// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" #include "imgui/imgui.h" class EdgeTest : public Test { public: EdgeTest() { b2Vec2 vertices[10] = { {10.0f, -4.0f}, {10.0f, 0.0f}, {6.0f, 0.0f}, {4.0f, 2.0f}, {2.0f, 0.0f}, {-2.0f, 0.0f}, {-6.0f, 0.0f}, {-8.0f, -3.0f}, {-10.0f, 0.0f}, {-10.0f, -4.0f} }; m_offset1.Set(0.0f, 8.0f); m_offset2.Set(0.0f, 16.0f); { b2Vec2 v1 = vertices[0] + m_offset1; b2Vec2 v2 = vertices[1] + m_offset1; b2Vec2 v3 = vertices[2] + m_offset1; b2Vec2 v4 = vertices[3] + m_offset1; b2Vec2 v5 = vertices[4] + m_offset1; b2Vec2 v6 = vertices[5] + m_offset1; b2Vec2 v7 = vertices[6] + m_offset1; b2Vec2 v8 = vertices[7] + m_offset1; b2Vec2 v9 = vertices[8] + m_offset1; b2Vec2 v10 = vertices[9] + m_offset1; b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.SetOneSided(v10, v1, v2, v3); ground->CreateFixture(&shape, 0.0f); shape.SetOneSided(v1, v2, v3, v4); ground->CreateFixture(&shape, 0.0f); shape.SetOneSided(v2, v3, v4, v5); ground->CreateFixture(&shape, 0.0f); shape.SetOneSided(v3, v4, v5, v6); ground->CreateFixture(&shape, 0.0f); shape.SetOneSided(v4, v5, v6, v7); ground->CreateFixture(&shape, 0.0f); shape.SetOneSided(v5, v6, v7, v8); ground->CreateFixture(&shape, 0.0f); shape.SetOneSided(v6, v7, v8, v9); ground->CreateFixture(&shape, 0.0f); shape.SetOneSided(v7, v8, v9, v10); ground->CreateFixture(&shape, 0.0f); shape.SetOneSided(v8, v9, v10, v1); ground->CreateFixture(&shape, 0.0f); shape.SetOneSided(v9, v10, v1, v2); ground->CreateFixture(&shape, 0.0f); } { b2Vec2 v1 = vertices[0] + m_offset2; b2Vec2 v2 = vertices[1] + m_offset2; b2Vec2 v3 = vertices[2] + m_offset2; b2Vec2 v4 = vertices[3] + m_offset2; b2Vec2 v5 = vertices[4] + m_offset2; b2Vec2 v6 = vertices[5] + m_offset2; b2Vec2 v7 = vertices[6] + m_offset2; b2Vec2 v8 = vertices[7] + m_offset2; b2Vec2 v9 = vertices[8] + m_offset2; b2Vec2 v10 = vertices[9] + m_offset2; b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.SetTwoSided(v1, v2); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(v2, v3); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(v3, v4); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(v4, v5); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(v5, v6); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(v6, v7); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(v7, v8); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(v8, v9); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(v9, v10); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(v10, v1); ground->CreateFixture(&shape, 0.0f); } m_body1 = nullptr; m_body2 = nullptr; CreateBoxes(); m_boxes = true; } void CreateBoxes() { if (m_body1) { m_world->DestroyBody(m_body1); m_body1 = nullptr; } if (m_body2) { m_world->DestroyBody(m_body2); m_body2 = nullptr; } { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = b2Vec2(8.0f, 2.6f) + m_offset1; bd.allowSleep = false; m_body1 = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsBox(0.5f, 1.0f); m_body1->CreateFixture(&shape, 1.0f); } { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = b2Vec2(8.0f, 2.6f) + m_offset2; bd.allowSleep = false; m_body2 = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsBox(0.5f, 1.0f); m_body2->CreateFixture(&shape, 1.0f); } } void CreateCircles() { if (m_body1) { m_world->DestroyBody(m_body1); m_body1 = nullptr; } if (m_body2) { m_world->DestroyBody(m_body2); m_body2 = nullptr; } { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = b2Vec2(-0.5f, 0.6f) + m_offset1; bd.allowSleep = false; m_body1 = m_world->CreateBody(&bd); b2CircleShape shape; shape.m_radius = 0.5f; m_body1->CreateFixture(&shape, 1.0f); } { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = b2Vec2(-0.5f, 0.6f) + m_offset2; bd.allowSleep = false; m_body2 = m_world->CreateBody(&bd); b2CircleShape shape; shape.m_radius = 0.5f; m_body2->CreateFixture(&shape, 1.0f); } } void UpdateUI() override { ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f)); ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f)); ImGui::Begin("Custom Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize); if (ImGui::RadioButton("Boxes", m_boxes == true)) { CreateBoxes(); m_boxes = true; } if (ImGui::RadioButton("Circles", m_boxes == false)) { CreateCircles(); m_boxes = false; } ImGui::End(); } void Step(Settings& settings) override { if (glfwGetKey(g_mainWindow, GLFW_KEY_A) == GLFW_PRESS) { m_body1->ApplyForceToCenter(b2Vec2(-10.0f, 0.0f), true); m_body2->ApplyForceToCenter(b2Vec2(-10.0f, 0.0f), true); } if (glfwGetKey(g_mainWindow, GLFW_KEY_D) == GLFW_PRESS) { m_body1->ApplyForceToCenter(b2Vec2(10.0f, 0.0f), true); m_body2->ApplyForceToCenter(b2Vec2(10.0f, 0.0f), true); } Test::Step(settings); } static Test* Create() { return new EdgeTest; } b2Vec2 m_offset1, m_offset2; b2Body* m_body1; b2Body* m_body2; bool m_boxes; }; static int testIndex = RegisterTest("Geometry", "Edge Test", EdgeTest::Create);