# 23 march 2019 windows = import('windows') libui_sources += [ 'windows/alloc.cpp', 'windows/area.cpp', 'windows/areadraw.cpp', 'windows/areaevents.cpp', 'windows/areascroll.cpp', 'windows/areautil.cpp', 'windows/attrstr.cpp', 'windows/box.cpp', 'windows/button.cpp', 'windows/checkbox.cpp', 'windows/colorbutton.cpp', 'windows/colordialog.cpp', 'windows/combobox.cpp', 'windows/container.cpp', 'windows/control.cpp', 'windows/d2dscratch.cpp', 'windows/datetimepicker.cpp', 'windows/debug.cpp', 'windows/draw.cpp', 'windows/drawmatrix.cpp', 'windows/drawpath.cpp', 'windows/drawtext.cpp', 'windows/dwrite.cpp', 'windows/editablecombo.cpp', 'windows/entry.cpp', 'windows/events.cpp', 'windows/fontbutton.cpp', 'windows/fontdialog.cpp', 'windows/fontmatch.cpp', 'windows/form.cpp', 'windows/graphemes.cpp', 'windows/grid.cpp', 'windows/group.cpp', 'windows/image.cpp', 'windows/init.cpp', 'windows/label.cpp', 'windows/main.cpp', 'windows/menu.cpp', 'windows/multilineentry.cpp', 'windows/opentype.cpp', 'windows/parent.cpp', 'windows/progressbar.cpp', 'windows/radiobuttons.cpp', 'windows/separator.cpp', 'windows/sizing.cpp', 'windows/slider.cpp', 'windows/spinbox.cpp', 'windows/stddialogs.cpp', 'windows/tab.cpp', 'windows/table.cpp', 'windows/tabledispinfo.cpp', 'windows/tabledraw.cpp', 'windows/tableediting.cpp', 'windows/tablemetrics.cpp', 'windows/tabpage.cpp', 'windows/text.cpp', 'windows/utf16.cpp', 'windows/utilwin.cpp', 'windows/window.cpp', 'windows/winpublic.cpp', 'windows/winutil.cpp', ] # resources.rc only contains the libui manifest. # For a DLL, we have to include this directly, so we do so. # Windows won't link resources in static libraries, so including this would have no effect. # In those cases, we just need them to include the manifest with the executable (or link it directly into the output executable themselves); they can also customize the manifest as they see fit (assuming nothing breaks in the process). if libui_mode == 'shared' libui_sources += [ windows.compile_resources('resources.rc', args: libui_manifest_args, depend_files: ['libui.manifest']), ] endif # TODO prune this list foreach lib : ['user32', 'kernel32', 'gdi32', 'comctl32', 'uxtheme', 'msimg32', 'comdlg32', 'd2d1', 'dwrite', 'ole32', 'oleaut32', 'oleacc', 'uuid', 'windowscodecs'] libui_deps += [ meson.get_compiler('cpp').find_library(lib, required: true), ] endforeach if libui_OS == 'windows' and libui_mode == 'shared' and not libui_MSVC error('Sorry, but libui for Windows can currently only be built as a static library with MinGW. You will need to either build as a static library or switch to MSVC.') endif