixture(&top, 2.0f); m_table2->CreateFixture(&leftLeg, 2.0f); m_table2->CreateFixture(&rightLeg, 2.0f); } // Spaceship 1 { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(5.0f, 1.0f); m_ship1 = m_world->CreateBody(&bd); b2Vec2 vertices[3]; b2PolygonShape left; vertices[0].Set(-2.0f, 0.0f); vertices[1].Set(0.0f, 4.0f / 3.0f); vertices[2].Set(0.0f, 4.0f); left.Set(vertices, 3); b2PolygonShape right; vertices[0].Set(2.0f, 0.0f); vertices[1].Set(0.0f, 4.0f / 3.0f); vertices[2].Set(0.0f, 4.0f); right.Set(vertices, 3); m_ship1->CreateFixture(&left, 2.0f); m_ship1->CreateFixture(&right, 2.0f); } // Spaceship 2 { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(15.0f, 1.0f); m_ship2 = m_world->CreateBody(&bd); b2Vec2 vertices[3]; b2PolygonShape left; vertices[0].Set(-2.0f, 0.0f); vertices[1].Set(1.0f, 2.0f); vertices[2].Set(0.0f, 4.0f); left.Set(vertices, 3); b2PolygonShape right; vertices[0].Set(2.0f, 0.0f); vertices[1].Set(-1.0f, 2.0f); vertices[2].Set(0.0f, 4.0f); right.Set(vertices, 3); m_ship2->CreateFixture(&left, 2.0f); m_ship2->CreateFixture(&right, 2.0f); } } void Spawn() { // Table 1 obstruction { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = m_table1->GetPosition(); bd.angle = m_table1->GetAngle(); b2Body* body = m_world->CreateBody(&bd); b2PolygonShape box; box.SetAsBox(4.0f, 0.1f, b2Vec2(0.0f, 3.0f), 0.0f); body->CreateFixture(&box, 2.0f); } // Table 2 obstruction { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = m_table2->GetPosition(); bd.angle = m_table2->GetAngle(); b2Body* body = m_world->CreateBody(&bd); b2PolygonShape box; box.SetAsBox(4.0f, 0.1f, b2Vec2(0.0f, 3.0f), 0.0f); body->CreateFixture(&box, 2.0f); } // Ship 1 obstruction { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = m_ship1->GetPosition(); bd.angle = m_ship1->GetAngle(); bd.gravityScale = 0.0f; b2Body* body = m_world->CreateBody(&bd); b2CircleShape circle; circle.m_radius = 0.5f; circle.m_p.Set(0.0f, 2.0f); body->CreateFixture(&circle, 2.0f); } // Ship 2 obstruction { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = m_ship2->GetPosition(); bd.angle = m_ship2->GetAngle(); bd.gravityScale = 0.0f; b2Body* body = m_world->CreateBody(&bd); b2CircleShape circle; circle.m_radius = 0.5f; circle.m_p.Set(0.0f, 2.0f); body->CreateFixture(&circle, 2.0f); } } void UpdateUI() override { ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f)); ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f)); ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize); if (ImGui::Button("Spawn")) { Spawn(); } ImGui::End(); } static Test* Create() { return new CompoundShapes; } b2Body* m_table1; b2Body* m_table2; b2Body* m_ship1; b2Body* m_ship2; }; static int testIndex = RegisterTest("Examples", "Compound Shapes", CompoundShapes::Create);