// Copyright (c) 2019-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // A FileSystem is an interface used by the rocksdb implementation to access // storage functionality like the filesystem etc. Callers // may wish to provide a custom FileSystem object when opening a database to // get fine gain control; e.g., to rate limit file system operations. // // All FileSystem implementations are safe for concurrent access from // multiple threads without any external synchronization. // // WARNING: Since this is a new interface, it is expected that there will be // some changes as storage systems are ported over. #pragma once #include #include #include #include #include #include #include #include #include #include #include "rocksdb/customizable.h" #include "rocksdb/env.h" #include "rocksdb/io_status.h" #include "rocksdb/options.h" #include "rocksdb/table.h" #include "rocksdb/thread_status.h" namespace ROCKSDB_NAMESPACE { class FileLock; class FSDirectory; class FSRandomAccessFile; class FSRandomRWFile; class FSSequentialFile; class FSWritableFile; class Logger; class Slice; struct ImmutableDBOptions; struct MutableDBOptions; class RateLimiter; struct ConfigOptions; using AccessPattern = RandomAccessFile::AccessPattern; using FileAttributes = Env::FileAttributes; // DEPRECATED // Priority of an IO request. This is a hint and does not guarantee any // particular QoS. // IO_LOW - Typically background reads/writes such as compaction/flush // IO_HIGH - Typically user reads/synchronous WAL writes enum class IOPriority : uint8_t { kIOLow, kIOHigh, kIOTotal, }; // Type of the data begin read/written. It can be passed down as a flag // for the FileSystem implementation to optionally handle different types in // different ways enum class IOType : uint8_t { kData, kFilter, kIndex, kMetadata, kWAL, kManifest, kLog, kUnknown, kInvalid, }; // Per-request options that can be passed down to the FileSystem // implementation. These are hints and are not necessarily guaranteed to be // honored. More hints can be added here in the future to indicate things like // storage media (HDD/SSD) to be used, replication level etc. struct IOOptions { // Timeout for the operation in microseconds std::chrono::microseconds timeout; // DEPRECATED // Priority - high or low IOPriority prio; // Priority used to charge rate limiter configured in file system level (if // any) // Limitation: right now RocksDB internal does not consider this // rate_limiter_priority Env::IOPriority rate_limiter_priority; // Type of data being read/written IOType type; // EXPERIMENTAL // An option map that's opaque to RocksDB. It can be used to implement a // custom contract between a FileSystem user and the provider. This is only // useful in cases where a RocksDB user directly uses the FileSystem or file // object for their own purposes, and wants to pass extra options to APIs // such as NewRandomAccessFile and NewWritableFile. std::unordered_map property_bag; // Force directory fsync, some file systems like btrfs may skip directory // fsync, set this to force the fsync bool force_dir_fsync; // Can be used by underlying file systems to skip recursing through sub // directories and list only files in GetChildren API. bool do_not_recurse; IOOptions() : IOOptions(false) {} explicit IOOptions(bool force_dir_fsync_) : timeout(std::chrono::microseconds::zero()), prio(IOPriority::kIOLow), rate_limiter_priority(Env::IO_TOTAL), type(IOType::kUnknown), force_dir_fsync(force_dir_fsync_), do_not_recurse(false) {} }; struct DirFsyncOptions { enum FsyncReason : uint8_t { kNewFileSynced, kFileRenamed, kDirRenamed, kFileDeleted, kDefault, } reason; std::string renamed_new_name; // for kFileRenamed // add other options for other FsyncReason DirFsyncOptions(); explicit DirFsyncOptions(std::string file_renamed_new_name); explicit DirFsyncOptions(FsyncReason fsync_reason); }; // File scope options that control how a file is opened/created and accessed // while its open. We may add more options here in the future such as // redundancy level, media to use etc. struct FileOptions : EnvOptions { // Embedded IOOptions to control the parameters for any IOs that need // to be issued for the file open/creation IOOptions io_options; // EXPERIMENTAL // The feature is in development and is subject to change. // When creating a new file, set the temperature of the file so that // underlying file systems can put it with appropriate storage media and/or // coding. Temperature temperature = Temperature::kUnknown; // The checksum type that is used to calculate the checksum value for // handoff during file writes. ChecksumType handoff_checksum_type; FileOptions() : EnvOptions(), handoff_checksum_type(ChecksumType::kCRC32c) {} FileOptions(const DBOptions& opts) : EnvOptions(opts), handoff_checksum_type(ChecksumType::kCRC32c) {} FileOptions(const EnvOptions& opts) : EnvOptions(opts), handoff_checksum_type(ChecksumType::kCRC32c) {} FileOptions(const FileOptions& opts) : EnvOptions(opts), io_options(opts.io_options), temperature(opts.temperature), handoff_checksum_type(opts.handoff_checksum_type) {} FileOptions& operator=(const FileOptions&) = default; }; // A structure to pass back some debugging information from the FileSystem // implementation to RocksDB in case of an IO error struct IODebugContext { // file_path to be filled in by RocksDB in case of an error std::string file_path; // A map of counter names to values - set by the FileSystem implementation std::map counters; // To be set by the FileSystem implementation std::string msg; // To be set by the underlying FileSystem implementation. std::string request_id; // In order to log required information in IO tracing for different // operations, Each bit in trace_data stores which corresponding info from // IODebugContext will be added in the trace. Foreg, if trace_data = 1, it // means bit at position 0 is set so TraceData::kRequestID (request_id) will // be logged in the trace record. // enum TraceData : char { // The value of each enum represents the bitwise position for // that information in trace_data which will be used by IOTracer for // tracing. Make sure to add them sequentially. kRequestID = 0, }; uint64_t trace_data = 0; IODebugContext() {} void AddCounter(std::string& name, uint64_t value) { counters.emplace(name, value); } // Called by underlying file system to set request_id and log request_id in // IOTracing. void SetRequestId(const std::string& _request_id) { request_id = _request_id; trace_data |= (1 << TraceData::kRequestID); } std::string ToString() { std::ostringstream ss; ss << file_path << ", "; for (auto counter : counters) { ss << counter.first << " = " << counter.second << ","; } ss << msg; return ss.str(); } }; // A function pointer type for custom destruction of void pointer passed to // ReadAsync API. RocksDB/caller is responsible for deleting the void pointer // allocated by FS in ReadAsync API. using IOHandleDeleter = std::function; // The FileSystem, FSSequentialFile, FSRandomAccessFile, FSWritableFile, // FSRandomRWFileclass, and FSDIrectory classes define the interface between // RocksDB and storage systems, such as Posix filesystems, // remote filesystems etc. // The interface allows for fine grained control of individual IO operations, // such as setting a timeout, prioritization, hints on data placement, // different handling based on type of IO etc. // This is accomplished by passing an instance of IOOptions to every // API call that can potentially perform IO. Additionally, each such API is // passed a pointer to a IODebugContext structure that can be used by the // storage system to include troubleshooting information. The return values // of the APIs is of type IOStatus, which can indicate an error code/sub-code, // as well as metadata about the error such as its scope and whether its // retryable. // NewCompositeEnv can be used to create an Env with a custom FileSystem for // DBOptions::env. // // Exceptions MUST NOT propagate out of overridden functions into RocksDB, // because RocksDB is not exception-safe. This could cause undefined behavior // including data loss, unreported corruption, deadlocks, and more. class FileSystem : public Customizable { public: FileSystem(); // No copying allowed FileSystem(const FileSystem&) = delete; virtual ~FileSystem(); static