// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" class ContinuousTest : public Test { public: ContinuousTest() { { b2BodyDef bd; bd.position.Set(0.0f, 0.0f); b2Body* body = m_world->CreateBody(&bd); b2EdgeShape edge; edge.SetTwoSided(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f)); body->CreateFixture(&edge, 0.0f); b2PolygonShape shape; shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f); body->CreateFixture(&shape, 0.0f); } #if 1 { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 20.0f); //bd.angle = 0.1f; b2PolygonShape shape; shape.SetAsBox(2.0f, 0.1f); m_body = m_world->CreateBody(&bd); m_body->CreateFixture(&shape, 1.0f); m_angularVelocity = RandomFloat(-50.0f, 50.0f); //m_angularVelocity = 46.661274f; m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); m_body->SetAngularVelocity(m_angularVelocity); } #else { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 2.0f); b2Body* body = m_world->CreateBody(&bd); b2CircleShape shape; shape.m_p.SetZero(); shape.m_radius = 0.5f; body->CreateFixture(&shape, 1.0f); bd.bullet = true; bd.position.Set(0.0f, 10.0f); body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 1.0f); body->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); } #endif extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters; extern B2_API int32 b2_toiCalls, b2_toiIters; extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters; extern B2_API float b2_toiTime, b2_toiMaxTime; b2_gjkCalls = 0; b2_gjkIters = 0; b2_gjkMaxIters = 0; b2_toiCalls = 0; b2_toiIters = 0; b2_toiRootIters = 0; b2_toiMaxRootIters = 0; b2_toiTime = 0.0f; b2_toiMaxTime = 0.0f; } void Launch() { extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters; extern B2_API int32 b2_toiCalls, b2_toiIters; extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters; extern B2_API float b2_toiTime, b2_toiMaxTime; b2_gjkCalls = 0; b2_gjkIters = 0; b2_gjkMaxIters = 0; b2_toiCalls = 0; b2_toiIters = 0; b2_toiRootIters = 0; b2_toiMaxRootIters = 0; b2_toiTime = 0.0f; b2_toiMaxTime = 0.0f; m_body->SetTransform(b2Vec2(0.0f, 20.0f), 0.0f); m_angularVelocity = RandomFloat(-50.0f, 50.0f); m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f)); m_body->SetAngularVelocity(m_angularVelocity); } void Step(Settings& settings) override { Test::Step(settings); extern B2_API int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters; if (b2_gjkCalls > 0) { g_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d", b2_gjkCalls, b2_gjkIters / float(b2_gjkCalls), b2_gjkMaxIters); m_textLine += m_textIncrement; } extern B2_API int32 b2_toiCalls, b2_toiIters; extern B2_API int32 b2_toiRootIters, b2_toiMaxRootIters; extern B2_API float b2_toiTime, b2_toiMaxTime; if (b2_toiCalls > 0) { g_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave [max] toi iters = %3.1f [%d]", b2_toiCalls, b2_toiIters / float(b2_toiCalls), b2_toiMaxRootIters); m_textLine += m_textIncrement; g_debugDraw.DrawString(5, m_textLine, "ave [max] toi root iters = %3.1f [%d]", b2_toiRootIters / float(b2_toiCalls), b2_toiMaxRootIters); m_textLine += m_textIncrement; g_debugDraw.DrawString(5, m_textLine, "ave [max] toi time = %.1f [%.1f] (microseconds)", 1000.0f * b2_toiTime / float(b2_toiCalls), 1000.0f * b2_toiMaxTime); m_textLine += m_textIncrement; } if (m_stepCount % 60 == 0) { //Launch(); } } static Test* Create() { return new ContinuousTest; } b2Body* m_body; float m_angularVelocity; }; static int testIndex = RegisterTest("Continuous", "Continuous Test", ContinuousTest::Create);