// 8 september 2015 #include "uipriv_windows.hpp" #include "area.hpp" // TODO // - move from pixels to points somehow // - add a function to offset points and rects by scrolling amounts; call it from doPaint() in areadraw.c // - recalculate scrolling after: // - creation? // - resize? // - recreating the render target? (after moving to points) // - error if these are called without scrollbars? struct scrollParams { int *pos; int pagesize; int length; int *wheelCarry; UINT wheelSPIAction; }; static void scrollto(uiArea *a, int which, struct scrollParams *p, int pos) { SCROLLINFO si; // note that the pos < 0 check is /after/ the p->length - p->pagesize check // it used to be /before/; this was actually a bug in Raymond Chen's original algorithm: if there are fewer than a page's worth of items, p->length - p->pagesize will be negative and our content draw at the bottom of the window // this SHOULD have the same effect with that bug fixed and no others introduced... (thanks to devin on irc.badnik.net for confirming this logic) if (pos > p->length - p->pagesize) pos = p->length - p->pagesize; if (pos < 0) pos = 0; // Direct2D doesn't have a method for scrolling the existing contents of a render target. // We'll have to just invalidate everything and hope for the best. invalidateRect(a->hwnd, NULL, FALSE); *(p->pos) = pos; // now commit our new scrollbar setup... ZeroMemory(&si, sizeof (SCROLLINFO)); si.cbSize = sizeof (SCROLLINFO); si.fMask = SIF_PAGE | SIF_POS | SIF_RANGE; si.nPage = p->pagesize; si.nMin = 0; si.nMax = p->length - 1; // endpoint inclusive si.nPos = *(p->pos); SetScrollInfo(a->hwnd, which, &si, TRUE); } static void scrollby(uiArea *a, int which, struct scrollParams *p, int delta) { scrollto(a, which, p, *(p->pos) + delta); } static void scroll(uiArea *a, int which, struct scrollParams *p, WPARAM wParam, LPARAM lParam) { int pos; SCROLLINFO si; pos = *(p->pos); switch (LOWORD(wParam)) { case SB_LEFT: // also SB_TOP pos = 0; break; case SB_RIGHT: // also SB_BOTTOM pos = p->length - p->pagesize; break; case SB_LINELEFT: // also SB_LINEUP pos--; break; case SB_LINERIGHT: // also SB_LINEDOWN pos++; break; case SB_PAGELEFT: // also SB_PAGEUP pos -= p->pagesize; break; case SB_PAGERIGHT: // also SB_PAGEDOWN pos += p->pagesize; break; case SB_THUMBPOSITION: ZeroMemory(&si, sizeof (SCROLLINFO)); si.cbSize = sizeof (SCROLLINFO); si.fMask = SIF_POS; if (GetScrollInfo(a->hwnd, which, &si) == 0) logLastError(L"error getting thumb position for area"); pos = si.nPos; break; case SB_THUMBTRACK: ZeroMemory(&si, sizeof (SCROLLINFO)); si.cbSize = sizeof (SCROLLINFO); si.fMask = SIF_TRACKPOS; if (GetScrollInfo(a->hwnd, which, &si) == 0) logLastError(L"error getting thumb track position for area"); pos = si.nTrackPos; break; } scrollto(a, which, p, pos); } static void wheelscroll(uiArea *a, int which, struct scrollParams *p, WPARAM wParam, LPARAM lParam) { int delta; int lines; UINT scrollAmount; delta = GET_WHEEL_DELTA_WPARAM(wParam); if (SystemParametersInfoW(p->wheelSPIAction, 0, &scrollAmount, 0) == 0) // TODO use scrollAmount == 3 (for both v and h) instead? logLastError(L"error getting area wheel scroll amount"); if (scrollAmount == WHEEL_PAGESCROLL) scrollAmount = p->pagesize; if (scrollAmount == 0) // no mouse wheel scrolling (or t->pagesize == 0) return; // the rest of this is basically http://blogs.msdn.com/b/oldnewthing/archive/2003/08/07/54615.aspx and http://blogs.msdn.com/b/oldnewthing/archive/2003/08/11/54624.aspx // see those pages for information on subtleties delta += *(p->wheelCarry); lines = delta * ((int) scrollAmount) / WHEEL_DELTA; *(p->wheelCarry) = delta - lines * WHEEL_DELTA / ((int) scrollAmount); scrollby(a, which, p, -lines); } static void hscrollParams(uiArea *a, struct scrollParams *p) { RECT r; ZeroMemory(p, sizeof (struct scrollParams)); p->pos = &(a->hscrollpos); // TODO get rid of these and replace with points uiWindowsEnsureGetClientRect(a->hwnd, &r); p->pagesize = r.right - r.left; p->length = a->scrollWidth; p->wheelCarry = &(a->hwheelCarry); p->wheelSPIAction = SPI_GETWHEELSCROLLCHARS; } /* static void hscrollto(uiArea *a, int pos) { struct scrollParams p; hscrollParams(a, &p); scrollto(a, SB_HORZ, &p, pos); } */ static void hscrollby(uiArea *a, int delta) { struct scrollParams p; hscrollParams(a, &p); scrollby(a, SB_HORZ, &p, delta); } static void hscroll(uiArea *a, WPARAM wParam, LPARAM lParam) { struct scrollParams p; hscrollParams(a, &p); scroll(a, SB_HORZ, &p, wParam, lParam); } static void hwheelscroll(uiArea *a, WPARAM wParam, LPARAM lParam) { struct scrollParams p; hscrollParams(a, &p); wheelscroll(a, SB_HORZ, &p, wParam, lParam); } static void vscrollParams(uiArea *a, struct scrollParams *p) { RECT r; ZeroMemory(p, sizeof (struct scrollParams)); p->pos = &(a->vscrollpos); uiWindowsEnsureGetClientRect(a->hwnd, &r); p->pagesize = r.bottom - r.top; p->length = a->scrollHeight; p->wheelCarry = &(a->vwheelCarry); p->wheelSPIAction = SPI_GETWHEELSCROLLLINES; } /* static void vscrollto(uiArea *a, int pos) { struct scrollParams p; vscrollParams(a, &p); scrollto(a, SB_VERT, &p, pos); } */ static void vscrollby(uiArea *a, int delta) { struct scrollParams p; vscrollParams(a, &p); scrollby(a, SB_VERT, &p, delta); } static void vscroll(uiArea *a, WPARAM wParam, LPARAM lParam) { struct scrollParams p; vscrollParams(a, &p); scroll(a, SB_VERT, &p, wParam, lParam); } static void vwheelscroll(uiArea *a, WPARAM wParam, LPARAM lParam) { struct scrollParams p; vscrollParams(a, &p); wheelscroll(a, SB_VERT, &p, wParam, lParam); } BOOL areaDoScroll(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult) { switch (uMsg) { case WM_HSCROLL: hscroll(a, wParam, lParam); *lResult = 0; return TRUE; case WM_MOUSEHWHEEL: hwheelscroll(a, wParam, lParam); *lResult = 0; return TRUE; case WM_VSCROLL: vscroll(a, wParam, lParam); *lResult = 0; return TRUE; case WM_MOUSEWHEEL: vwheelscroll(a, wParam, lParam); *lResult = 0; return TRUE; } return FALSE; } void areaScrollOnResize(uiArea *a, RECT *client) { areaUpdateScroll(a); } void areaUpdateScroll(uiArea *a) { // use a no-op scroll to simulate scrolling hscrollby(a, 0); vscrollby(a, 0); }