const char* Type() { return "FileSystem"; } static const char* kDefaultName() { return "DefaultFileSystem"; } // Loads the FileSystem specified by the input value into the result // @see Customizable for a more detailed description of the parameters and // return codes // @param config_options Controls how the FileSystem is loaded // @param value The name and optional properties describing the file system // to load. // @param result On success, returns the loaded FileSystem // @return OK if the FileSystem was successfully loaded. // @return not-OK if the load failed. static Status CreateFromString(const ConfigOptions& options, const std::string& value, std::shared_ptr* result); // Return a default FileSystem suitable for the current operating // system. static std::shared_ptr Default(); // Handles the event when a new DB or a new ColumnFamily starts using the // specified data paths. // // The data paths might be shared by different DBs or ColumnFamilies, // so RegisterDbPaths might be called with the same data paths. // For example, when CreateColumnFamily is called multiple times with the same // data path, RegisterDbPaths will also be called with the same data path. // // If the return status is ok, then the paths must be correspondingly // called in UnregisterDbPaths; // otherwise this method should have no side effect, and UnregisterDbPaths // do not need to be called for the paths. // // Different implementations may take different actions. // By default, it's a no-op and returns Status::OK. virtual Status RegisterDbPaths(const std::vector& /*paths*/) { return Status::OK(); } // Handles the event a DB or a ColumnFamily stops using the specified data // paths. // // It should be called corresponding to each successful RegisterDbPaths. // // Different implementations may take different actions. // By default, it's a no-op and returns Status::OK. virtual Status UnregisterDbPaths(const std::vector& /*paths*/) { return Status::OK(); } // Create a brand new sequentially-readable file with the specified name. // On success, stores a pointer to the new file in *result and returns OK. // On failure stores nullptr in *result and returns non-OK. If the file does // not exist, returns a non-OK status. // // The returned file will only be accessed by one thread at a time. virtual IOStatus NewSequentialFile(const std::string& fname, const FileOptions& file_opts, std::unique_ptr* result, IODebugContext* dbg) = 0; // Create a brand new random access read-only file with the // specified name. On success, stores a pointer to the new file in // *result and returns OK. On failure stores nullptr in *result and // returns non-OK. If the file does not exist, returns a non-OK // status. // // The returned file may be concurrently accessed by multiple threads. virtual IOStatus NewRandomAccessFile( const std::string& fname, const FileOptions& file_opts, std::unique_ptr* result, IODebugContext* dbg) = 0; // These values match Linux definition // https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/include/uapi/linux/fcntl.h#n56 enum WriteLifeTimeHint { kWLTHNotSet = 0, // No hint information set kWLTHNone, // No hints about write life time kWLTHShort, // Data written has a short life time kWLTHMedium, // Data written has a medium life time kWLTHLong, // Data written has a long life time kWLTHExtreme, // Data written has an extremely long life time }; // Create an object that writes to a new file with the specified // name. Deletes any existing file with the same name and creates a // new file. On success, stores a pointer to the new file in // *result and returns OK. On failure stores nullptr in *result and // returns non-OK. // // The returned file will only be accessed by one thread at a time. virtual IOStatus NewWritableFile(const std::string& fname, const FileOptions& file_opts, std::unique_ptr* result, IODebugContext* dbg) = 0; // Create an object that writes to a file with the specified name. // `FSWritableFile::Append()`s will append after any existing content. If the // file does not already exist, creates it. // // On success, stores a pointer to the file in *result and returns OK. On // failure stores nullptr in *result and returns non-OK. // // The returned file will only be accessed by one thread at a time. virtual IOStatus ReopenWritableFile( const std::string& /*fname*/, const FileOptions& /*options*/, std::unique_ptr* /*result*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported("ReopenWritableFile"); } // Reuse an existing file by renaming it and opening it as writable. virtual IOStatus ReuseWritableFile(const std::string& fname, const std::string& old_fname, const FileOptions& file_opts, std::unique_ptr* result, IODebugContext* dbg); // Open `fname` for random read and write, if file doesn't exist the file // will be created. On success, stores a pointer to the new file in // *result and returns OK. On failure returns non-OK. // // The returned file will only be accessed by one thread at a time. virtual IOStatus NewRandomRWFile(const std::string& /*fname*/, const FileOptions& /*options*/, std::unique_ptr* /*result*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported( "RandomRWFile is not implemented in this FileSystem"); } // Opens `fname` as a memory-mapped file for read and write (in-place updates // only, i.e., no appends). On success, stores a raw buffer covering the whole // file in `*result`. The file must exist prior to this call. virtual IOStatus NewMemoryMappedFileBuffer( const std::string& /*fname*/, std::unique_ptr* /*result*/) { return IOStatus::NotSupported( "MemoryMappedFileBuffer is not implemented in this FileSystem"); } // Create an object that represents a directory. Will fail if directory // doesn't exist. If the directory exists, it will open the directory // and create a new Directory object. // // On success, stores a pointer to the new Directory in // *result and returns OK. On failure stores nullptr in *result and // returns non-OK. virtual IOStatus NewDirectory(const std::string& name, const IOOptions& io_opts, std::unique_ptr* result, IODebugContext* dbg) = 0; // Returns OK if the named file exists. // NotFound if the named file does not exist, // the calling process does not have permission to determine // whether this file exists, or if the path is invalid. // IOError if an IO Error was encountered virtual IOStatus FileExists(const std::string& fname, const IOOptions& options, IODebugContext* dbg) = 0; // Store in *result the names of the children of the specified directory. // The names are relative to "dir". // Original contents of *results are dropped. // Returns OK if "dir" exists and "*result" contains its children. // NotFound if "dir" does not exist, the calling process does not have // permission to access "dir", or if "dir" is invalid. // IOError if an IO Error was encountered virtual IOStatus GetChildren(const std::string& dir, const IOOptions& options, std::vector* result, IODebugContext* dbg) = 0; // Store in *result the attributes of the children of the specified directory. // In case the implementation lists the directory prior to iterating the files // and files are concurrently deleted, the deleted files will be omitted from // result. // The name attributes are relative to "dir". // Original contents of *results are dropped. // Returns OK if "dir" exists and "*result" contains its children. // NotFound if "dir" does not exist, the calling process does not have // permission to access "dir", or if "dir" is invalid. // IOError if an IO Error was encountered virtual IOStatus GetChildrenFileAttributes( const std::string& dir, const IOOptions& options, std::vector* result, IODebugContext* dbg) { assert(result != nullptr); std::vector child_fnames; IOStatus s = GetChildren(dir, options, &child_fnames, dbg); if (!s.ok()) { return s; } result->resize(child_fnames.size()); size_t result_size = 0; for (size_t i = 0; i < child_fnames.size(); ++i) { const std::string path = dir + "/" + child_fnames[i]; if (!