// 17 january 2017 #include "uipriv_windows.hpp" #include "draw.hpp" #include "attrstr.hpp" // TODO verify our renderer is correct, especially with regards to snapping struct uiDrawTextLayout { IDWriteTextFormat *format; IDWriteTextLayout *layout; std::vector *backgroundParams; // for converting DirectWrite indices from/to byte offsets size_t *u8tou16; size_t nUTF8; size_t *u16tou8; size_t nUTF16; }; // TODO copy notes about DirectWrite DIPs being equal to Direct2D DIPs here // typographic points are 1/72 inch; this parameter is 1/96 inch // fortunately Microsoft does this too, in https://msdn.microsoft.com/en-us/library/windows/desktop/dd371554%28v=vs.85%29.aspx #define pointSizeToDWriteSize(size) (size * (96.0 / 72.0)) // TODO move this and the layout creation stuff to attrstr.cpp like the other ports, or move the other ports into their drawtext.* files // TODO should be const but then I can't operator[] on it; the real solution is to find a way to do designated array initializers in C++11 but I do not know enough C++ voodoo to make it work (it is possible but no one else has actually done it before) static std::map dwriteAligns = { { uiDrawTextAlignLeft, DWRITE_TEXT_ALIGNMENT_LEADING }, { uiDrawTextAlignCenter, DWRITE_TEXT_ALIGNMENT_CENTER }, { uiDrawTextAlignRight, DWRITE_TEXT_ALIGNMENT_TRAILING }, }; uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *p) { uiDrawTextLayout *tl; WCHAR *wDefaultFamily; DWRITE_WORD_WRAPPING wrap; FLOAT maxWidth; HRESULT hr; tl = uiprivNew(uiDrawTextLayout); wDefaultFamily = toUTF16(p->DefaultFont->Family); hr = dwfactory->CreateTextFormat( wDefaultFamily, NULL, uiprivWeightToDWriteWeight(p->DefaultFont->Weight), uiprivItalicToDWriteStyle(p->DefaultFont->Italic), uiprivStretchToDWriteStretch(p->DefaultFont->Stretch), pointSizeToDWriteSize(p->DefaultFont->Size), // see http://stackoverflow.com/questions/28397971/idwritefactorycreatetextformat-failing and https://msdn.microsoft.com/en-us/library/windows/desktop/dd368203.aspx // TODO use the current locale? L"", &(tl->format)); uiprivFree(wDefaultFamily); if (hr != S_OK) logHRESULT(L"error creating IDWriteTextFormat", hr); hr = tl->format->SetTextAlignment(dwriteAligns[p->Align]); if (hr != S_OK) logHRESULT(L"error applying text layout alignment", hr); hr = dwfactory->CreateTextLayout( (const WCHAR *) uiprivAttributedStringUTF16String(p->String), uiprivAttributedStringUTF16Len(p->String), tl->format, // FLOAT is float, not double, so this should work... TODO FLT_MAX, FLT_MAX, &(tl->layout)); if (hr != S_OK) logHRESULT(L"error creating IDWriteTextLayout", hr); // and set the width // this is the only wrapping mode (apart from "no wrap") available prior to Windows 8.1 (TODO verify this fact) (TODO this should be the default anyway) wrap = DWRITE_WORD_WRAPPING_WRAP; maxWidth = (FLOAT) (p->Width); if (p->Width < 0) { // TODO is this wrapping juggling even necessary? wrap = DWRITE_WORD_WRAPPING_NO_WRAP; // setting the max width in this case technically isn't needed since the wrap mode will simply ignore the max width, but let's do it just to be safe maxWidth = FLT_MAX; // see TODO above } hr = tl->layout->SetWordWrapping(wrap); if (hr != S_OK) logHRESULT(L"error setting IDWriteTextLayout word wrapping mode", hr); hr = tl->layout->SetMaxWidth(maxWidth); if (hr != S_OK) logHRESULT(L"error setting IDWriteTextLayout max layout width", hr); uiprivAttributedStringApplyAttributesToDWriteTextLayout(p, tl->layout, &(tl->backgroundParams)); // and finally copy the UTF-8/UTF-16 index conversion tables tl->u8tou16 = uiprivAttributedStringCopyUTF8ToUTF16Table(p->String, &(tl->nUTF8)); tl->u16tou8 = uiprivAttributedStringCopyUTF16ToUTF8Table(p->String, &(tl->nUTF16)); return tl; } void uiDrawFreeTextLayout(uiDrawTextLayout *tl) { uiprivFree(tl->u16tou8); uiprivFree(tl->u8tou16); for (auto p : *(tl->backgroundParams)) uiprivFree(p); delete tl->backgroundParams; tl->layout->Release(); tl->format->Release(); uiprivFree(tl); } // TODO make this shared code somehow static HRESULT mkSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a, ID2D1SolidColorBrush **brush) { D2D1_BRUSH_PROPERTIES props; D2D1_COLOR_F color; ZeroMemory(&props, sizeof (D2D1_BRUSH_PROPERTIES)); props.opacity = 1.0; // identity matrix props.transform._11 = 1; props.transform._22 = 1; color.r = r; color.g = g; color.b = b; color.a = a; return rt->CreateSolidColorBrush( &color, &props, brush); } static ID2D1SolidColorBrush *mustMakeSolidBrush(ID2D1RenderTarget *rt, double r, double g, double b, double a) { ID2D1SolidColorBrush *brush; HRESULT hr; hr = mkSolidBrush(rt, r, g, b, a, &brush); if (hr != S_OK) logHRESULT(L"error creating solid brush", hr); return brush; } // some of the stuff we want to do isn't possible with what DirectWrite provides itself; we need to do it ourselves drawingEffectsAttr::drawingEffectsAttr(void) { this->refcount = 1; this->hasColor = false; this->hasUnderline = false; this->hasUnderlineColor = false; } HRESULT STDMETHODCALLTYPE drawingEffectsAttr::QueryInterface(REFIID riid, void **ppvObject) { if (ppvObject == NULL) return E_POINTER; if (riid == IID_IUnknown) { this->AddRef(); *ppvObject = this; return S_OK; } *ppvObject = NULL; return E_NOINTERFACE; } ULONG STDMETHODCALLTYPE drawingEffectsAttr::AddRef(void) { this->refcount++; return this->refcount; } ULONG STDMETHODCALLTYPE drawingEffectsAttr::Release(void) { this->refcount--; if (this->refcount == 0) { delete this; return 0; } return this->refcount; } void drawingEffectsAttr::setColor(double r, double g, double b, double a) { this->hasColor = true; this->r = r; this->g = g; this->b = b; this->a = a; } void drawingEffectsAttr::setUnderline(uiUnderline u) { this->hasUnderline = true; this->u = u; } void drawingEffectsAttr::setUnderlineColor(double r, double g, double b, double a) { this->hasUnderlineColor = true; this->ur = r; this->ug = g; this->ub = b; this->ua = a; } HRESULT drawingEffectsAttr::mkColorBrush(ID2D1RenderTarget *rt, ID2D1SolidColorBrush **b) { if (!this->hasColor) { *b = NULL; return S_OK; } return mkSolidBrush(rt, this->r, this->g, this->b, this->a, b); } HRESULT drawingEffectsAttr::underline(uiUnderline *u) { if (u == NULL) return E_POINTER; if (!this->hasUnderline) return E_UNEXPECTED; *u = this->u; return S_OK; } HRESULT drawingEffectsAttr::mkUnderlineBrush(ID2D1RenderTarget *rt, ID2D1SolidColorBrush **b) { if (!this->hasUnderlineColor) { *b = NULL; return S_OK; } return mkSolidBrush(rt, this->ur, this->ug, this->ub, this->ua, b); } // this is based on http://www.charlespetzold.com/blog/2014/01/Character-Formatting-Extensions-with-DirectWrite.html class textRenderer : public IDWriteTextRenderer { ULONG refcount; ID2D1RenderTarget *rt; BOOL snap; ID2D1SolidColorBrush *black; public: textRenderer(ID2D1RenderTarget *rt, BOOL snap, ID2D1SolidColorBrush *black) { this->refcount = 1; this->rt = rt; this->snap = snap; this->black = black; } // IUnknown virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject) { if (ppvObject == NULL) return E_POINTER; if (riid == IID_IUnknown || riid == __uuidof (IDWritePixelSnapping) || riid == __uuidof (IDWriteTextRenderer)) { this->AddRef(); *ppvObject = this; return S_OK; } *ppvObject = NULL; return E_NOINTERFACE; } virtual ULONG STDMETHODCALLTYPE AddRef(void) { this->refcount++; return this->refcount; } virtual ULONG STDMETHODCALLTYPE Release(void) { this->refcount--; if (this->refcount == 0) { delete this; return 0; } return this->refcount; } // IDWritePixelSnapping virtual HRESULT STDMETHODCALLTYPE GetCurrentTransform(void *clientDrawingContext, DWRITE_MATRIX *transform) { D2D1_MATRIX_3X2_F d2dtf; if (transform == NULL) return E_POINTER; this->rt->GetTransform(&d2dtf); transform->m11 = d2dtf._11; transform->m12 = d2dtf._12; transform->m21 = d2dtf._21; transform->m22 = d2dtf._22; transform->dx = d2dtf._31; transform->dy = d2dtf._32; return S_OK; } virtual HRESULT STDMETHODCALLTYPE GetPixelsPerDip(void *clientDrawingContext, FLOAT *pixelsPerDip) { FLOAT dpix, dpiy; if (pixelsPerDip == NULL) return