// 6 april 2015 #include "uipriv_windows.hpp" static HHOOK filter; static LRESULT CALLBACK filterProc(int code, WPARAM wParam, LPARAM lParam) { MSG *msg = (MSG *) lParam; if (code < 0) goto callNext; if (areaFilter(msg)) // don't continue to our IsDialogMessage() hack if the area handled it goto discard; // TODO IsDialogMessage() hack here // otherwise keep going goto callNext; discard: // we handled it; discard the message so the dialog manager doesn't see it return 1; callNext: return CallNextHookEx(filter, code, wParam, lParam); } int registerMessageFilter(void) { filter = SetWindowsHookExW(WH_MSGFILTER, filterProc, hInstance, GetCurrentThreadId()); return filter != NULL; } void unregisterMessageFilter(void) { if (UnhookWindowsHookEx(filter) == 0) logLastError(L"error unregistering libui message filter"); } // LONGTERM http://blogs.msdn.com/b/oldnewthing/archive/2005/04/08/406509.aspx when adding accelerators, TranslateAccelerators() before IsDialogMessage() static void processMessage(MSG *msg) { HWND correctParent; if (msg->hwnd != NULL) correctParent = parentToplevel(msg->hwnd); else // just to be safe correctParent = GetActiveWindow(); if (correctParent != NULL) // this calls our mesage filter above for us if (IsDialogMessage(correctParent, msg) != 0) return; TranslateMessage(msg); DispatchMessageW(msg); } static int waitMessage(MSG *msg) { int res; res = GetMessageW(msg, NULL, 0, 0); if (res < 0) { logLastError(L"error calling GetMessage()"); return 0; // bail out on error } return res != 0; // returns false on WM_QUIT } void uiMain(void) { while (uiMainStep(1)) ; } void uiMainSteps(void) { // don't need to do anything here } static int peekMessage(MSG *msg) { BOOL res; res = PeekMessageW(msg, NULL, 0, 0, PM_REMOVE); if (res == 0) return 2; // no message available if (msg->message != WM_QUIT) return 1; // a message return 0; // WM_QUIT } int uiMainStep(int wait) { MSG msg; if (wait) { if (!waitMessage(&msg)) return 0; processMessage(&msg); return 1; } // don't wait for a message switch (peekMessage(&msg)) { case 0: // quit // TODO PostQuitMessage() again? return 0; case 1: // process a message processMessage(&msg); // fall out to the case for no message } return 1; // no message } void uiQuit(void) { PostQuitMessage(0); } void uiQueueMain(void (*f)(void *data), void *data) { if (PostMessageW(utilWindow, msgQueued, (WPARAM) f, (LPARAM) data) == 0) // LONGTERM this is likely not safe to call across threads (allocates memory) logLastError(L"error queueing function to run on main thread"); } static std::map timers; void uiTimer(int milliseconds, int (*f)(void *data), void *data) { uiprivTimer *timer; timer = uiprivNew(uiprivTimer); timer->f = f; timer->data = data; // note that timer IDs are pointer sized precisely so we can use them as timer IDs; see https://blogs.msdn.microsoft.com/oldnewthing/20150924-00/?p=91521 if (SetTimer(utilWindow, (UINT_PTR) timer, milliseconds, NULL) == 0) logLastError(L"error calling SetTimer() in uiTimer()"); timers[timer] = true; } void uiprivFreeTimer(uiprivTimer *t) { timers.erase(t); uiprivFree(t); } // since timers use uiprivAlloc(), we have to clean them up in uiUninit(), or else we'll get dangling allocation errors void uiprivUninitTimers(void) { // TODO why doesn't auto t : timers work? for (auto t = timers.begin(); t != timers.end(); t++) uiprivFree(t->first); timers.clear(); }