(s = GetFileSize(path, options, &(*result)[result_size].size_bytes, dbg)) .ok()) { if (FileExists(path, options, dbg).IsNotFound()) { // The file may have been deleted since we listed the directory continue; } return s; } (*result)[result_size].name = std::move(child_fnames[i]); result_size++; } result->resize(result_size); return IOStatus::OK(); } // This seems to clash with a macro on Windows, so #undef it here #ifdef DeleteFile #undef DeleteFile #endif // Delete the named file. virtual IOStatus DeleteFile(const std::string& fname, const IOOptions& options, IODebugContext* dbg) = 0; // Truncate the named file to the specified size. virtual IOStatus Truncate(const std::string& /*fname*/, size_t /*size*/, const IOOptions& /*options*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported( "Truncate is not supported for this FileSystem"); } // Create the specified directory. Returns error if directory exists. virtual IOStatus CreateDir(const std::string& dirname, const IOOptions& options, IODebugContext* dbg) = 0; // Creates directory if missing. Return Ok if it exists, or successful in // Creating. virtual IOStatus CreateDirIfMissing(const std::string& dirname, const IOOptions& options, IODebugContext* dbg) = 0; // Delete the specified directory. virtual IOStatus DeleteDir(const std::string& dirname, const IOOptions& options, IODebugContext* dbg) = 0; // Store the size of fname in *file_size. virtual IOStatus GetFileSize(const std::string& fname, const IOOptions& options, uint64_t* file_size, IODebugContext* dbg) = 0; // Store the last modification time of fname in *file_mtime. virtual IOStatus GetFileModificationTime(const std::string& fname, const IOOptions& options, uint64_t* file_mtime, IODebugContext* dbg) = 0; // Rename file src to target. virtual IOStatus RenameFile(const std::string& src, const std::string& target, const IOOptions& options, IODebugContext* dbg) = 0; // Hard Link file src to target. virtual IOStatus LinkFile(const std::string& /*src*/, const std::string& /*target*/, const IOOptions& /*options*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported( "LinkFile is not supported for this FileSystem"); } virtual IOStatus NumFileLinks(const std::string& /*fname*/, const IOOptions& /*options*/, uint64_t* /*count*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported( "Getting number of file links is not supported for this FileSystem"); } virtual IOStatus AreFilesSame(const std::string& /*first*/, const std::string& /*second*/, const IOOptions& /*options*/, bool* /*res*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported( "AreFilesSame is not supported for this FileSystem"); } // Lock the specified file. Used to prevent concurrent access to // the same db by multiple processes. On failure, stores nullptr in // *lock and returns non-OK. // // On success, stores a pointer to the object that represents the // acquired lock in *lock and returns OK. The caller should call // UnlockFile(*lock) to release the lock. If the process exits, // the lock will be automatically released. // // If somebody else already holds the lock, finishes immediately // with a failure. I.e., this call does not wait for existing locks // to go away. // // May create the named file if it does not already exist. virtual IOStatus LockFile(const std::string& fname, const IOOptions& options, FileLock** lock, IODebugContext* dbg) = 0; // Release the lock acquired by a previous successful call to LockFile. // REQUIRES: lock was returned by a successful LockFile() call // REQUIRES: lock has not already been unlocked. virtual IOStatus UnlockFile(FileLock* lock, const IOOptions& options, IODebugContext* dbg) = 0; // *path is set to a temporary directory that can be used for testing. It may // or many not have just been created. The directory may or may not differ // between runs of the same process, but subsequent calls will return the // same directory. virtual IOStatus GetTestDirectory(const IOOptions& options, std::string* path, IODebugContext* dbg) = 0; // Create and returns a default logger (an instance of EnvLogger) for storing // informational messages. Derived classes can override to provide custom // logger. virtual IOStatus NewLogger(const std::string& fname, const IOOptions& io_opts, std::shared_ptr* result, IODebugContext* dbg); // Get full directory name for this db. virtual IOStatus GetAbsolutePath(const std::string& db_path, const IOOptions& options, std::string* output_path, IODebugContext* dbg) = 0; // Sanitize the FileOptions. Typically called by a FileOptions/EnvOptions // copy constructor virtual void SanitizeFileOptions(FileOptions* /*opts*/) const {} // OptimizeForLogRead will create a new FileOptions object that is a copy of // the FileOptions in the parameters, but is optimized for reading log files. virtual FileOptions OptimizeForLogRead(const FileOptions& file_options) const; // OptimizeForManifestRead will create a new FileOptions object that is a copy // of the FileOptions in the parameters, but is optimized for reading manifest // files. virtual FileOptions OptimizeForManifestRead( const FileOptions& file_options) const; // OptimizeForLogWrite will create a new FileOptions object that is a copy of // the FileOptions in the parameters, but is optimized for writing log files. // Default implementation returns the copy of the same object. virtual FileOptions OptimizeForLogWrite(const FileOptions& file_options, const DBOptions& db_options) const; // OptimizeForManifestWrite will create a new FileOptions object that is a // copy of the FileOptions in the parameters, but is optimized for writing // manifest files. Default implementation returns the copy of the same // object. virtual FileOptions OptimizeForManifestWrite( const FileOptions& file_options) const; // OptimizeForCompactionTableWrite will create a new FileOptions object that // is a copy of the FileOptions in the parameters, but is optimized for // writing table files. virtual FileOptions OptimizeForCompactionTableWrite( const FileOptions& file_options, const ImmutableDBOptions& immutable_ops) const; // OptimizeForCompactionTableRead will create a new FileOptions object that // is a copy of the FileOptions in the parameters, but is optimized for // reading table files. virtual FileOptions OptimizeForCompactionTableRead( const FileOptions& file_options, const ImmutableDBOptions& db_options) const; // OptimizeForBlobFileRead will create a new FileOptions object that // is a copy of the FileOptions in the parameters, but is optimized for // reading blob files. virtual FileOptions OptimizeForBlobFileRead( const FileOptions& file_options, const ImmutableDBOptions& db_options) const; // This seems to clash with a macro on Windows, so #undef it here #ifdef GetFreeSpace #undef GetFreeSpace #endif // Get the amount of free disk space virtual IOStatus GetFreeSpace(const std::string& /*path*/, const IOOptions& /*options*/, uint64_t* /*diskfree*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported("GetFreeSpace"); } virtual IOStatus IsDirectory(const std::string& /*path*/, const IOOptions& options, bool* is_dir, IODebugContext* /*dgb*/) = 0; // EXPERIMENTAL // Poll for completion of read IO requests. The Poll() method should call the // callback functions to indicate completion of read requests. // Underlying FS is required to support Poll API. Poll implementation should // ensure that the callback gets called at IO completion, and return only // after the callback has been called. // If Poll returns partial results for any reads, its caller reponsibility to // call Read or ReadAsync in order to get the remaining bytes. // // Default implementation is to return IOStatus::OK. virtual IOStatus Poll(std::vector& /*io_handles*/, size_t /*min_completions*/) { return IOStatus::OK(); } // EXPERIMENTAL // Abort the read IO requests submitted asynchronously. Underlying FS is // required to support AbortIO API. AbortIO implementation should ensure that // the all the read requests related to io_handles should be aborted and // it shouldn't call the callback for these io_handles. // // Default implementation is to return IOStatus::OK. virtual IOStatus AbortIO(std::vector& /*io_handles*/) { return IOStatus::OK(); } // Indicates to upper layers whether the FileSystem supports/uses async IO // or not virtual bool use_async_io() { return true; } // If you're adding methods here, remember to add them to EnvWrapper too. private: void operator=(const FileSystem&); }; // A file abstraction for reading sequentially through a file class FSSequentialFile { public: FSSequentialFile() {} virtual ~FSSequentialFile() {} // Read