use std::collections::HashSet; use librashader_spirv_cross::{glsl, spirv}; mod common; use crate::common::words_from_bytes; #[test] #[cfg_attr(target_arch = "wasm32", wasm_bindgen_test::wasm_bindgen_test)] fn glsl_compiler_options_has_default() { let compiler_options = glsl::CompilerOptions::default(); assert_eq!(compiler_options.vertex.invert_y, false); assert_eq!(compiler_options.vertex.transform_clip_space, false); } #[test] #[cfg_attr(target_arch = "wasm32", wasm_bindgen_test::wasm_bindgen_test)] fn ast_compiles_to_glsl() { let mut ast = spirv::Ast::::parse(&spirv::Module::from_words(words_from_bytes( include_bytes!("shaders/simple.vert.spv"), ))) .unwrap(); let mut options = glsl::CompilerOptions::default(); options.version = glsl::Version::V4_60; options.enable_420_pack_extension = true; ast.set_compiler_options(&options).unwrap(); assert_eq!( ast.compile().unwrap(), "\ #version 460 layout(std140) uniform uniform_buffer_object { mat4 u_model_view_projection; float u_scale; } _22; layout(location = 0) out vec3 v_normal; layout(location = 1) in vec3 a_normal; layout(location = 0) in vec4 a_position; void main() { v_normal = a_normal; gl_Position = (_22.u_model_view_projection * a_position) * _22.u_scale; } " ); } #[test] #[cfg_attr(target_arch = "wasm32", wasm_bindgen_test::wasm_bindgen_test)] fn ast_compiles_all_versions_to_glsl() { use librashader_spirv_cross::glsl::Version::*; let module = spirv::Module::from_words(words_from_bytes(include_bytes!("shaders/simple.vert.spv"))); let mut ast = spirv::Ast::::parse(&module).unwrap(); let versions = [ V1_10, V1_20, V1_30, V1_40, V1_50, V3_30, V4_00, V4_10, V4_20, V4_30, V4_40, V4_50, V4_60, V1_00Es, V3_00Es, ]; for &version in versions.iter() { let mut options = glsl::CompilerOptions::default(); options.version = version; options.enable_420_pack_extension = true; if ast.set_compiler_options(&options).is_err() { panic!("Did not compile"); } } } #[test] fn ast_active_variables() { let vert = spirv::Module::from_words(words_from_bytes(include_bytes!("shaders/struct.vert.spv"))); let mut vert_ast = spirv::Ast::::parse(&vert).unwrap(); let mut vert_options = glsl::CompilerOptions::default(); vert_options.version = glsl::Version::V1_00Es; vert_options.enable_420_pack_extension = true; vert_ast.set_compiler_options(&vert_options).unwrap(); let active = vert_ast.get_active_interface_variables().unwrap(); assert_eq!(active.len(), 5); let variables = HashSet::from(["a", "b", "c", "d", "v"]); for i in active { let mut name = vert_ast.get_name(i).unwrap(); assert!(variables.contains(name.as_str())); } } #[test] fn ast_renames_interface_variables() { let vert = spirv::Module::from_words(words_from_bytes(include_bytes!("shaders/struct.vert.spv"))); let mut vert_ast = spirv::Ast::::parse(&vert).unwrap(); let mut vert_options = glsl::CompilerOptions::default(); vert_options.version = glsl::Version::V1_00Es; vert_options.enable_420_pack_extension = true; vert_ast.set_compiler_options(&vert_options).unwrap(); let vert_stage_outputs = vert_ast.get_shader_resources().unwrap().stage_outputs; vert_ast .rename_interface_variable(&vert_stage_outputs, 0, "renamed") .unwrap(); let vert_output = vert_ast.compile().unwrap(); let frag = spirv::Module::from_words(words_from_bytes(include_bytes!("shaders/struct.frag.spv"))); let mut frag_ast = spirv::Ast::::parse(&frag).unwrap(); let mut frag_options = glsl::CompilerOptions::default(); frag_options.version = glsl::Version::V1_00Es; frag_options.enable_420_pack_extension = true; frag_ast.set_compiler_options(&frag_options).unwrap(); let frag_stage_inputs = frag_ast.get_shader_resources().unwrap().stage_inputs; frag_ast .rename_interface_variable(&frag_stage_inputs, 0, "renamed") .unwrap(); let frag_output = frag_ast.compile().unwrap(); assert_eq!( vert_output, "\ #version 100 struct SPIRV_Cross_Interface_Location0 { vec4 InterfaceMember0; vec4 InterfaceMember1; vec4 InterfaceMember2; vec4 InterfaceMember3; }; varying vec4 renamed_InterfaceMember0; varying vec4 renamed_InterfaceMember1; varying vec4 renamed_InterfaceMember2; varying vec4 renamed_InterfaceMember3; attribute vec4 a; attribute vec4 b; attribute vec4 c; attribute vec4 d; void main() { SPIRV_Cross_Interface_Location0 _20 = SPIRV_Cross_Interface_Location0(a, b, c, d); renamed_InterfaceMember0 = _20.InterfaceMember0; renamed_InterfaceMember1 = _20.InterfaceMember1; renamed_InterfaceMember2 = _20.InterfaceMember2; renamed_InterfaceMember3 = _20.InterfaceMember3; } " ); assert_eq!