// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "box2d/box2d.h" #include "doctest.h" #include static bool begin_contact = false; class MyContactListener : public b2ContactListener { public: void BeginContact(b2Contact* contact) { begin_contact = true; } }; DOCTEST_TEST_CASE("begin contact") { b2World world = b2World(b2Vec2(0.0f, -10.0f)); MyContactListener listener; world.SetContactListener(&listener); b2CircleShape circle; circle.m_radius = 5.f; b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; b2Body* bodyA = world.CreateBody(&bodyDef); b2Body* bodyB = world.CreateBody(&bodyDef); bodyA->CreateFixture(&circle, 0.0f); bodyB->CreateFixture(&circle, 0.0f); bodyA->SetTransform(b2Vec2(0.f, 0.f), 0.f); bodyB->SetTransform(b2Vec2(100.f, 0.f), 0.f); const float timeStep = 1.f / 60.f; const int32 velocityIterations = 6; const int32 positionIterations = 2; world.Step(timeStep, velocityIterations, positionIterations); CHECK(world.GetContactList() == nullptr); CHECK(begin_contact == false); bodyB->SetTransform(b2Vec2(1.f, 0.f), 0.f); world.Step(timeStep, velocityIterations, positionIterations); CHECK(world.GetContactList() != nullptr); CHECK(begin_contact == true); }