// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "test.h" // Test distance joints, body destruction, and joint destruction. class Web : public Test { public: Web() { b2Body* ground = NULL; { b2BodyDef bd; ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.5f, 0.5f); b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-5.0f, 5.0f); m_bodies[0] = m_world->CreateBody(&bd); m_bodies[0]->CreateFixture(&shape, 5.0f); bd.position.Set(5.0f, 5.0f); m_bodies[1] = m_world->CreateBody(&bd); m_bodies[1]->CreateFixture(&shape, 5.0f); bd.position.Set(5.0f, 15.0f); m_bodies[2] = m_world->CreateBody(&bd); m_bodies[2]->CreateFixture(&shape, 5.0f); bd.position.Set(-5.0f, 15.0f); m_bodies[3] = m_world->CreateBody(&bd); m_bodies[3]->CreateFixture(&shape, 5.0f); b2DistanceJointDef jd; b2Vec2 p1, p2, d; float frequencyHz = 2.0f; float dampingRatio = 0.0f; jd.bodyA = ground; jd.bodyB = m_bodies[0]; jd.localAnchorA.Set(-10.0f, 0.0f); jd.localAnchorB.Set(-0.5f, -0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_joints[0] = m_world->CreateJoint(&jd); jd.bodyA = ground; jd.bodyB = m_bodies[1]; jd.localAnchorA.Set(10.0f, 0.0f); jd.localAnchorB.Set(0.5f, -0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_joints[1] = m_world->CreateJoint(&jd); jd.bodyA = ground; jd.bodyB = m_bodies[2]; jd.localAnchorA.Set(10.0f, 20.0f); jd.localAnchorB.Set(0.5f, 0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_joints[2] = m_world->CreateJoint(&jd); jd.bodyA = ground; jd.bodyB = m_bodies[3]; jd.localAnchorA.Set(-10.0f, 20.0f); jd.localAnchorB.Set(-0.5f, 0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_joints[3] = m_world->CreateJoint(&jd); jd.bodyA = m_bodies[0]; jd.bodyB = m_bodies[1]; jd.localAnchorA.Set(0.5f, 0.0f); jd.localAnchorB.Set(-0.5f, 0.0f);; p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_joints[4] = m_world->CreateJoint(&jd); jd.bodyA = m_bodies[1]; jd.bodyB = m_bodies[2]; jd.localAnchorA.Set(0.0f, 0.5f); jd.localAnchorB.Set(0.0f, -0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_joints[5] = m_world->CreateJoint(&jd); jd.bodyA = m_bodies[2]; jd.bodyB = m_bodies[3]; jd.localAnchorA.Set(-0.5f, 0.0f); jd.localAnchorB.Set(0.5f, 0.0f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_joints[6] = m_world->CreateJoint(&jd); jd.bodyA = m_bodies[3]; jd.bodyB = m_bodies[0]; jd.localAnchorA.Set(0.0f, -0.5f); jd.localAnchorB.Set(0.0f, 0.5f); p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA); p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); d = p2 - p1; jd.length = d.Length(); b2LinearStiffness(jd.stiffness, jd.damping, frequencyHz, dampingRatio, jd.bodyA, jd.bodyB); m_joints[7] = m_world->CreateJoint(&jd); } } void Keyboard(int key) override { switch (key) { case GLFW_KEY_B: for (int32 i = 0; i < 4; ++i) { if (m_bodies[i]) { m_world->DestroyBody(m_bodies[i]); m_bodies[i] = NULL; break; } } break; case GLFW_KEY_J: for (int32 i = 0; i < 8; ++i) { if (m_joints[i]) { m_world->DestroyJoint(m_joints[i]); m_joints[i] = NULL; break; } } break; } } void Step(Settings& settings) override { Test::Step(settings); g_debugDraw.DrawString(5, m_textLine, "Press: (b) to delete a body, (j) to delete a joint"); m_textLine += m_textIncrement; } void JointDestroyed(b2Joint* joint) override { for (int32 i = 0; i < 8; ++i) { if (m_joints[i] == joint) { m_joints[i] = NULL; break; } } } static Test* Create() { return new Web; } b2Body* m_bodies[4]; b2Joint* m_joints[8]; }; static int testIndex = RegisterTest("Examples", "Web", Web::Create);