// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" class Friction : public Test { public: Friction() { { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(13.0f, 0.25f); b2BodyDef bd; bd.position.Set(-4.0f, 22.0f); bd.angle = -0.25f; b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.25f, 1.0f); b2BodyDef bd; bd.position.Set(10.5f, 19.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(13.0f, 0.25f); b2BodyDef bd; bd.position.Set(4.0f, 14.0f); bd.angle = 0.25f; b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.25f, 1.0f); b2BodyDef bd; bd.position.Set(-10.5f, 11.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(13.0f, 0.25f); b2BodyDef bd; bd.position.Set(-4.0f, 6.0f); bd.angle = -0.25f; b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.5f, 0.5f); b2FixtureDef fd; fd.shape = &shape; fd.density = 25.0f; float friction[5] = {0.75f, 0.5f, 0.35f, 0.1f, 0.0f}; for (int i = 0; i < 5; ++i) { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-15.0f + 4.0f * i, 28.0f); b2Body* body = m_world->CreateBody(&bd); fd.friction = friction[i]; body->CreateFixture(&fd); } } } static Test* Create() { return new Friction; } }; static int testIndex = RegisterTest("Forces", "Friction", Friction::Create);