// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). #pragma once #include #include #include "monitoring/instrumented_mutex.h" #include "port/port.h" #include "rocksdb/system_clock.h" #include "util/mutexlock.h" namespace ROCKSDB_NAMESPACE { // Simple wrapper around port::Thread that supports calling a callback every // X seconds. If you pass in 0, then it will call your callback repeatedly // without delay. class RepeatableThread { public: RepeatableThread(std::function function, const std::string& thread_name, SystemClock* clock, uint64_t delay_us, uint64_t initial_delay_us = 0) : function_(function), thread_name_("speedb:" + thread_name), clock_(clock), delay_us_(delay_us), initial_delay_us_(initial_delay_us), mutex_(clock), cond_var_(&mutex_), running_(true), #ifndef NDEBUG waiting_(false), run_count_(0), #endif thread_([this] { thread(); }) { } void cancel() { { InstrumentedMutexLock l(&mutex_); if (!running_) { return; } running_ = false; cond_var_.SignalAll(); } thread_.join(); } bool IsRunning() { return running_; } ~RepeatableThread() { cancel(); } #ifndef NDEBUG // Wait until RepeatableThread starting waiting, call the optional callback, // then wait for one run of RepeatableThread. Tests can use provide a // custom clock object to mock time, and use the callback here to bump current // time and trigger RepeatableThread. See repeatable_thread_test for example. // // Note: only support one caller of this method. void TEST_WaitForRun(std::function callback = nullptr) { InstrumentedMutexLock l(&mutex_); while (!waiting_) { cond_var_.Wait(); } uint64_t prev_count = run_count_; if (callback != nullptr) { callback(); } cond_var_.SignalAll(); while (!(run_count_ > prev_count)) { cond_var_.Wait(); } } #endif private: bool wait(uint64_t delay) { InstrumentedMutexLock l(&mutex_); if (running_ && delay > 0) { uint64_t wait_until = clock_->NowMicros() + delay; #ifndef NDEBUG waiting_ = true; cond_var_.SignalAll(); #endif while (running_) { cond_var_.TimedWait(wait_until); if (clock_->NowMicros() >= wait_until) { break; } } #ifndef NDEBUG waiting_ = false; #endif } return running_; } void thread() { #if defined(_GNU_SOURCE) && defined(__GLIBC_PREREQ) #if __GLIBC_PREREQ(2, 12) // Set thread name. auto thread_handle = thread_.native_handle(); int ret __attribute__((__unused__)) = pthread_setname_np(thread_handle, thread_name_.c_str()); assert(ret == 0); #endif #endif assert(delay_us_ > 0); if (!wait(initial_delay_us_)) { return; } do { function_(); #ifndef NDEBUG { InstrumentedMutexLock l(&mutex_); run_count_++; cond_var_.SignalAll(); } #endif } while (wait(delay_us_)); } const std::function function_; const std::string thread_name_; SystemClock* clock_; const uint64_t delay_us_; const uint64_t initial_delay_us_; // Mutex lock should be held when accessing running_, waiting_ // and run_count_. InstrumentedMutex mutex_; InstrumentedCondVar cond_var_; bool running_; #ifndef NDEBUG // RepeatableThread waiting for timeout. bool waiting_; // Times function_ had run. uint64_t run_count_; #endif port::Thread thread_; }; } // namespace ROCKSDB_NAMESPACE