( frag_output, "\ #version 100 precision mediump float; precision highp int; struct SPIRV_Cross_Interface_Location0 { vec4 InterfaceMember0; vec4 InterfaceMember1; vec4 InterfaceMember2; vec4 InterfaceMember3; }; varying vec4 renamed_InterfaceMember0; varying vec4 renamed_InterfaceMember1; varying vec4 renamed_InterfaceMember2; varying vec4 renamed_InterfaceMember3; void main() { gl_FragData[0] = vec4(renamed_InterfaceMember0.x, renamed_InterfaceMember1.y, renamed_InterfaceMember2.z, renamed_InterfaceMember3.w); } " ); } #[test] fn ast_can_rename_combined_image_samplers() { let mut ast = spirv::Ast::::parse(&spirv::Module::from_words(words_from_bytes( include_bytes!("shaders/sampler.frag.spv"), ))) .unwrap(); let mut options = glsl::CompilerOptions::default(); options.version = glsl::Version::V4_10; options.enable_420_pack_extension = true; ast.set_compiler_options(&options).unwrap(); for cis in ast.get_combined_image_samplers().unwrap() { let new_name = format!( "combined_sampler_{}_{}_{}", cis.sampler_id, cis.image_id, cis.combined_id ); ast.set_name(cis.combined_id, &new_name).unwrap(); assert_eq!(new_name, ast.get_name(cis.combined_id).unwrap()); } assert_eq!( ast.compile().unwrap(), "\ #version 410 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D combined_sampler_16_12_26; layout(location = 0) out vec4 target0; layout(location = 0) in vec2 v_uv; void main() { target0 = texture(combined_sampler_16_12_26, v_uv); } " ); } #[test] fn flatten_uniform_buffers() { let mut ast = spirv::Ast::::parse(&spirv::Module::from_words(words_from_bytes( include_bytes!("shaders/two_ubo.vert.spv"), ))) .unwrap(); let mut options = glsl::CompilerOptions::default(); options.version = glsl::Version::V3_30; options.emit_uniform_buffer_as_plain_uniforms = true; options.enable_420_pack_extension = false; ast.set_compiler_options(&options).unwrap(); for uniform_buffer in &ast.get_shader_resources().unwrap().uniform_buffers { ast.flatten_buffer_block(uniform_buffer.id).unwrap(); } assert_eq!( ast.compile().unwrap(), "\ #version 330 uniform vec4 ubo1[7]; uniform vec4 ubo2[3]; void main() { gl_Position = vec4(((((ubo1[1].z + ubo1[4].x) + ubo1[6].y) + ubo2[0].x) + ubo2[1].x) + ubo2[2].z); } " ); } #[test] fn add_header_line() { let mut ast = spirv::Ast::::parse(&spirv::Module::from_words(words_from_bytes( include_bytes!("shaders/simple.vert.spv"), ))) .unwrap(); ast.add_header_line("// Comment").unwrap(); assert_eq!(Some("// Comment"), ast.compile().unwrap().lines().nth(1)); } #[test] fn low_precision() { let mut ast = spirv::Ast::::parse(&spirv::Module::from_words(words_from_bytes( include_bytes!("shaders/sampler.frag.spv"), ))) .unwrap(); let mut options = glsl::CompilerOptions::default(); options.version = glsl::Version::V3_00Es; options.fragment = glsl::CompilerFragmentOptions { default_float_precision: glsl::Precision::Low, default_int_precision: glsl::Precision::Low, }; ast.set_compiler_options(&options).unwrap(); assert_eq!( ast.compile().unwrap(), "\ #version 300 es precision lowp float; precision lowp int; uniform highp sampler2D _26; layout(location = 0) out highp vec4 target0; in highp vec2 v_uv; void main() { target0 = texture(_26, v_uv); } " ); } #[test] fn forces_zero_initialization() { let module = spirv::Module::from_words(words_from_bytes(include_bytes!( "shaders/initialization.vert.spv" ))); let cases = [ ( false, "\ #version 450 layout(location = 0) in float rand; void main() { vec4 pos; if (rand > 0.5) { pos = vec4(1.0); } gl_Position = pos; } ", ), ( true, "\ #version 450 layout(location = 0) in float rand; void main() { vec4 pos = vec4(0.0); if (rand > 0.5) { pos = vec4(1.0); } gl_Position = pos; } ", ), ]; for (force_zero_initialized_variables, expected_result) in cases.iter() { let mut ast = spirv::Ast::::parse(&module).unwrap(); let mut compiler_options = glsl::CompilerOptions::default(); compiler_options.force_zero_initialized_variables = *force_zero_initialized_variables; ast.set_compiler_options(&compiler_options).unwrap(); assert_eq!(&ast.compile().unwrap(), expected_result); } } #[test] fn ast_sets_entry_point() { let module = spirv::Module::from_words(words_from_bytes(include_bytes!( "shaders/vs_and_fs.asm.spv" ))); let mut cases = vec![ ( None, "\ #version 450 void main() { gl_Position = vec4(1.0); } ", ), ( Some((String::from("main_vs"), spirv::ExecutionModel::Vertex)), "\ #version 450 void main() { gl_Position = vec4(1.0); } ", ), ( Some((String::from("main_fs"), spirv::ExecutionModel::Fragment)), "\ #version 450 layout(location = 0) out vec4 color; void main() { color = vec4(1.0); } ", ), ]; for (entry_point, expected_result) in cases.drain(..) { let mut ast = spirv::Ast::::parse(&module).unwrap(); let mut compiler_options = glsl::CompilerOptions::default(); compiler_options.entry_point = entry_point; ast.set_compiler_options(&compiler_options).unwrap(); assert_eq!(&ast.compile().unwrap(), expected_result); } }