// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // Inspired by a contribution from roman_m // Dimensions scooped from APE (http://www.cove.org/ape/index.htm) #include "test.h" class TheoJansen : public Test { public: void CreateLeg(float s, const b2Vec2& wheelAnchor) { b2Vec2 p1(5.4f * s, -6.1f); b2Vec2 p2(7.2f * s, -1.2f); b2Vec2 p3(4.3f * s, -1.9f); b2Vec2 p4(3.1f * s, 0.8f); b2Vec2 p5(6.0f * s, 1.5f); b2Vec2 p6(2.5f * s, 3.7f); b2FixtureDef fd1, fd2; fd1.filter.groupIndex = -1; fd2.filter.groupIndex = -1; fd1.density = 1.0f; fd2.density = 1.0f; b2PolygonShape poly1, poly2; if (s > 0.0f) { b2Vec2 vertices[3]; vertices[0] = p1; vertices[1] = p2; vertices[2] = p3; poly1.Set(vertices, 3); vertices[0] = b2Vec2_zero; vertices[1] = p5 - p4; vertices[2] = p6 - p4; poly2.Set(vertices, 3); } else { b2Vec2 vertices[3]; vertices[0] = p1; vertices[1] = p3; vertices[2] = p2; poly1.Set(vertices, 3); vertices[0] = b2Vec2_zero; vertices[1] = p6 - p4; vertices[2] = p5 - p4; poly2.Set(vertices, 3); } fd1.shape = &poly1; fd2.shape = &poly2; b2BodyDef bd1, bd2; bd1.type = b2_dynamicBody; bd2.type = b2_dynamicBody; bd1.position = m_offset; bd2.position = p4 + m_offset; bd1.angularDamping = 10.0f; bd2.angularDamping = 10.0f; b2Body* body1 = m_world->CreateBody(&bd1); b2Body* body2 = m_world->CreateBody(&bd2); body1->CreateFixture(&fd1); body2->CreateFixture(&fd2); { b2DistanceJointDef jd; // Using a soft distance constraint can reduce some jitter. // It also makes the structure seem a bit more fluid by // acting like a suspension system. float dampingRatio = 0.5f; float frequencyHz = 10.0f; jd.Initialize(body1, body2, p2 + m_offset, p5 + m_offset); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_world->CreateJoint(&jd); jd.Initialize(body1, body2, p3 + m_offset, p4 + m_offset); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_world->CreateJoint(&jd); jd.Initialize(body1, m_wheel, p3 + m_offset, wheelAnchor + m_offset); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_world->CreateJoint(&jd); jd.Initialize(body2, m_wheel, p6 + m_offset, wheelAnchor + m_offset); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_world->CreateJoint(&jd); } { b2RevoluteJointDef jd; jd.Initialize(body2, m_chassis, p4 + m_offset); m_world->CreateJoint(&jd); } } TheoJansen() { m_offset.Set(0.0f, 8.0f); m_motorSpeed = 2.0f; m_motorOn = true; b2Vec2 pivot(0.0f, 0.8f); // Ground { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.SetTwoSided(b2Vec2(-50.0f, 0.0f), b2Vec2(50.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(b2Vec2(-50.0f, 0.0f), b2Vec2(-50.0f, 10.0f)); ground->CreateFixture(&shape, 0.0f); shape.SetTwoSided(b2Vec2(50.0f, 0.0f), b2Vec2(50.0f, 10.0f)); ground->CreateFixture(&shape, 0.0f); } // Balls for (int32 i = 0; i < 40; ++i) { b2CircleShape shape; shape.m_radius = 0.25f; b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-40.0f + 2.0f * i, 0.5f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 1.0f); } // Chassis { b2PolygonShape shape; shape.SetAsBox(2.5f, 1.0f); b2FixtureDef sd; sd.density = 1.0f; sd.shape = &shape; sd.filter.groupIndex = -1; b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = pivot + m_offset; m_chassis = m_world->CreateBody(&bd); m_chassis->CreateFixture(&sd); } { b2CircleShape shape; shape.m_radius = 1.6f; b2FixtureDef sd; sd.density = 1.0f; sd.shape = &shape; sd.filter.groupIndex = -1; b2BodyDef bd; bd.type = b2_dynamicBody; bd.position = pivot + m_offset; m_wheel = m_world->CreateBody(&bd); m_wheel->CreateFixture(&sd); } { b2RevoluteJointDef jd; jd.Initialize(m_wheel, m_chassis, pivot + m_offset); jd.collideConnected = false; jd.motorSpeed = m_motorSpeed; jd.maxMotorTorque = 400.0f; jd.enableMotor = m_motorOn; m_motorJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd); } b2Vec2 wheelAnchor; wheelAnchor = pivot + b2Vec2(0.0f, -0.8f); CreateLeg(-1.0f, wheelAnchor); CreateLeg(1.0f, wheelAnchor); m_wheel->SetTransform(m_wheel->GetPosition(), 120.0f * b2_pi / 180.0f); CreateLeg(-1.0f, wheelAnchor); CreateLeg(1.0f, wheelAnchor); m_wheel->SetTransform(m_wheel->GetPosition(), -120.0f * b2_pi / 180.0f); CreateLeg(-1.0f, wheelAnchor); CreateLeg(1.0f, wheelAnchor); } void Step(Settings& settings) override { g_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, toggle motor = m"); m_textLine += m_textIncrement; Test::Step(settings); } void Keyboard(int key) override { switch (key) { case GLFW_KEY_A: m_motorJoint->SetMotorSpeed(-m_motorSpeed); break; case GLFW_KEY_S: m_motorJoint->SetMotorSpeed(0.0f); break; case GLFW_KEY_D: m_motorJoint->SetMotorSpeed(m_motorSpeed); break; case GLFW_KEY_M: m_motorJoint->EnableMotor(!m_motorJoint->IsMotorEnabled()); break; } } static Test* Create() { return new TheoJansen; } b2Vec2 m_offset; b2Body* m_chassis; b2Body* m_wheel; b2RevoluteJoint* m_motorJoint; bool m_motorOn; float m_motorSpeed; }; static int testIndex = RegisterTest("Examples", "Theo Jansen", TheoJansen::Create);