# ko.yaml # ------- # Korean language specification whitespace: false components: level: null_probability: 0.85 # Probability of doing nothing if no floor number is specified alphanumeric_probability: 0.15 unit: # If no unit number is specified null_probability: 0.6 alphanumeric_probability: 0.4 numbers: combinations: # Unit is just appended onto the house number - components: - house_number - unit label: house_number separators: - separator: "-" probability: 1.0 probability: 1.0 numbers: default: &ho canonical: 호 numeric_affix: affix: 호 direction: right numeric_probability: 0.0 numeric_affix_probability: 1.0 probability: 0.9 alternatives: - alternative: &ho_traditional canonical: 號 numeric_affix: affix: 號 direction: right numeric_probability: 0.0 numeric_affix_probability: 1.0 probability: 0.1 levels: cheung: &cheung canonical: 층 numeric_affix: affix: 층 direction: right digits: ascii_probability: 0.3 unicode_full_width_probability: 0.5 spellout_probability: 0.2 numeric_probability: 0.0 numeric_affix_probability: 1.0 numbering_starts_at: 1 alphanumeric: default: *cheung numeric_probability: 1.0 po_boxes: saseoham: &saseoham canonical: 사서함 numeric_affix: affix: 사서함 direction: left digits: ascii_probability: 0.7 unicode_full_width_probability: 0.1 spellout_probability: 0.2 numeric_probability: 0.0 numeric_affix_probability: 1.0 alphanumeric: default: *saseoham numeric_probability: 1.0 digits: - length: 1 probability: 0.05 - length: 2 probability: 0.1 - length: 3 probability: 0.2 - length: 4 probability: 0.5 - length: 5 probability: 0.1 - length: 6 probability: 0.05 postcodes: alphanumeric: default: &upyeon_beonho canonical: 우편번호 numeric_affix: affix: 우편번호 direction: left # null_probability means the chance of doing nothing e.g. just the postal code null_probability: 0.9 numeric_probability: 0.0 numeric_affix_probability: 0.1 units: alphanumeric: default: *ho probability: 0.9 alternatives: - alternative: *ho_traditional probability: 0.1 numeric_probability: 1.0 use_positive_numbers_probability: 1.0 # If we have a floor number (from building:levels), use it use_floor_probability: 0.8