// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" // A basic slider crank created for GDC tutorial: Understanding Constraints class SliderCrank1 : public Test { public: SliderCrank1() { b2Body* ground = NULL; { b2BodyDef bd; bd.position.Set(0.0f, 17.0f); ground = m_world->CreateBody(&bd); } { b2Body* prevBody = ground; // Define crank. { b2PolygonShape shape; shape.SetAsBox(4.0f, 1.0f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-8.0f, 20.0f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 2.0f); b2RevoluteJointDef rjd; rjd.Initialize(prevBody, body, b2Vec2(-12.0f, 20.0f)); m_world->CreateJoint(&rjd); prevBody = body; } // Define connecting rod { b2PolygonShape shape; shape.SetAsBox(8.0f, 1.0f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(4.0f, 20.0f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 2.0f); b2RevoluteJointDef rjd; rjd.Initialize(prevBody, body, b2Vec2(-4.0f, 20.0f)); m_world->CreateJoint(&rjd); prevBody = body; } // Define piston { b2PolygonShape shape; shape.SetAsBox(3.0f, 3.0f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.fixedRotation = true; bd.position.Set(12.0f, 20.0f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 2.0f); b2RevoluteJointDef rjd; rjd.Initialize(prevBody, body, b2Vec2(12.0f, 20.0f)); m_world->CreateJoint(&rjd); b2PrismaticJointDef pjd; pjd.Initialize(ground, body, b2Vec2(12.0f, 17.0f), b2Vec2(1.0f, 0.0f)); m_world->CreateJoint(&pjd); } } } static Test* Create() { return new SliderCrank1; } }; static int testIndex = RegisterTest("Examples", "Slider Crank 1", SliderCrank1::Create);