up to "n" bytes from the file. "scratch[0..n-1]" may be // written by this routine. Sets "*result" to the data that was // read (including if fewer than "n" bytes were successfully read). // May set "*result" to point at data in "scratch[0..n-1]", so // "scratch[0..n-1]" must be live when "*result" is used. // If an error was encountered, returns a non-OK status. // // After call, result->size() < n only if end of file has been // reached (or non-OK status). Read might fail if called again after // first result->size() < n. // // REQUIRES: External synchronization virtual IOStatus Read(size_t n, const IOOptions& options, Slice* result, char* scratch, IODebugContext* dbg) = 0; // Skip "n" bytes from the file. This is guaranteed to be no // slower that reading the same data, but may be faster. // // If end of file is reached, skipping will stop at the end of the // file, and Skip will return OK. // // REQUIRES: External synchronization virtual IOStatus Skip(uint64_t n) = 0; // Indicates the upper layers if the current SequentialFile implementation // uses direct IO. virtual bool use_direct_io() const { return false; } // Use the returned alignment value to allocate // aligned buffer for Direct I/O virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; } // Remove any kind of caching of data from the offset to offset+length // of this file. If the length is 0, then it refers to the end of file. // If the system is not caching the file contents, then this is a noop. virtual IOStatus InvalidateCache(size_t /*offset*/, size_t /*length*/) { return IOStatus::NotSupported("InvalidateCache not supported."); } // Positioned Read for direct I/O // If Direct I/O enabled, offset, n, and scratch should be properly aligned virtual IOStatus PositionedRead(uint64_t /*offset*/, size_t /*n*/, const IOOptions& /*options*/, Slice* /*result*/, char* /*scratch*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported("PositionedRead"); } // EXPERIMENTAL // When available, returns the actual temperature for the file. This is // useful in case some outside process moves a file from one tier to another, // though the temperature is generally expected not to change while a file is // open. virtual Temperature GetTemperature() const { return Temperature::kUnknown; } // If you're adding methods here, remember to add them to // SequentialFileWrapper too. }; // A read IO request structure for use in MultiRead and asynchronous Read APIs. struct FSReadRequest { // Input parameter that represents the file offset in bytes. uint64_t offset; // Input parameter that represents the length to read in bytes. `result` only // returns fewer bytes if end of file is hit (or `status` is not OK). size_t len; // A buffer that MultiRead() can optionally place data in. It can // ignore this and allocate its own buffer. // The lifecycle of scratch will be until IO is completed. // // In case of asynchronous reads, its an output parameter and it will be // maintained until callback has been called. Scratch is allocated by RocksDB // and will be passed to underlying FileSystem. char* scratch; // Output parameter set by MultiRead() to point to the data buffer, and // the number of valid bytes // // In case of asynchronous reads, this output parameter is set by Async Read // APIs to point to the data buffer, and // the number of valid bytes. // Slice result should point to scratch i.e the data should // always be read into scratch. Slice result; // Output parameter set by underlying FileSystem that represents status of // read request. IOStatus status; }; // A file abstraction for randomly reading the contents of a file. class FSRandomAccessFile { public: FSRandomAccessFile() {} virtual ~FSRandomAccessFile() {} // Read up to "n" bytes from the file starting at "offset". // "scratch[0..n-1]" may be written by this routine. Sets "*result" // to the data that was read (including if fewer than "n" bytes were // successfully read). May set "*result" to point at data in // "scratch[0..n-1]", so "scratch[0..n-1]" must be live when // "*result" is used. If an error was encountered, returns a non-OK // status. // // After call, result->size() < n only if end of file has been // reached (or non-OK status). Read might fail if called again after // first result->size() < n. // // Safe for concurrent use by multiple threads. // If Direct I/O enabled, offset, n, and scratch should be aligned properly. virtual IOStatus Read(uint64_t offset, size_t n, const IOOptions& options, Slice* result, char* scratch, IODebugContext* dbg) const = 0; // Readahead the file starting from offset by n bytes for caching. // If it's not implemented (default: `NotSupported`), RocksDB will create // internal prefetch buffer to improve read performance. virtual IOStatus Prefetch(uint64_t /*offset*/, size_t /*n*/, const IOOptions& /*options*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported("Prefetch"); } // Read a bunch of blocks as described by reqs. The blocks can // optionally be read in parallel. This is a synchronous call, i.e it // should return after all reads have completed. The reads will be // non-overlapping but can be in any order. If the function return Status // is not ok, status of individual requests will be ignored and return // status will be assumed for all read requests. The function return status // is only meant for errors that occur before processing individual read // requests. virtual IOStatus MultiRead(FSReadRequest* reqs, size_t num_reqs, const IOOptions& options, IODebugContext* dbg) { assert(reqs != nullptr); for (size_t i = 0; i < num_reqs; ++i) { FSReadRequest& req = reqs[i]; req.status = Read(req.offset, req.len, options, &req.result, req.scratch, dbg); } return IOStatus::OK(); } // Tries to get an unique ID for this file that will be the same each time // the file is opened (and will stay the same while the file is open). // Furthermore, it tries to make this ID at most "max_size" bytes. If such an // ID can be created this function returns the length of the ID and places it // in "id"; otherwise, this function returns 0, in which case "id" // may not have been modified. // // This function guarantees, for IDs from a given environment, two unique ids // cannot be made equal to each other by adding arbitrary bytes to one of // them. That is, no unique ID is the prefix of another. // // This function guarantees that the returned ID will not be interpretable as // a single varint. // // Note: these IDs are only valid for the duration of the process. virtual size_t GetUniqueId(char* /*id*/, size_t /*max_size*/) const { return 0; // Default implementation to prevent issues with backwards // compatibility. }; enum AccessPattern { kNormal, kRandom, kSequential, kWillNeed, kWontNeed }; virtual void Hint(AccessPattern /*pattern*/) {} // Indicates the upper layers if the current RandomAccessFile implementation // uses direct IO. virtual bool use_direct_io() const { return false; } // Use the returned alignment value to allocate // aligned buffer for Direct I/O virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; } // Remove any kind of caching of data from the offset to offset+length // of this file. If the length is 0, then it refers to the end of file. // If the system is not caching the file contents, then this is a noop. virtual IOStatus InvalidateCache(size_t /*offset*/, size_t /*length*/) { return IOStatus::NotSupported("InvalidateCache not supported."); } // EXPERIMENTAL // This API reads the requested data in FSReadRequest asynchronously. This is // a asynchronous call, i.e it should return after submitting the request. // // When the read request is completed, callback function specified in cb // should be called with arguments cb_arg and the result populated in // FSReadRequest with result and status fileds updated by FileSystem. // cb_arg should be used by the callback to track the original request // submitted. // // This API should also populate io_handle which should be used by // underlying FileSystem to store the context in order to distinguish the read // requests at their side and provide the custom deletion function in del_fn. // RocksDB guarantees that the del_fn for io_handle will be called after // receiving the callback. Furthermore, RocksDB guarantees that if it calls // the Poll API for