# uiArea uiArea is a uiControl that provides a canvas you can draw on. It receives keyboard and mouse events, supports scrolling, is DPI aware, and has several other useful features. A uiArea consists of the drawing area itself and horizontal and vertical scrollbars. ## The Area Handler A uiArea is driven by an *area handler*. An area handler is an object with several methods that uiArea calls to do certain tasks. To create an area handler, simply have a structure whose first member is of type `uiAreaHandler`: ```c struct uiAreaHandler { void (*Draw)(uiAreaHandler *h, uiArea *a, uiAreaDrawParams *p); void (*HScrollConfig)(uiAreaHandler *h, uiArea *a, uiAreaScrollConfig *c); void (*VScrollConfig)(uiAreaHandler *h, uiArea *a, uiAreaScrollConfig *c); } ``` ## Drawing Unlike drawing canvas controls in other toolkits, uiArea does **not** have a fixed size. The coordinate (0, 0) is always the top-left corner of the drawing area, regardless of how big the uiArea is in the current window or where the scrollbars presently are. Instead, you simulate a size by setting the scrollbar bounds, and you are given the current scrolling positions to base your drawing with. The visible drawing area is called the *content area* by the drawing machinery. TODO have a diagram. When a part of the uiArea needs to be redrawn, the area handler's `Draw()` method is called. It receives the area handler, the uiArea, and a structure of parameters necessary for drawing. ```c struct uiAreaDrawParams { uiDrawContext *context; intmax_t contentWidth; intmax_t contentHeight; intmax_t hscrollpos; intmax_t vscrollpos; intmax_t clipX; intmax_t cilpY; intmax_t clipWidth; intmax_t clipHeight; TODO dpiX; TODO dpiY; }; ``` `context` is the drawing context; see drawing.md for details. `contentWidth` and `contentHeight` is the current width and height of the content area. `hscrollpos` and `vscrollpos` are the current horizontal and vertical positions of the scrollbars, in units defined by the scrollbar configurations; see below. `clipX`, `clipY`, `clipWidth`, and `clipHeight` define a rectangle, in content area coordinates, that the OS has requested to be redrawn. You can use this to optimize your drawing by only drawing where drawing is needed; the OS may choose to drop any drawing done outside the clip rectangle. `dpiX` and `dpiY` are the uiArea's current DPI in the X and Y directions, respectively. Do not save these values; they are not guaranteed to stay the same once `Draw()` returns.