E_POINTER; this->rt->GetDpi(&dpix, &dpiy); *pixelsPerDip = dpix / 96; return S_OK; } virtual HRESULT STDMETHODCALLTYPE IsPixelSnappingDisabled(void *clientDrawingContext, BOOL *isDisabled) { if (isDisabled == NULL) return E_POINTER; *isDisabled = !this->snap; return S_OK; } // IDWriteTextRenderer virtual HRESULT STDMETHODCALLTYPE DrawGlyphRun(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, DWRITE_MEASURING_MODE measuringMode, const DWRITE_GLYPH_RUN *glyphRun, const DWRITE_GLYPH_RUN_DESCRIPTION *glyphRunDescription, IUnknown *clientDrawingEffect) { D2D1_POINT_2F baseline; drawingEffectsAttr *dea = (drawingEffectsAttr *) clientDrawingEffect; ID2D1SolidColorBrush *brush; baseline.x = baselineOriginX; baseline.y = baselineOriginY; brush = NULL; if (dea != NULL) { HRESULT hr; hr = dea->mkColorBrush(this->rt, &brush); if (hr != S_OK) return hr; } if (brush == NULL) { brush = this->black; brush->AddRef(); } this->rt->DrawGlyphRun( baseline, glyphRun, brush, measuringMode); brush->Release(); return S_OK; } virtual HRESULT STDMETHODCALLTYPE DrawInlineObject(void *clientDrawingContext, FLOAT originX, FLOAT originY, IDWriteInlineObject *inlineObject, BOOL isSideways, BOOL isRightToLeft, IUnknown *clientDrawingEffect) { if (inlineObject == NULL) return E_POINTER; return inlineObject->Draw(clientDrawingContext, this, originX, originY, isSideways, isRightToLeft, clientDrawingEffect); } virtual HRESULT STDMETHODCALLTYPE DrawStrikethrough(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *clientDrawingEffect) { // we don't support strikethrough return E_UNEXPECTED; } // TODO clean this function up virtual HRESULT STDMETHODCALLTYPE DrawUnderline(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_UNDERLINE *underline, IUnknown *clientDrawingEffect) { drawingEffectsAttr *dea = (drawingEffectsAttr *) clientDrawingEffect; uiUnderline utype; ID2D1SolidColorBrush *brush; D2D1_RECT_F rect; D2D1::Matrix3x2F pixeltf; FLOAT dpix, dpiy; D2D1_POINT_2F pt; HRESULT hr; if (underline == NULL) return E_POINTER; if (dea == NULL) // we can only get here through an underline return E_UNEXPECTED; hr = dea->underline(&utype); if (hr != S_OK) // we *should* only get here through an underline that's actually set... return hr; hr = dea->mkUnderlineBrush(this->rt, &brush); if (hr != S_OK) return hr; if (brush == NULL) { // TODO document this rule if not already done hr = dea->mkColorBrush(this->rt, &brush); if (hr != S_OK) return hr; } if (brush == NULL) { brush = this->black; brush->AddRef(); } rect.left = baselineOriginX; rect.top = baselineOriginY + underline->offset; rect.right = rect.left + underline->width; rect.bottom = rect.top + underline->thickness; switch (utype) { case uiUnderlineSingle: this->rt->FillRectangle(&rect, brush); break; case uiUnderlineDouble: // TODO do any of the matrix methods return errors? // TODO standardize double-underline shape across platforms? wavy underline shape? this->rt->GetTransform(&pixeltf); this->rt->GetDpi(&dpix, &dpiy); pixeltf = pixeltf * D2D1::Matrix3x2F::Scale(dpix / 96, dpiy / 96); pt.x = 0; pt.y = rect.top; pt = pixeltf.TransformPoint(pt); rect.top = (FLOAT) ((int) (pt.y + 0.5)); pixeltf.Invert(); pt = pixeltf.TransformPoint(pt); rect.top = pt.y; // first line rect.top -= underline->thickness; // and it seems we need to recompute this rect.bottom = rect.top + underline->thickness; this->rt->FillRectangle(&rect, brush); // second line rect.top += 2 * underline->thickness; rect.bottom = rect.top + underline->thickness; this->rt->FillRectangle(&rect, brush); break; case uiUnderlineSuggestion: { // TODO get rid of the extra block // TODO properly clean resources on failure // TODO use fully qualified C overloads for all methods // TODO ensure all methods properly have errors handled ID2D1PathGeometry *path; ID2D1GeometrySink *sink; double amplitude, period, xOffset, yOffset; double t; bool first = true; HRESULT hr; hr = d2dfactory->CreatePathGeometry(&path); if (hr != S_OK) return hr; hr = path->Open(&sink); if (hr != S_OK) return