this io_handle, del_fn will be called after the Poll // returns. RocksDB is responsible for managing the lifetime of io_handle. // // req contains the request offset and size passed as input parameter of read // request and result and status fields are output parameter set by underlying // FileSystem. The data should always be read into scratch field. // // Default implementation is to read the data synchronously. virtual IOStatus ReadAsync( FSReadRequest& req, const IOOptions& opts, std::function cb, void* cb_arg, void** /*io_handle*/, IOHandleDeleter* /*del_fn*/, IODebugContext* dbg) { req.status = Read(req.offset, req.len, opts, &(req.result), req.scratch, dbg); cb(req, cb_arg); return IOStatus::OK(); } // EXPERIMENTAL // When available, returns the actual temperature for the file. This is // useful in case some outside process moves a file from one tier to another, // though the temperature is generally expected not to change while a file is // open. virtual Temperature GetTemperature() const { return Temperature::kUnknown; } // If you're adding methods here, remember to add them to // RandomAccessFileWrapper too. }; // A data structure brings the data verification information, which is // used together with data being written to a file. struct DataVerificationInfo { // checksum of the data being written. Slice checksum; }; // A file abstraction for sequential writing. The implementation // must provide buffering since callers may append small fragments // at a time to the file. class FSWritableFile { public: FSWritableFile() : last_preallocated_block_(0), preallocation_block_size_(0), io_priority_(Env::IO_TOTAL), write_hint_(Env::WLTH_NOT_SET), strict_bytes_per_sync_(false) {} explicit FSWritableFile(const FileOptions& options) : last_preallocated_block_(0), preallocation_block_size_(0), io_priority_(Env::IO_TOTAL), write_hint_(Env::WLTH_NOT_SET), strict_bytes_per_sync_(options.strict_bytes_per_sync) {} virtual ~FSWritableFile() {} // Append data to the end of the file // Note: A WritableFile object must support either Append or // PositionedAppend, so the users cannot mix the two. virtual IOStatus Append(const Slice& data, const IOOptions& options, IODebugContext* dbg) = 0; // Append data with verification information. // Note that this API change is experimental and it might be changed in // the future. Currently, RocksDB only generates crc32c based checksum for // the file writes when the checksum handoff option is set. // Expected behavior: if the handoff_checksum_type in FileOptions (currently, // ChecksumType::kCRC32C is set as default) is not supported by this // FSWritableFile, the information in DataVerificationInfo can be ignored // (i.e. does not perform checksum verification). virtual IOStatus Append(const Slice& data, const IOOptions& options, const DataVerificationInfo& /* verification_info */, IODebugContext* dbg) { return Append(data, options, dbg); } // PositionedAppend data to the specified offset. The new EOF after append // must be larger than the previous EOF. This is to be used when writes are // not backed by OS buffers and hence has to always start from the start of // the sector. The implementation thus needs to also rewrite the last // partial sector. // Note: PositionAppend does not guarantee moving the file offset after the // write. A WritableFile object must support either Append or // PositionedAppend, so the users cannot mix the two. // // PositionedAppend() can only happen on the page/sector boundaries. For that // reason, if the last write was an incomplete sector we still need to rewind // back to the nearest sector/page and rewrite the portion of it with whatever // we need to add. We need to keep where we stop writing. // // PositionedAppend() can only write whole sectors. For that reason we have to // pad with zeros for the last write and trim the file when closing according // to the position we keep in the previous step. // // PositionedAppend() requires aligned buffer to be passed in. The alignment // required is queried via GetRequiredBufferAlignment() virtual IOStatus PositionedAppend(const Slice& /* data */, uint64_t /* offset */, const IOOptions& /*options*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported("PositionedAppend"); } // PositionedAppend data with verification information. // Note that this API change is experimental and it might be changed in // the future. Currently, RocksDB only generates crc32c based checksum for // the file writes when the checksum handoff option is set. // Expected behavior: if the handoff_checksum_type in FileOptions (currently, // ChecksumType::kCRC32C is set as default) is not supported by this // FSWritableFile, the information in DataVerificationInfo can be ignored // (i.e. does not perform checksum verification). virtual IOStatus PositionedAppend( const Slice& /* data */, uint64_t /* offset */, const IOOptions& /*options*/, const DataVerificationInfo& /* verification_info */, IODebugContext* /*dbg*/) { return IOStatus::NotSupported("PositionedAppend"); } // Truncate is necessary to trim the file to the correct size // before closing. It is not always possible to keep track of the file // size due to whole pages writes. The behavior is undefined if called // with other writes to follow. virtual IOStatus Truncate(uint64_t /*size*/, const IOOptions& /*options*/, IODebugContext* /*dbg*/) { return IOStatus::OK(); } virtual IOStatus Close(const IOOptions& /*options*/, IODebugContext* /*dbg*/) = 0; virtual IOStatus Flush(const IOOptions& options, IODebugContext* dbg) = 0; virtual IOStatus Sync(const IOOptions& options, IODebugContext* dbg) = 0; // sync data /* * Sync data and/or metadata as well. * By default, sync only data. * Override this method for environments where we need to sync * metadata as well. */ virtual IOStatus Fsync(const IOOptions& options, IODebugContext* dbg) { return Sync(options, dbg); } // true if Sync() and Fsync() are safe to call concurrently with Append() // and Flush(). virtual bool IsSyncThreadSafe() const { return false; } // Indicates the upper layers if the current WritableFile implementation // uses direct IO. virtual bool use_direct_io() const { return false; } // Use the returned alignment value to allocate // aligned buffer for Direct I/O virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; } virtual void SetWriteLifeTimeHint(Env::WriteLifeTimeHint hint) { write_hint_ = hint; } /* * If rate limiting is enabled, change the file-granularity priority used in * rate-limiting writes. * * In the presence of finer-granularity priority such as * `WriteOptions::rate_limiter_priority`, this file-granularity priority may * be overridden by a non-Env::IO_TOTAL finer-granularity priority and used as * a fallback for Env::IO_TOTAL finer-granularity priority. * * If rate limiting is not enabled, this call has no effect. */ virtual void SetIOPriority(Env::IOPriority pri) { io_priority_ = pri; } virtual Env::IOPriority GetIOPriority() { return io_priority_; } virtual Env::WriteLifeTimeHint GetWriteLifeTimeHint() { return write_hint_; } /* * Get the size of valid data in the file. */ virtual uint64_t GetFileSize(const IOOptions& /*options*/, IODebugContext* /*dbg*/) { return 0; } /* * Get and set the default pre-allocation block size for writes to * this file. If non-zero, then Allocate will be used to extend the * underlying storage of a file (generally via fallocate) if the Env * instance supports it. */ virtual void SetPreallocationBlockSize(size_t size) { preallocation_block_size_ = size; } virtual void GetPreallocationStatus(size_t* block_size, size_t* last_allocated_block) { *last_allocated_block = last_preallocated_block_; *block_size = preallocation_block_size_; } // For documentation, refer to RandomAccessFile::GetUniqueId() virtual size_t GetUniqueId(char* /*id*/, size_t /*max_size*/) const { return 0; // Default implementation to prevent issues with backwards } // Remove any kind of caching of data from the offset to offset+length // of this file. If the length is 0, then it refers to the end of file. // If the system is not caching the file contents, then this is a noop. // This call has no effect on dirty pages in the cache. virtual IOStatus InvalidateCache(size_t /*offset*/, size_t /*length*/) { return IOStatus::NotSupported("InvalidateCache