/* * Sample showing how to do a simple SCP transfer. */ #include "libssh2_config.h" #include #ifdef HAVE_WINSOCK2_H # include #endif #ifdef HAVE_SYS_SOCKET_H # include #endif #ifdef HAVE_NETINET_IN_H # include #endif # ifdef HAVE_UNISTD_H #include #endif #ifdef HAVE_ARPA_INET_H # include #endif #ifdef HAVE_SYS_TIME_H # include #endif #include #include #include #include #include int main(int argc, char *argv[]) { unsigned long hostaddr; int sock, i, auth_pw = 1; struct sockaddr_in sin; const char *fingerprint; LIBSSH2_SESSION *session; LIBSSH2_CHANNEL *channel; const char *username = "username"; const char *password = "password"; const char *scppath = "/tmp/TEST"; libssh2_struct_stat fileinfo; int rc; libssh2_struct_stat_size got = 0; #ifdef WIN32 WSADATA wsadata; int err; err = WSAStartup(MAKEWORD(2, 0), &wsadata); if(err != 0) { fprintf(stderr, "WSAStartup failed with error: %d\n", err); return 1; } #endif if(argc > 1) { hostaddr = inet_addr(argv[1]); } else { hostaddr = htonl(0x7F000001); } if(argc > 2) { username = argv[2]; } if(argc > 3) { password = argv[3]; } if(argc > 4) { scppath = argv[4]; } rc = libssh2_init(0); if(rc) { fprintf(stderr, "libssh2 initialization failed (%d)\n", rc); return 1; } /* Ultra basic "connect to port 22 on localhost" * Your code is responsible for creating the socket establishing the * connection */ sock = socket(AF_INET, SOCK_STREAM, 0); sin.sin_family = AF_INET; sin.sin_port = htons(22); sin.sin_addr.s_addr = hostaddr; if(connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in)) != 0) { fprintf(stderr, "failed to connect!\n"); return -1; } /* Create a session instance */ session = libssh2_session_init(); if(!session) return -1; /* ... start it up. This will trade welcome banners, exchange keys, * and setup crypto, compression, and MAC layers */ rc = libssh2_session_handshake(session, sock); if(rc) { fprintf(stderr, "Failure establishing SSH session: %d\n", rc); return -1; } /* At this point we havn't yet authenticated. The first thing to do * is check the hostkey's fingerprint against our known hosts Your app * may have it hard coded, may go to a file, may present it to the * user, that's your call */ fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1); fprintf(stderr, "Fingerprint: "); for(i = 0; i < 20; i++) { fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]); } fprintf(stderr, "\n"); if(auth_pw) { /* We could authenticate via password */ if(libssh2_userauth_password(session, username, password)) { fprintf(stderr, "Authentication by password failed.\n"); goto shutdown; } } else { /* Or by public key */ #define HOME_DIR "/home/username/" if(libssh2_userauth_publickey_fromfile(session, username, HOME_DIR ".ssh/id_rsa.pub", HOME_DIR ".ssh/id_rsa", password)) { fprintf(stderr, "\tAuthentication by public key failed\n"); goto shutdown; } } /* Request a file via SCP */ channel = libssh2_scp_recv2(session, scppath, &fileinfo); if(!channel) { fprintf(stderr, "Unable to open a session: %d\n", libssh2_session_last_errno(session)); goto shutdown; } while(got < fileinfo.st_size) { char mem[1024]; int amount = sizeof(mem); if((fileinfo.st_size -got) < amount) { amount = (int)(fileinfo.st_size -got); } rc = libssh2_channel_read(channel, mem, amount); if(rc > 0) { write(1, mem, rc); } else if(rc < 0) { fprintf(stderr, "libssh2_channel_read() failed: %d\n", rc); break; } got += rc; } libssh2_channel_free(channel); channel = NULL; shutdown: libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing"); libssh2_session_free(session); #ifdef WIN32 closesocket(sock); #else close(sock); #endif fprintf(stderr, "all done\n"); libssh2_exit(); return 0; }