// 22 december 2015 #include "uipriv_windows.hpp" #include "draw.hpp" // TODO really migrate // notes: // only available in windows 8 and newer: // - character spacing // - kerning control // - justficiation (how could I possibly be making this up?!) // - vertical text (SERIOUSLY?! WHAT THE ACTUAL FUCK, MICROSOFT?!?!?!? DID YOU NOT THINK ABOUT THIS THE FIRST TIME, TRYING TO IMPROVE THE INTERNATIONALIZATION OF WINDOWS 7?!?!?! bonus: some parts of MSDN even say 8.1 and up only!) struct uiDrawFontFamilies { fontCollection *fc; }; uiDrawFontFamilies *uiDrawListFontFamilies(void) { struct uiDrawFontFamilies *ff; ff = uiNew(struct uiDrawFontFamilies); ff->fc = loadFontCollection(); return ff; } int uiDrawFontFamiliesNumFamilies(uiDrawFontFamilies *ff) { return ff->fc->fonts->GetFontFamilyCount(); } char *uiDrawFontFamiliesFamily(uiDrawFontFamilies *ff, int n) { IDWriteFontFamily *family; WCHAR *wname; char *name; HRESULT hr; hr = ff->fc->fonts->GetFontFamily(n, &family); if (hr != S_OK) logHRESULT(L"error getting font out of collection", hr); wname = fontCollectionFamilyName(ff->fc, family); name = toUTF8(wname); uiFree(wname); family->Release(); return name; } void uiDrawFreeFontFamilies(uiDrawFontFamilies *ff) { fontCollectionFree(ff->fc); uiFree(ff); } struct uiDrawTextFont { IDWriteFont *f; WCHAR *family; // save for convenience in uiDrawNewTextLayout() double size; }; uiDrawTextFont *mkTextFont(IDWriteFont *df, BOOL addRef, WCHAR *family, BOOL copyFamily, double size) { uiDrawTextFont *font; WCHAR *copy; HRESULT hr; font = uiNew(uiDrawTextFont); font->f = df; if (addRef) font->f->AddRef(); if (copyFamily) { copy = (WCHAR *) uiAlloc((wcslen(family) + 1) * sizeof (WCHAR), "WCHAR[]"); wcscpy(copy, family); font->family = copy; } else font->family = family; font->size = size; return font; } // TODO MinGW-w64 is missing this one #define DWRITE_FONT_WEIGHT_SEMI_LIGHT (DWRITE_FONT_WEIGHT(350)) uiDrawTextFont *uiDrawLoadClosestFont(const uiDrawTextFontDescriptor *desc) { uiDrawTextFont *font; IDWriteFontCollection *collection; UINT32 index; BOOL exists; struct dwriteAttr attr; IDWriteFontFamily *family; WCHAR *wfamily; IDWriteFont *match; HRESULT hr; // always get the latest available font information hr = dwfactory->GetSystemFontCollection(&collection, TRUE); if (hr != S_OK) logHRESULT(L"error getting system font collection", hr); wfamily = toUTF16(desc->Family); hr = collection->FindFamilyName(wfamily, &index, &exists); if (hr != S_OK) logHRESULT(L"error finding font family", hr); if (!exists) implbug("LONGTERM family not found in uiDrawLoadClosestFont()", hr); hr = collection->GetFontFamily(index, &family); if (hr != S_OK) logHRESULT(L"error loading font family", hr); attr.weight = desc->Weight; attr.italic = desc->Italic; attr.stretch = desc->Stretch; attrToDWriteAttr(&attr); hr = family->GetFirstMatchingFont( attr.dweight, attr.dstretch, attr.ditalic, &match); if (hr != S_OK) logHRESULT(L"error loading font", hr); font = mkTextFont(match, FALSE, // we own the initial reference; no need to add another one wfamily, FALSE, // will be freed with font desc->Size); family->Release(); collection->Release(); return font; } void uiDrawFreeTextFont(uiDrawTextFont *font) { font->f->Release(); uiFree(font->family); uiFree(font); } uintptr_t uiDrawTextFontHandle(uiDrawTextFont *font) { return (uintptr_t) (font->f); } void uiDrawTextFontDescribe(uiDrawTextFont *font, uiDrawTextFontDescriptor *desc) { // TODO desc->Size = font->size; // TODO } // text sizes are 1/72 of an inch // points in Direct2D are 1/96 of an inch (https://msdn.microsoft.com/en-us/library/windows/desktop/ff684173%28v=vs.85%29.aspx, https://msdn.microsoft.com/en-us/library/windows/desktop/hh447022%28v=vs.85%29.aspx) // As for the actual conversion from design units, see: // - http://cboard.cprogramming.com/windows-programming/136733-directwrite-font-height-issues.html // - https://sourceforge.net/p/vstgui/mailman/message/32483143/ // - http://xboxforums.create.msdn.com/forums/t/109445.aspx // - https://msdn.microsoft.com/en-us/library/dd183564%28v=vs.85%29.aspx // - http://www.fontbureau.com/blog/the-em/ // TODO make points here about how DIPs in DirectWrite == DIPs in Direct2D; if not, figure out what they really are? for the width and layout functions later static double scaleUnits(double what, double designUnitsPerEm, double size) { return (what / designUnitsPerEm) * (size * (96.0 / 72.0)); } void uiDrawTextFontGetMetrics(uiDrawTextFont *font, uiDrawTextFontMetrics *metrics) { DWRITE_FONT_METRICS dm; font->f->GetMetrics(&dm); metrics->Ascent = scaleUnits(dm.ascent, dm.designUnitsPerEm, font->size); metrics->Descent = scaleUnits(dm.descent, dm.designUnitsPerEm, font->size); // TODO what happens if dm.xxx is negative? // TODO remember what this was for metrics->Leading = scaleUnits(dm.lineGap, dm.designUnitsPerEm, font->size); metrics->UnderlinePos = scaleUnits(dm.underlinePosition, dm.designUnitsPerEm, font->size); metrics->UnderlineThickness = scaleUnits(dm.underlineThickness, dm.designUnitsPerEm, font->size); } // some attributes, such as foreground color, can't be applied until after we establish a Direct2D context :/ so we have to prepare all attributes in advance // also since there's no way to clear the attributes from a layout en masse (apart from overwriting them all), we'll play it safe by creating a new layout each time enum layoutAttrType { layoutAttrColor, }; struct layoutAttr { enum layoutAttrType type; int start; int end; double components[4]; }; struct uiDrawTextLayout { WCHAR *text; size_t textlen; size_t *graphemes; double width; IDWriteTextFormat *format; std::vector *attrs; }; uiDrawTextLayout *uiDrawNewTextLayout(const char *text, uiDrawTextFont *defaultFont, double width) { uiDrawTextLayout *layout; HRESULT hr; layout = uiNew(uiDrawTextLayout); hr = dwfactory->CreateTextFormat(defaultFont->family, NULL, defaultFont->f->GetWeight(), defaultFont->f->GetStyle(), defaultFont->f->GetStretch(), if (hr != S_OK) logHRESULT(L"error creating IDWriteTextFormat", hr); layout->text = toUTF16(text); layout->textlen = wcslen(layout->text); layout->graphemes = graphemes(layout->text); uiDrawTextLayoutSetWidth(layout, width); layout->attrs = new std::vector; return layout; } void uiDrawFreeTextLayout(uiDrawTextLayout *layout) { delete layout->attrs; layout->format->Release(); uiFree(layout->graphemes); uiFree(layout->text); uiFree(layout); } IDWriteTextLayout *prepareLayout(uiDrawTextLayout *layout, ID2D1RenderTarget *rt) { IDWriteTextLayout *dl; DWRITE_TEXT_RANGE range; IUnknown *unkBrush; HRESULT hr; for (const struct layoutAttr &attr : *(layout->attrs)) { range.startPosition = layout->graphemes[attr.start]; range.length = layout->graphemes[attr.end] - layout->graphemes[attr.start]; switch (attr.type) { case layoutAttrColor: if (rt == NULL) // determining extents, not drawing break; unkBrush = mkSolidBrush(rt, attr.components[0], attr.components[1], attr.components[2], attr.components[3]); hr = dl->SetDrawingEffect(unkBrush, range); unkBrush->Release(); // associated with dl break; default: hr = E_FAIL; logHRESULT(L"invalid text attribute type", hr); } if (hr != S_OK) logHRESULT(L"error adding attribute to text layout", hr); } return dl; } void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayout *layout) { IDWriteTextLayout *dl; D2D1_POINT_2F pt; ID2D1Brush *black; HRESULT hr; // TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms black = mkSolidBrush(c->rt, 0.0, 0.0, 0.0, 1.0); dl = prepareLayout(layout, c->rt); pt.x = x; pt.y = y; // TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP? // TODO D2D1_DRAW_TEXT_OPTIONS_CLIP? // TODO when setting 8.1 as minimum, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT? c->rt->DrawTextLayout(pt, dl, black, D2D1_DRAW_TEXT_OPTIONS_NONE); dl->Release(); black->Release(); } void uiDrawTextLayoutSetColor(uiDrawTextLayout *layout, int startChar, int endChar, double r, double g, double b, double a) { struct layoutAttr attr; attr.type = layoutAttrColor; attr.start = startChar; attr.end = endChar; attr.components[0] = r; attr.components[1] = g; attr.components[2] = b; attr.components[3] = a; layout->attrs->push_back(attr); }