not supported."); } // Sync a file range with disk. // offset is the starting byte of the file range to be synchronized. // nbytes specifies the length of the range to be synchronized. // This asks the OS to initiate flushing the cached data to disk, // without waiting for completion. // Default implementation does nothing. virtual IOStatus RangeSync(uint64_t /*offset*/, uint64_t /*nbytes*/, const IOOptions& options, IODebugContext* dbg) { if (strict_bytes_per_sync_) { return Sync(options, dbg); } return IOStatus::OK(); } // PrepareWrite performs any necessary preparation for a write // before the write actually occurs. This allows for pre-allocation // of space on devices where it can result in less file // fragmentation and/or less waste from over-zealous filesystem // pre-allocation. virtual void PrepareWrite(size_t offset, size_t len, const IOOptions& options, IODebugContext* dbg) { if (preallocation_block_size_ == 0) { return; } // If this write would cross one or more preallocation blocks, // determine what the last preallocation block necessary to // cover this write would be and Allocate to that point. const auto block_size = preallocation_block_size_; size_t new_last_preallocated_block = (offset + len + block_size - 1) / block_size; if (new_last_preallocated_block > last_preallocated_block_) { size_t num_spanned_blocks = new_last_preallocated_block - last_preallocated_block_; Allocate(block_size * last_preallocated_block_, block_size * num_spanned_blocks, options, dbg) .PermitUncheckedError(); last_preallocated_block_ = new_last_preallocated_block; } } // Pre-allocates space for a file. virtual IOStatus Allocate(uint64_t /*offset*/, uint64_t /*len*/, const IOOptions& /*options*/, IODebugContext* /*dbg*/) { return IOStatus::OK(); } // If you're adding methods here, remember to add them to // WritableFileWrapper too. protected: size_t preallocation_block_size() { return preallocation_block_size_; } private: size_t last_preallocated_block_; size_t preallocation_block_size_; // No copying allowed FSWritableFile(const FSWritableFile&); void operator=(const FSWritableFile&); protected: Env::IOPriority io_priority_; Env::WriteLifeTimeHint write_hint_; const bool strict_bytes_per_sync_; }; // A file abstraction for random reading and writing. class FSRandomRWFile { public: FSRandomRWFile() {} virtual ~FSRandomRWFile() {} // Indicates if the class makes use of direct I/O // If false you must pass aligned buffer to Write() virtual bool use_direct_io() const { return false; } // Use the returned alignment value to allocate // aligned buffer for Direct I/O virtual size_t GetRequiredBufferAlignment() const { return kDefaultPageSize; } // Write bytes in `data` at offset `offset`, Returns Status::OK() on success. // Pass aligned buffer when use_direct_io() returns true. virtual IOStatus Write(uint64_t offset, const Slice& data, const IOOptions& options, IODebugContext* dbg) = 0; // Read up to `n` bytes starting from offset `offset` and store them in // result, provided `scratch` size should be at least `n`. // // After call, result->size() < n only if end of file has been // reached (or non-OK status). Read might fail if called again after // first result->size() < n. // // Returns Status::OK() on success. virtual IOStatus Read(uint64_t offset, size_t n, const IOOptions& options, Slice* result, char* scratch, IODebugContext* dbg) const = 0; virtual IOStatus Flush(const IOOptions& options, IODebugContext* dbg) = 0; virtual IOStatus Sync(const IOOptions& options, IODebugContext* dbg) = 0; virtual IOStatus Fsync(const IOOptions& options, IODebugContext* dbg) { return Sync(options, dbg); } virtual IOStatus Close(const IOOptions& options, IODebugContext* dbg) = 0; // EXPERIMENTAL // When available, returns the actual temperature for the file. This is // useful in case some outside process moves a file from one tier to another, // though the temperature is generally expected not to change while a file is // open. virtual Temperature GetTemperature() const { return Temperature::kUnknown; } // If you're adding methods here, remember to add them to // RandomRWFileWrapper too. // No copying allowed FSRandomRWFile(const RandomRWFile&) = delete; FSRandomRWFile& operator=(const RandomRWFile&) = delete; }; // MemoryMappedFileBuffer object represents a memory-mapped file's raw buffer. // Subclasses should release the mapping upon destruction. class FSMemoryMappedFileBuffer { public: FSMemoryMappedFileBuffer(void* _base, size_t _length) : base_(_base), length_(_length) {} virtual ~FSMemoryMappedFileBuffer() = 0; // We do not want to unmap this twice. We can make this class // movable if desired, however, since FSMemoryMappedFileBuffer(const FSMemoryMappedFileBuffer&) = delete; FSMemoryMappedFileBuffer& operator=(const FSMemoryMappedFileBuffer&) = delete; void* GetBase() const { return base_; } size_t GetLen() const { return length_; } protected: void* base_; const size_t length_; }; // Directory object represents collection of files and implements // filesystem operations that can be executed on directories. class FSDirectory { public: virtual ~FSDirectory() {} // Fsync directory. Can be called concurrently from multiple threads. virtual IOStatus Fsync(const IOOptions& options, IODebugContext* dbg) = 0; // FsyncWithDirOptions after renaming a file. Depends on the filesystem, it // may fsync directory or just the renaming file (e.g. btrfs). By default, it // just calls directory fsync. virtual IOStatus FsyncWithDirOptions( const IOOptions& options, IODebugContext* dbg, const DirFsyncOptions& /*dir_fsync_options*/) { return Fsync(options, dbg); } // Close directory virtual IOStatus Close(const IOOptions& /*options*/, IODebugContext* /*dbg*/) { return IOStatus::NotSupported("Close"); } virtual size_t GetUniqueId(char* /*id*/, size_t /*max_size*/) const { return 0; } // If you're adding methods here, remember to add them to // DirectoryWrapper too. }; // Below are helpers for wrapping most of the classes in this file. // They forward all calls to another instance of the class. // Useful when wrapping the default implementations. // Typical usage is to inherit your wrapper from *Wrapper, e.g.: // // class MySequentialFileWrapper : public // ROCKSDB_NAMESPACE::FSSequentialFileWrapper { // public: // MySequentialFileWrapper(ROCKSDB_NAMESPACE::FSSequentialFile* target): // ROCKSDB_NAMESPACE::FSSequentialFileWrapper(target) {} // Status Read(size_t n, FileSystem::IOOptions& options, Slice* result, // char* scratch, FileSystem::IODebugContext* dbg) override { // cout << "Doing a read of size " << n << "!" << endl; // return ROCKSDB_NAMESPACE::FSSequentialFileWrapper::Read(n, options, // result, // scratch, dbg); // } // // All other methods are forwarded to target_ automatically. // }; // // This is often more convenient than inheriting the class directly because // (a) Don't have to override and forward all methods - the Wrapper will // forward everything you're not explicitly overriding. // (b) Don't need to update the wrapper when more methods are added to the // rocksdb class. Unless you actually want to override the behavior. // (And unless rocksdb people forgot to update the *Wrapper class.) // An implementation of Env that forwards all calls to another Env. // May be useful to clients who wish to override just part of the // functionality of another Env. class FileSystemWrapper : public FileSystem { public: // Initialize an EnvWrapper that delegates all calls to *t explicit FileSystemWrapper(const std::shared_ptr& t); ~FileSystemWrapper() override {} // Return the target to which this Env forwards all calls FileSystem* target() const { return target_.get(); } // The following text is boilerplate that forwards all methods to target() IOStatus NewSequentialFile(const std::string& f, const FileOptions& file_opts, std::unique_ptr* r, IODebugContext* dbg) override { return target_->NewSequentialFile(f, file_opts, r, dbg); } IOStatus NewRandomAccessFile(const std::string& f, const FileOptions& file_opts, std::unique_ptr* r, IODebugContext* dbg) override { return target_->NewRandomAccessFile(f, file_opts, r, dbg); } IOStatus NewWritableFile(const std::string& f, const FileOptions& file_opts, std::unique_ptr* r, IODebugContext* dbg) override { return target_->NewWritableFile(f, file_opts, r, dbg); } IOStatus