// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" /// This tests stacking. It also shows how to use b2World::Query /// and b2TestOverlap. /// This callback is called by b2World::QueryAABB. We find all the fixtures /// that overlap an AABB. Of those, we use b2TestOverlap to determine which fixtures /// overlap a circle. Up to 4 overlapped fixtures will be highlighted with a yellow border. class PolygonShapesCallback : public b2QueryCallback { public: enum { e_maxCount = 4 }; PolygonShapesCallback() { m_count = 0; } /// Called for each fixture found in the query AABB. /// @return false to terminate the query. bool ReportFixture(b2Fixture* fixture) override { if (m_count == e_maxCount) { return false; } b2Body* body = fixture->GetBody(); b2Shape* shape = fixture->GetShape(); bool overlap = b2TestOverlap(shape, 0, &m_circle, 0, body->GetTransform(), m_transform); if (overlap) { b2Color color(0.95f, 0.95f, 0.6f); b2Vec2 center = body->GetWorldCenter(); g_debugDraw->DrawPoint(center, 5.0f, color); ++m_count; } return true; } b2CircleShape m_circle; b2Transform m_transform; b2Draw* g_debugDraw; int32 m_count; }; class PolygonShapes : public Test { public: enum { e_maxBodies = 256 }; PolygonShapes() { // Ground body { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } { b2Vec2 vertices[3]; vertices[0].Set(-0.5f, 0.0f); vertices[1].Set(0.5f, 0.0f); vertices[2].Set(0.0f, 1.5f); m_polygons[0].Set(vertices, 3); } { b2Vec2 vertices[3]; vertices[0].Set(-0.1f, 0.0f); vertices[1].Set(0.1f, 0.0f); vertices[2].Set(0.0f, 1.5f); m_polygons[1].Set(vertices, 3); } { float w = 1.0f; float b = w / (2.0f + b2Sqrt(2.0f)); float s = b2Sqrt(2.0f) * b; b2Vec2 vertices[8]; vertices[0].Set(0.5f * s, 0.0f); vertices[1].Set(0.5f * w, b); vertices[2].Set(0.5f * w, b + s); vertices[3].Set(0.5f * s, w); vertices[4].Set(-0.5f * s, w); vertices[5].Set(-0.5f * w, b + s); vertices[6].Set(-0.5f * w, b); vertices[7].Set(-0.5f * s, 0.0f); m_polygons[2].Set(vertices, 8); } { m_polygons[3].SetAsBox(0.5f, 0.5f); } { m_circle.m_radius = 0.5f; } m_bodyIndex = 0; memset(m_bodies, 0, sizeof(m_bodies)); } void Create(int32 index) { if (m_bodies[m_bodyIndex] != NULL) { m_world->DestroyBody(m_bodies[m_bodyIndex]); m_bodies[m_bodyIndex] = NULL; } b2BodyDef bd; bd.type = b2_dynamicBody; float x = RandomFloat(-2.0f, 2.0f); bd.position.Set(x, 10.0f); bd.angle = RandomFloat(-b2_pi, b2_pi); if (index == 4) { bd.angularDamping = 0.02f; } m_bodies[m_bodyIndex] = m_world->CreateBody(&bd); if (index < 4) { b2FixtureDef fd; fd.shape = m_polygons + index; fd.density = 1.0f; fd.friction = 0.3f; m_bodies[m_bodyIndex]->CreateFixture(&fd); } else { b2FixtureDef fd; fd.shape = &m_circle; fd.density = 1.0f; fd.friction = 0.3f; m_bodies[m_bodyIndex]->CreateFixture(&fd); } m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies; } void DestroyBody() { for (int32 i = 0; i < e_maxBodies; ++i) { if (m_bodies[i] != NULL) { m_world->DestroyBody(m_bodies[i]); m_bodies[i] = NULL; return; } } } void Keyboard(int key) override { switch (key) { case GLFW_KEY_1: case GLFW_KEY_2: case GLFW_KEY_3: case GLFW_KEY_4: case GLFW_KEY_5: Create(key - GLFW_KEY_1); break; case GLFW_KEY_A: for (int32 i = 0; i < e_maxBodies; i += 2) { if (m_bodies[i]) { bool enabled = m_bodies[i]->IsEnabled(); m_bodies[i]->SetEnabled(!enabled); } } break; case GLFW_KEY_D: DestroyBody(); break; } } void Step(Settings& settings) override { Test::Step(settings); PolygonShapesCallback callback; callback.m_circle.m_radius = 2.0f; callback.m_circle.m_p.Set(0.0f, 1.1f); callback.m_transform.SetIdentity(); callback.g_debugDraw = &g_debugDraw; b2AABB aabb; callback.m_circle.ComputeAABB(&aabb, callback.m_transform, 0); m_world->QueryAABB(&callback, aabb); b2Color color(0.4f, 0.7f, 0.8f); g_debugDraw.DrawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color); g_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff, maximum of %d overlaps detected", PolygonShapesCallback::e_maxCount); m_textLine += m_textIncrement; g_debugDraw.DrawString(5, m_textLine, "Press 'a' to enable/disable some bodies"); m_textLine += m_textIncrement; g_debugDraw.DrawString(5, m_textLine, "Press 'd' to destroy a body"); m_textLine += m_textIncrement; } static Test* Create() { return new PolygonShapes; } int32 m_bodyIndex; b2Body* m_bodies[e_maxBodies]; b2PolygonShape m_polygons[4]; b2CircleShape m_circle; }; static int testIndex = RegisterTest("Geometry", "Polygon Shapes", PolygonShapes::Create);