// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" class Dominos : public Test { public: Dominos() { b2Body* b1; { b2EdgeShape shape; shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); b2BodyDef bd; b1 = m_world->CreateBody(&bd); b1->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(6.0f, 0.25f); b2BodyDef bd; bd.position.Set(-1.5f, 10.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.1f, 1.0f); b2FixtureDef fd; fd.shape = &shape; fd.density = 20.0f; fd.friction = 0.1f; for (int i = 0; i < 10; ++i) { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-6.0f + 1.0f * i, 11.25f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&fd); } } { b2PolygonShape shape; shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f); b2BodyDef bd; bd.position.Set(1.0f, 6.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } b2Body* b2; { b2PolygonShape shape; shape.SetAsBox(0.25f, 1.5f); b2BodyDef bd; bd.position.Set(-7.0f, 4.0f); b2 = m_world->CreateBody(&bd); b2->CreateFixture(&shape, 0.0f); } b2Body* b3; { b2PolygonShape shape; shape.SetAsBox(6.0f, 0.125f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-0.9f, 1.0f); bd.angle = -0.15f; b3 = m_world->CreateBody(&bd); b3->CreateFixture(&shape, 10.0f); } b2RevoluteJointDef jd; b2Vec2 anchor; anchor.Set(-2.0f, 1.0f); jd.Initialize(b1, b3, anchor); jd.collideConnected = true; m_world->CreateJoint(&jd); b2Body* b4; { b2PolygonShape shape; shape.SetAsBox(0.25f, 0.25f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-10.0f, 15.0f); b4 = m_world->CreateBody(&bd); b4->CreateFixture(&shape, 10.0f); } anchor.Set(-7.0f, 15.0f); jd.Initialize(b2, b4, anchor); m_world->CreateJoint(&jd); b2Body* b5; { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(6.5f, 3.0f); b5 = m_world->CreateBody(&bd); b2PolygonShape shape; b2FixtureDef fd; fd.shape = &shape; fd.density = 10.0f; fd.friction = 0.1f; shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f); b5->CreateFixture(&fd); shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f); b5->CreateFixture(&fd); shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f); b5->CreateFixture(&fd); } anchor.Set(6.0f, 2.0f); jd.Initialize(b1, b5, anchor); m_world->CreateJoint(&jd); b2Body* b6; { b2PolygonShape shape; shape.SetAsBox(1.0f, 0.1f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(6.5f, 4.1f); b6 = m_world->CreateBody(&bd); b6->CreateFixture(&shape, 30.0f); } anchor.Set(7.5f, 4.0f); jd.Initialize(b5, b6, anchor); m_world->CreateJoint(&jd); b2Body* b7; { b2PolygonShape shape; shape.SetAsBox(0.1f, 1.0f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(7.4f, 1.0f); b7 = m_world->CreateBody(&bd); b7->CreateFixture(&shape, 10.0f); } b2DistanceJointDef djd; djd.bodyA = b3; djd.bodyB = b7; djd.localAnchorA.Set(6.0f, 0.0f); djd.localAnchorB.Set(0.0f, -1.0f); b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA); djd.length = d.Length(); b2LinearStiffness(djd.stiffness, djd.damping, 1.0f, 1.0f, djd.bodyA, djd.bodyB); m_world->CreateJoint(&djd); { float radius = 0.2f; b2CircleShape shape; shape.m_radius = radius; for (int32 i = 0; i < 4; ++i) { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(5.9f + 2.0f * radius * i, 2.4f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 10.0f); } } } static Test* Create() { return new Dominos; } }; static int testIndex = RegisterTest("Examples", "Dominos", Dominos::Create);