ReopenWritableFile(const std::string& fname, const FileOptions& file_opts, std::unique_ptr* result, IODebugContext* dbg) override { return target_->ReopenWritableFile(fname, file_opts, result, dbg); } IOStatus ReuseWritableFile(const std::string& fname, const std::string& old_fname, const FileOptions& file_opts, std::unique_ptr* r, IODebugContext* dbg) override { return target_->ReuseWritableFile(fname, old_fname, file_opts, r, dbg); } IOStatus NewRandomRWFile(const std::string& fname, const FileOptions& file_opts, std::unique_ptr* result, IODebugContext* dbg) override { return target_->NewRandomRWFile(fname, file_opts, result, dbg); } IOStatus NewMemoryMappedFileBuffer( const std::string& fname, std::unique_ptr* result) override { return target_->NewMemoryMappedFileBuffer(fname, result); } IOStatus NewDirectory(const std::string& name, const IOOptions& io_opts, std::unique_ptr* result, IODebugContext* dbg) override { return target_->NewDirectory(name, io_opts, result, dbg); } IOStatus FileExists(const std::string& f, const IOOptions& io_opts, IODebugContext* dbg) override { return target_->FileExists(f, io_opts, dbg); } IOStatus GetChildren(const std::string& dir, const IOOptions& io_opts, std::vector* r, IODebugContext* dbg) override { return target_->GetChildren(dir, io_opts, r, dbg); } IOStatus GetChildrenFileAttributes(const std::string& dir, const IOOptions& options, std::vector* result, IODebugContext* dbg) override { return target_->GetChildrenFileAttributes(dir, options, result, dbg); } IOStatus DeleteFile(const std::string& f, const IOOptions& options, IODebugContext* dbg) override { return target_->DeleteFile(f, options, dbg); } IOStatus Truncate(const std::string& fname, size_t size, const IOOptions& options, IODebugContext* dbg) override { return target_->Truncate(fname, size, options, dbg); } IOStatus CreateDir(const std::string& d, const IOOptions& options, IODebugContext* dbg) override { return target_->CreateDir(d, options, dbg); } IOStatus CreateDirIfMissing(const std::string& d, const IOOptions& options, IODebugContext* dbg) override { return target_->CreateDirIfMissing(d, options, dbg); } IOStatus DeleteDir(const std::string& d, const IOOptions& options, IODebugContext* dbg) override { return target_->DeleteDir(d, options, dbg); } IOStatus GetFileSize(const std::string& f, const IOOptions& options, uint64_t* s, IODebugContext* dbg) override { return target_->GetFileSize(f, options, s, dbg); } IOStatus GetFileModificationTime(const std::string& fname, const IOOptions& options, uint64_t* file_mtime, IODebugContext* dbg) override { return target_->GetFileModificationTime(fname, options, file_mtime, dbg); } IOStatus GetAbsolutePath(const std::string& db_path, const IOOptions& options, std::string* output_path, IODebugContext* dbg) override { return target_->GetAbsolutePath(db_path, options, output_path, dbg); } IOStatus RenameFile(const std::string& s, const std::string& t, const IOOptions& options, IODebugContext* dbg) override { return target_->RenameFile(s, t, options, dbg); } IOStatus LinkFile(const std::string& s, const std::string& t, const IOOptions& options, IODebugContext* dbg) override { return target_->LinkFile(s, t, options, dbg); } IOStatus NumFileLinks(const std::string& fname, const IOOptions& options, uint64_t* count, IODebugContext* dbg) override { return target_->NumFileLinks(fname, options, count, dbg); } IOStatus AreFilesSame(const std::string& first, const std::string& second, const IOOptions& options, bool* res, IODebugContext* dbg) override { return target_->AreFilesSame(first, second, options, res, dbg); } IOStatus LockFile(const std::string& f, const IOOptions& options, FileLock** l, IODebugContext* dbg) override { return target_->LockFile(f, options, l, dbg); } IOStatus UnlockFile(FileLock* l, const IOOptions& options, IODebugContext* dbg) override { return target_->UnlockFile(l, options, dbg); } IOStatus GetTestDirectory(const IOOptions& options, std::string* path, IODebugContext* dbg) override { return target_->GetTestDirectory(options, path, dbg); } IOStatus NewLogger(const std::string& fname, const IOOptions& options, std::shared_ptr* result, IODebugContext* dbg) override { return target_->NewLogger(fname, options, result, dbg); } void SanitizeFileOptions(FileOptions* opts) const override { target_->SanitizeFileOptions(opts); } FileOptions OptimizeForLogRead( const FileOptions& file_options) const override { return target_->OptimizeForLogRead(file_options); } FileOptions OptimizeForManifestRead( const FileOptions& file_options) const override { return target_->OptimizeForManifestRead(file_options); } FileOptions OptimizeForLogWrite(const FileOptions& file_options, const DBOptions& db_options) const override { return target_->OptimizeForLogWrite(file_options, db_options); } FileOptions OptimizeForManifestWrite( const FileOptions& file_options) const override { return target_->OptimizeForManifestWrite(file_options); } FileOptions OptimizeForCompactionTableWrite( const FileOptions& file_options, const ImmutableDBOptions& immutable_ops) const override { return target_->OptimizeForCompactionTableWrite(file_options, immutable_ops); } FileOptions OptimizeForCompactionTableRead( const FileOptions& file_options, const ImmutableDBOptions& db_options) const override { return target_->OptimizeForCompactionTableRead(file_options, db_options); } FileOptions OptimizeForBlobFileRead( const FileOptions& file_options, const ImmutableDBOptions& db_options) const override { return target_->OptimizeForBlobFileRead(file_options, db_options); } IOStatus GetFreeSpace(const std::string& path, const IOOptions& options, uint64_t* diskfree, IODebugContext* dbg) override { return target_->GetFreeSpace(path, options, diskfree, dbg); } IOStatus IsDirectory(const std::string& path, const IOOptions& options, bool* is_dir, IODebugContext* dbg) override { return target_->IsDirectory(path, options, is_dir, dbg); } const Customizable* Inner() const override { return target_.get(); } Status PrepareOptions(const ConfigOptions& options) override; std::string SerializeOptions(const ConfigOptions& config_options, const std::string& header) const override; virtual IOStatus Poll(std::vector& io_handles, size_t min_completions) override { return target_->Poll(io_handles, min_completions); } virtual IOStatus AbortIO(std::vector& io_handles) override { return target_->AbortIO(io_handles); } virtual bool use_async_io() override { return target_->use_async_io(); } protected: std::shared_ptr target_; }; class FSSequentialFileWrapper : public FSSequentialFile { public: // Creates a FileWrapper around the input File object and without // taking ownership of the object explicit FSSequentialFileWrapper(FSSequentialFile* t) : target_(t) {} FSSequentialFile* target() const { return target_; } IOStatus Read(size_t n, const IOOptions& options, Slice* result, char* scratch, IODebugContext* dbg) override { return target_->Read(n, options, result, scratch, dbg); } IOStatus Skip(uint64_t n) override { return target_->Skip(n); } bool use_direct_io() const override { return target_->use_direct_io(); } size_t GetRequiredBufferAlignment() const override { return target_->GetRequiredBufferAlignment(); } IOStatus InvalidateCache(size_t offset, size_t length) override { return target_->InvalidateCache(offset, length); } IOStatus PositionedRead(uint64_t offset, size_t n, const IOOptions& options, Slice* result, char* scratch, IODebugContext* dbg) override { return target_->PositionedRead(offset, n, options, result, scratch, dbg); } Temperature GetTemperature() const override { return target_->GetTemperature(); } private: FSSequentialFile* target_; }; class FSSequentialFileOwnerWrapper : public FSSequentialFileWrapper { public: // Creates a FileWrapper around the input File object and takes // ownership of the object explicit FSSequentialFileOwnerWrapper(std::unique_ptr&& t) : FSSequentialFileWrapper(t.get()), guard_(std::move(t)) {} private: std::unique_ptr guard_; }; class FSRandomAccessFileWrapper : public FSRandomAccessFile { public: // Creates a FileWrapper around the input File object and without // taking ownership of the object explicit FSRandomAccessFileWrapper(FSRandomAccessFile* t) : target_(t) {} FSRandomAccessFile* target() const { return target_; } IOStatus