// MIT License // Copyright (c) 2020 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "box2d/box2d.h" #include "doctest.h" #include // Unit tests for collision algorithms DOCTEST_TEST_CASE("collision test") { SUBCASE("polygon mass data") { const b2Vec2 center(100.0f, -50.0f); const float hx = 0.5f, hy = 1.5f; const float angle1 = 0.25f; // Data from issue #422. Not used because the data exceeds accuracy limits. //const b2Vec2 center(-15000.0f, -15000.0f); //const float hx = 0.72f, hy = 0.72f; //const float angle1 = 0.0f; b2PolygonShape polygon1; polygon1.SetAsBox(hx, hy, center, angle1); const float absTol = 2.0f * b2_epsilon; const float relTol = 2.0f * b2_epsilon; CHECK(b2Abs(polygon1.m_centroid.x - center.x) < absTol + relTol * b2Abs(center.x)); CHECK(b2Abs(polygon1.m_centroid.y - center.y) < absTol + relTol * b2Abs(center.y)); b2Vec2 vertices[4]; vertices[0].Set(center.x - hx, center.y - hy); vertices[1].Set(center.x + hx, center.y - hy); vertices[2].Set(center.x - hx, center.y + hy); vertices[3].Set(center.x + hx, center.y + hy); b2PolygonShape polygon2; polygon2.Set(vertices, 4); CHECK(b2Abs(polygon2.m_centroid.x - center.x) < absTol + relTol * b2Abs(center.x)); CHECK(b2Abs(polygon2.m_centroid.y - center.y) < absTol + relTol * b2Abs(center.y)); const float mass = 4.0f * hx * hy; const float inertia = (mass / 3.0f) * (hx * hx + hy * hy) + mass * b2Dot(center, center); b2MassData massData1; polygon1.ComputeMass(&massData1, 1.0f); CHECK(b2Abs(massData1.center.x - center.x) < absTol + relTol * b2Abs(center.x)); CHECK(b2Abs(massData1.center.y - center.y) < absTol + relTol * b2Abs(center.y)); CHECK(b2Abs(massData1.mass - mass) < 20.0f * (absTol + relTol * mass)); CHECK(b2Abs(massData1.I - inertia) < 40.0f * (absTol + relTol * inertia)); b2MassData massData2; polygon2.ComputeMass(&massData2, 1.0f); CHECK(b2Abs(massData2.center.x - center.x) < absTol + relTol * b2Abs(center.x)); CHECK(b2Abs(massData2.center.y - center.y) < absTol + relTol * b2Abs(center.y)); CHECK(b2Abs(massData2.mass - mass) < 20.0f * (absTol + relTol * mass)); CHECK(b2Abs(massData2.I - inertia) < 40.0f * (absTol + relTol * inertia)); } }