hr; amplitude = underline->thickness; period = 5 * underline->thickness; xOffset = baselineOriginX; yOffset = baselineOriginY + underline->offset; for (t = 0; t < underline->width; t++) { double x, angle, y; D2D1_POINT_2F pt; x = t + xOffset; angle = 2 * uiPi * fmod(x, period) / period; y = amplitude * sin(angle) + yOffset; pt.x = x; pt.y = y; if (first) { sink->BeginFigure(pt, D2D1_FIGURE_BEGIN_HOLLOW); first = false; } else sink->AddLine(pt); } sink->EndFigure(D2D1_FIGURE_END_OPEN); hr = sink->Close(); if (hr != S_OK) return hr; sink->Release(); this->rt->DrawGeometry(path, brush, underline->thickness); path->Release(); } break; } brush->Release(); return S_OK; } }; // TODO this ignores clipping? void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y) { ID2D1SolidColorBrush *black; textRenderer *renderer; HRESULT hr; /* for (auto p : *(tl->backgroundParams)) { // TODO } */ // TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms // TODO figure out if this needs to be cleaned out black = mustMakeSolidBrush(c->rt, 0.0, 0.0, 0.0, 1.0); #define renderD2D 0 #define renderOur 1 #if renderD2D pt.x = x; pt.y = y; // TODO D2D1_DRAW_TEXT_OPTIONS_NO_SNAP? // TODO D2D1_DRAW_TEXT_OPTIONS_CLIP? // TODO LONGTERM when setting 8.1 as minimum (TODO verify), D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT? // TODO what is our pixel snapping setting related to the OPTIONS enum values? c->rt->DrawTextLayout(pt, tl->layout, black, D2D1_DRAW_TEXT_OPTIONS_NONE); #endif #if renderD2D && renderOur // draw ours semitransparent so we can check // TODO get the actual color Charles Petzold uses and use that black->Release(); black = mustMakeSolidBrush(c->rt, 1.0, 0.0, 0.0, 0.75); #endif #if renderOur renderer = new textRenderer(c->rt, TRUE, // TODO FALSE for no-snap? black); hr = tl->layout->Draw(NULL, renderer, x, y); if (hr != S_OK) logHRESULT(L"error drawing IDWriteTextLayout", hr); renderer->Release(); #endif black->Release(); } // TODO for a single line the height includes the leading; should it? TextEdit on OS X always includes the leading and/or paragraph spacing, otherwise Klee won't work... // TODO width does not include trailing whitespace void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height) { DWRITE_TEXT_METRICS metrics; HRESULT hr; hr = tl->layout->GetMetrics(&metrics); if (hr != S_OK) logHRESULT(L"error getting IDWriteTextLayout layout metrics", hr); *width = metrics.width; // TODO make sure the behavior of this on empty strings is the same on all platforms (ideally should be 0-width, line height-height; TODO note this in the docs too) *height = metrics.height; } void uiLoadControlFont(uiFontDescriptor *f) { fontCollection *collection; IDWriteGdiInterop *gdi; IDWriteFont *dwfont; IDWriteFontFamily *dwfamily; NONCLIENTMETRICSW metrics; HDC dc; WCHAR *family; double size; int pixels; HRESULT hr; metrics.cbSize = sizeof(metrics); if (!SystemParametersInfoW(SPI_GETNONCLIENTMETRICS, metrics.cbSize, &metrics, 0)) logLastError(L"error getting non-client metrics"); hr = dwfactory->GetGdiInterop(&gdi); if (hr != S_OK) logHRESULT(L"error getting GDI interop", hr); hr = gdi->CreateFontFromLOGFONT(&metrics.lfMessageFont, &dwfont); if (hr != S_OK) logHRESULT(L"error loading font", hr); hr = dwfont->GetFontFamily(&dwfamily); if (hr != S_OK) logHRESULT(L"error loading font family", hr); collection = uiprivLoadFontCollection(); family = uiprivFontCollectionFamilyName(collection, dwfamily); dc = GetDC(NULL); if (dc == NULL) logLastError(L"error getting DC"); pixels = GetDeviceCaps(dc, LOGPIXELSY); if (pixels == 0) logLastError(L"error getting device caps"); size = abs(metrics.lfMessageFont.lfHeight) * 72 / pixels; uiprivFontDescriptorFromIDWriteFont(dwfont, f); f->Family = toUTF8(family); f->Size = size; uiprivFree(family); uiprivFontCollectionFree(collection); dwfamily->Release(); gdi->Release(); if (ReleaseDC(NULL, dc) == 0) logLastError(L"error releasing DC"); } void uiFreeFontDescriptor(uiFontDescriptor *desc) { uiprivFree((char *) (desc->Family)); }