Read(uint64_t offset, size_t n, const IOOptions& options, Slice* result, char* scratch, IODebugContext* dbg) const override { return target_->Read(offset, n, options, result, scratch, dbg); } IOStatus MultiRead(FSReadRequest* reqs, size_t num_reqs, const IOOptions& options, IODebugContext* dbg) override { return target_->MultiRead(reqs, num_reqs, options, dbg); } IOStatus Prefetch(uint64_t offset, size_t n, const IOOptions& options, IODebugContext* dbg) override { return target_->Prefetch(offset, n, options, dbg); } size_t GetUniqueId(char* id, size_t max_size) const override { return target_->GetUniqueId(id, max_size); }; void Hint(AccessPattern pattern) override { target_->Hint(pattern); } bool use_direct_io() const override { return target_->use_direct_io(); } size_t GetRequiredBufferAlignment() const override { return target_->GetRequiredBufferAlignment(); } IOStatus InvalidateCache(size_t offset, size_t length) override { return target_->InvalidateCache(offset, length); } IOStatus ReadAsync(FSReadRequest& req, const IOOptions& opts, std::function cb, void* cb_arg, void** io_handle, IOHandleDeleter* del_fn, IODebugContext* dbg) override { return target()->ReadAsync(req, opts, cb, cb_arg, io_handle, del_fn, dbg); } Temperature GetTemperature() const override { return target_->GetTemperature(); } private: std::unique_ptr guard_; FSRandomAccessFile* target_; }; class FSRandomAccessFileOwnerWrapper : public FSRandomAccessFileWrapper { public: // Creates a FileWrapper around the input File object and takes // ownership of the object explicit FSRandomAccessFileOwnerWrapper( std::unique_ptr&& t) : FSRandomAccessFileWrapper(t.get()), guard_(std::move(t)) {} private: std::unique_ptr guard_; }; class FSWritableFileWrapper : public FSWritableFile { public: // Creates a FileWrapper around the input File object and without // taking ownership of the object explicit FSWritableFileWrapper(FSWritableFile* t) : target_(t) {} FSWritableFile* target() const { return target_; } IOStatus Append(const Slice& data, const IOOptions& options, IODebugContext* dbg) override { return target_->Append(data, options, dbg); } IOStatus Append(const Slice& data, const IOOptions& options, const DataVerificationInfo& verification_info, IODebugContext* dbg) override { return target_->Append(data, options, verification_info, dbg); } IOStatus PositionedAppend(const Slice& data, uint64_t offset, const IOOptions& options, IODebugContext* dbg) override { return target_->PositionedAppend(data, offset, options, dbg); } IOStatus PositionedAppend(const Slice& data, uint64_t offset, const IOOptions& options, const DataVerificationInfo& verification_info, IODebugContext* dbg) override { return target_->PositionedAppend(data, offset, options, verification_info, dbg); } IOStatus Truncate(uint64_t size, const IOOptions& options, IODebugContext* dbg) override { return target_->Truncate(size, options, dbg); } IOStatus Close(const IOOptions& options, IODebugContext* dbg) override { return target_->Close(options, dbg); } IOStatus Flush(const IOOptions& options, IODebugContext* dbg) override { return target_->Flush(options, dbg); } IOStatus Sync(const IOOptions& options, IODebugContext* dbg) override { return target_->Sync(options, dbg); } IOStatus Fsync(const IOOptions& options, IODebugContext* dbg) override { return target_->Fsync(options, dbg); } bool IsSyncThreadSafe() const override { return target_->IsSyncThreadSafe(); } bool use_direct_io() const override { return target_->use_direct_io(); } size_t GetRequiredBufferAlignment() const override { return target_->GetRequiredBufferAlignment(); } void SetWriteLifeTimeHint(Env::WriteLifeTimeHint hint) override { target_->SetWriteLifeTimeHint(hint); } Env::WriteLifeTimeHint GetWriteLifeTimeHint() override { return target_->GetWriteLifeTimeHint(); } uint64_t GetFileSize(const IOOptions& options, IODebugContext* dbg) override { return target_->GetFileSize(options, dbg); } void SetPreallocationBlockSize(size_t size) override { target_->SetPreallocationBlockSize(size); } void GetPreallocationStatus(size_t* block_size, size_t* last_allocated_block) override { target_->GetPreallocationStatus(block_size, last_allocated_block); } size_t GetUniqueId(char* id, size_t max_size) const override { return target_->GetUniqueId(id, max_size); } IOStatus InvalidateCache(size_t offset, size_t length) override { return target_->InvalidateCache(offset, length); } IOStatus RangeSync(uint64_t offset, uint64_t nbytes, const IOOptions& options, IODebugContext* dbg) override { return target_->RangeSync(offset, nbytes, options, dbg); } void PrepareWrite(size_t offset, size_t len, const IOOptions& options, IODebugContext* dbg) override { target_->PrepareWrite(offset, len, options, dbg); } IOStatus Allocate(uint64_t offset, uint64_t len, const IOOptions& options, IODebugContext* dbg) override { return target_->Allocate(offset, len, options, dbg); } private: FSWritableFile* target_; }; class FSWritableFileOwnerWrapper : public FSWritableFileWrapper { public: // Creates a FileWrapper around the input File object and takes // ownership of the object explicit FSWritableFileOwnerWrapper(std::unique_ptr&& t) : FSWritableFileWrapper(t.get()), guard_(std::move(t)) {} private: std::unique_ptr guard_; }; class FSRandomRWFileWrapper : public FSRandomRWFile { public: // Creates a FileWrapper around the input File object and without // taking ownership of the object explicit FSRandomRWFileWrapper(FSRandomRWFile* t) : target_(t) {} FSRandomRWFile* target() const { return target_; } bool use_direct_io() const override { return target_->use_direct_io(); } size_t GetRequiredBufferAlignment() const override { return target_->GetRequiredBufferAlignment(); } IOStatus Write(uint64_t offset, const Slice& data, const IOOptions& options, IODebugContext* dbg) override { return target_->Write(offset, data, options, dbg); } IOStatus Read(uint64_t offset, size_t n, const IOOptions& options, Slice* result, char* scratch, IODebugContext* dbg) const override { return target_->Read(offset, n, options, result, scratch, dbg); } IOStatus Flush(const IOOptions& options, IODebugContext* dbg) override { return target_->Flush(options, dbg); } IOStatus Sync(const IOOptions& options, IODebugContext* dbg) override { return target_->Sync(options, dbg); } IOStatus Fsync(const IOOptions& options, IODebugContext* dbg) override { return target_->Fsync(options, dbg); } IOStatus Close(const IOOptions& options, IODebugContext* dbg) override { return target_->Close(options, dbg); } Temperature GetTemperature() const override { return target_->GetTemperature(); } private: FSRandomRWFile* target_; }; class FSRandomRWFileOwnerWrapper : public FSRandomRWFileWrapper { public: // Creates a FileWrapper around the input File object and takes // ownership of the object explicit FSRandomRWFileOwnerWrapper(std::unique_ptr&& t) : FSRandomRWFileWrapper(t.get()), guard_(std::move(t)) {} private: std::unique_ptr guard_; }; class FSDirectoryWrapper : public FSDirectory { public: // Creates a FileWrapper around the input File object and takes // ownership of the object explicit FSDirectoryWrapper(std::unique_ptr&& t) : guard_(std::move(t)) { target_ = guard_.get(); } // Creates a FileWrapper around the input File object and without // taking ownership of the object explicit FSDirectoryWrapper(FSDirectory* t) : target_(t) {} IOStatus Fsync(const IOOptions& options, IODebugContext* dbg) override { return target_->Fsync(options, dbg); } IOStatus FsyncWithDirOptions( const IOOptions& options, IODebugContext* dbg, const DirFsyncOptions& dir_fsync_options) override { return target_->FsyncWithDirOptions(options, dbg, dir_fsync_options); } IOStatus Close(const IOOptions& options, IODebugContext* dbg) override { return target_->Close(options, dbg); } size_t GetUniqueId(char* id, size_t max_size) const override { return target_->GetUniqueId(id, max_size); } protected: std::unique_ptr guard_; FSDirectory* target_; }; // A utility routine: write "data" to the named file. extern IOStatus WriteStringToFile(FileSystem* fs, const Slice& data, const std::string& fname, bool should_sync = false); // A utility routine: read contents of named file into *data extern IOStatus ReadFileToString(FileSystem* fs, const std::string& fname, std::string* data); } // namespace ROCKSDB_NAMESPACE