// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" class Heavy2 : public Test { public: Heavy2() { { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 2.5f); b2Body* body = m_world->CreateBody(&bd); b2CircleShape shape; shape.m_radius = 0.5f; body->CreateFixture(&shape, 10.0f); bd.position.Set(0.0f, 3.5f); body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 10.0f); m_heavy = NULL; } void ToggleHeavy() { if (m_heavy) { m_world->DestroyBody(m_heavy); m_heavy = NULL; } else { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 9.0f); m_heavy = m_world->CreateBody(&bd); b2CircleShape shape; shape.m_radius = 5.0f; m_heavy->CreateFixture(&shape, 10.0f); } } void Keyboard(int key) override { switch (key) { case GLFW_KEY_H: ToggleHeavy(); break; } } static Test* Create() { return new Heavy2; } b2Body* m_heavy; }; static int testIndex = RegisterTest("Solver", "Heavy 2", Heavy2::Create);