// 6 april 2015 // TODO add a uiVerifyControlType() function that can be used by control implementations to verify controls // TODOs // - make getters that return whether something exists accept a NULL pointer to discard the value (and thus only return that the thing exists?) // - const-correct everything // - normalize documentation between typedefs and structs #ifndef __LIBUI_UI_H__ #define __LIBUI_UI_H__ #include #include #ifdef __cplusplus extern "C" { #endif // this macro is generated by cmake #ifdef libui_EXPORTS #ifdef _WIN32 #define _UI_EXTERN __declspec(dllexport) extern #else #define _UI_EXTERN __attribute__((visibility("default"))) extern #endif #else // TODO add __declspec(dllimport) on windows, but only if not static #define _UI_EXTERN extern #endif // C++ is really really really really really really dumb about enums, so screw that and just make them anonymous // This has the advantage of being ABI-able should we ever need an ABI... #define _UI_ENUM(s) typedef unsigned int s; enum // This constant is provided because M_PI is nonstandard. // This comes from Go's math.Pi, which in turn comes from http://oeis.org/A000796. #define uiPi 3.14159265358979323846264338327950288419716939937510582097494459 // TODO uiBool? // uiForEach represents the return value from one of libui's various ForEach functions. _UI_ENUM(uiForEach) { uiForEachContinue, uiForEachStop, }; typedef struct uiInitOptions uiInitOptions; struct uiInitOptions { size_t Size; }; _UI_EXTERN const char *uiInit(uiInitOptions *options); _UI_EXTERN void uiUninit(void); _UI_EXTERN void uiFreeInitError(const char *err); _UI_EXTERN void uiMain(void); _UI_EXTERN void uiMainSteps(void); _UI_EXTERN int uiMainStep(int wait); _UI_EXTERN void uiQuit(void); _UI_EXTERN void uiQueueMain(void (*f)(void *data), void *data); // TODO standardize the looping behavior return type, either with some enum or something, and the test expressions throughout the code // TODO figure out what to do about looping and the exact point that the timer is rescheduled so we can document it; see https://github.com/andlabs/libui/pull/277 // TODO (also in the above link) document that this cannot be called from any thread, unlike uiQueueMain() // TODO document that the minimum exact timing, either accuracy (timer burst, etc.) or granularity (15ms on Windows, etc.), is OS-defined // TODO also figure out how long until the initial tick is registered on all platforms to document // TODO also add a comment about how useful this could be in bindings, depending on the language being bound to _UI_EXTERN void uiTimer(int milliseconds, int (*f)(void *data), void *data); _UI_EXTERN void uiOnShouldQuit(int (*f)(void *data), void *data); _UI_EXTERN void uiFreeText(char *text); typedef struct uiControl uiControl; struct uiControl { uint32_t Signature; uint32_t OSSignature; uint32_t TypeSignature; void (*Destroy)(uiControl *); uintptr_t (*Handle)(uiControl *); uiControl *(*Parent)(uiControl *); void (*SetParent)(uiControl *, uiControl *); int (*Toplevel)(uiControl *); int (*Visible)(uiControl *); void (*Show)(uiControl *); void (*Hide)(uiControl *); int (*Enabled)(uiControl *); void (*Enable)(uiControl *); void (*Disable)(uiControl *); }; // TOOD add argument names to all arguments #define uiControl(this) ((uiControl *) (this)) _UI_EXTERN void uiControlDestroy(uiControl *); _UI_EXTERN uintptr_t uiControlHandle(uiControl *); _UI_EXTERN uiControl *uiControlParent(uiControl *); _UI_EXTERN void uiControlSetParent(uiControl *, uiControl *); _UI_EXTERN int uiControlToplevel(uiControl *); _UI_EXTERN int uiControlVisible(uiControl *); _UI_EXTERN void uiControlShow(uiControl *); _UI_EXTERN void uiControlHide(uiControl *); _UI_EXTERN int uiControlEnabled(uiControl *); _UI_EXTERN void uiControlEnable(uiControl *); _UI_EXTERN void uiControlDisable(uiControl *); _UI_EXTERN uiControl *uiAllocControl(size_t n, uint32_t OSsig, uint32_t typesig, const char *typenamestr); _UI_EXTERN void uiFreeControl(uiControl *); // TODO make sure all controls have these _UI_EXTERN void uiControlVerifySetParent(uiControl *, uiControl *); _UI_EXTERN int uiControlEnabledToUser(uiControl *); _UI_EXTERN void uiUserBugCannotSetParentOnToplevel(const char *type); typedef struct uiWindow uiWindow; #define uiWindow(this) ((uiWindow *) (this)) _UI_EXTERN char *uiWindowTitle(uiWindow *w); _UI_EXTERN void uiWindowSetTitle(uiWindow *w, const char *title); _UI_EXTERN void uiWindowContentSize(uiWindow *w, int *width, int *height); _UI_EXTERN void uiWindowSetContentSize(uiWindow *w, int width, int height); _UI_EXTERN int uiWindowFullscreen(uiWindow *w); _UI_EXTERN void uiWindowSetFullscreen(uiWindow *w, int fullscreen); _UI_EXTERN void uiWindowOnContentSizeChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data); _UI_EXTERN void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *w, void *data), void *data); _UI_EXTERN int uiWindowBorderless(uiWindow *w); _UI_EXTERN void uiWindowSetBorderless(uiWindow *w, int borderless); _UI_EXTERN void uiWindowSetChild(uiWindow *w, uiControl *child); _UI_EXTERN int uiWindowMargined(uiWindow *w); _UI_EXTERN void uiWindowSetMargined(uiWindow *w, int margined); _UI_EXTERN uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar); typedef struct uiButton uiButton; #define uiButton(this) ((uiButton *) (this)) _UI_EXTERN char *uiButtonText(uiButton *b); _UI_EXTERN void uiButtonSetText(uiButton *b, const char *text); _UI_EXTERN void uiButtonOnClicked(uiButton *b, void (*f)(uiButton *b, void *data), void *data); _UI_EXTERN uiButton *uiNewButton(const char *text); typedef struct uiBox uiBox; #define uiBox(this) ((uiBox *) (this)) _UI_EXTERN void uiBoxAppend(uiBox *b, uiControl *child, int stretchy); _UI_EXTERN void uiBoxDelete(uiBox *b, int index); _UI_EXTERN int uiBoxPadded(uiBox *b); _UI_EXTERN void uiBoxSetPadded(uiBox *b, int padded); _UI_EXTERN uiBox *uiNewHorizontalBox(void); _UI_EXTERN uiBox *uiNewVerticalBox(void); typedef struct uiCheckbox uiCheckbox; #define uiCheckbox(this) ((uiCheckbox *) (this)) _UI_EXTERN char *uiCheckboxText(uiCheckbox *c); _UI_EXTERN void uiCheckboxSetText(uiCheckbox *c, const char *text); _UI_EXTERN void uiCheckboxOnToggled(uiCheckbox *c, void (*f)(uiCheckbox *c, void *data), void *data); _UI_EXTERN int uiCheckboxChecked(uiCheckbox *c); _UI_EXTERN void uiCheckboxSetChecked(uiCheckbox *c, int checked); _UI_EXTERN uiCheckbox *uiNewCheckbox(const char *text); typedef struct uiEntry uiEntry; #define uiEntry(this) ((uiEntry *) (this)) _UI_EXTERN char *uiEntryText(uiEntry *e); _UI_EXTERN void uiEntrySetText(uiEntry *e, const char *text); _UI_EXTERN void uiEntryOnChanged(uiEntry *e, void (*f)(uiEntry *e, void *data), void *data); _UI_EXTERN int uiEntryReadOnly(uiEntry *e); _UI_EXTERN void uiEntrySetReadOnly(uiEntry *e, int readonly); _UI_EXTERN uiEntry *uiNewEntry(void); _UI_EXTERN uiEntry *uiNewPasswordEntry(void); _UI_EXTERN uiEntry *uiNewSearchEntry(void); typedef struct uiLabel uiLabel; #define uiLabel(this) ((uiLabel *) (this)) _UI_EXTERN char *uiLabelText(uiLabel *l); _UI_EXTERN void uiLabelSetText(uiLabel *l, const char *text); _UI_EXTERN uiLabel *uiNewLabel(const char *text); typedef struct uiTab uiTab; #define uiTab(this) ((uiTab *) (this)) _UI_EXTERN void uiTabAppend(uiTab *t, const char *name, uiControl *c); _UI_EXTERN void uiTabInsertAt(uiTab *t, const char *name, int before, uiControl *c); _UI_EXTERN void uiTabDelete(uiTab *t, int index); _UI_EXTERN int uiTabNumPages(uiTab *t); _UI_EXTERN int uiTabMargined(uiTab *t, int page); _UI_EXTERN void uiTabSetMargined(uiTab *t, int page, int margined); _UI_EXTERN uiTab *uiNewTab(void); typedef struct uiGroup uiGroup; #define uiGroup(this) ((uiGroup *) (this)) _UI_EXTERN char *uiGroupTitle(uiGroup *g); _UI_EXTERN void uiGroupSetTitle(uiGroup *g, const char *title); _UI_EXTERN void uiGroupSetChild(uiGroup *g, uiControl *c); _UI_EXTERN int uiGroupMargined(uiGroup *g); _UI_EXTERN void uiGroupSetMargined(uiGroup *g, int margined); _UI_EXTERN uiGroup *uiNewGroup(const char *title); // spinbox/slider rules: // setting value outside of range will automatically clamp // initial value is minimum // complaint if min >= max? typedef struct uiSpinbox uiSpinbox; #define uiSpinbox(this) ((uiSpinbox *) (this)) _UI_EXTERN int uiSpinboxValue(uiSpinbox *s); _UI_EXTERN void uiSpinboxSetValue(uiSpinbox *s, int value); _UI_EXTERN void uiSpinboxOnChanged(uiSpinbox *s, void (*f)(uiSpinbox *s, void *data), void *data); _UI_EXTERN uiSpinbox *uiNewSpinbox(int min, int max); typedef struct uiSlider uiSlider; #define uiSlider(this) ((uiSlider *) (this)) _UI_EXTERN int uiSliderValue(uiSlider *s); _UI_EXTERN void uiSliderSetValue(uiSlider *s, int value); _UI_EXTERN void uiSliderOnChanged(uiSlider *s, void (*f)(uiSlider *s, void *data), void *data); _UI_EXTERN uiSlider *uiNewSlider(int min, int max); typedef struct uiProgressBar uiProgressBar; #define uiProgressBar(this) ((uiProgressBar *) (this)) _UI_EXTERN int uiProgressBarValue(uiProgressBar *p); _UI_EXTERN void uiProgressBarSetValue(uiProgressBar *p, int n); _UI_EXTERN uiProgressBar *uiNewProgressBar(void); typedef struct uiSeparator uiSeparator; #define uiSeparator(this) ((uiSeparator *) (this)) _UI_EXTERN uiSeparator *uiNewHorizontalSeparator(void); _UI_EXTERN uiSeparator *uiNewVerticalSeparator(void); typedef struct uiCombobox uiCombobox; #define uiCombobox(this) ((uiCombobox *) (this)) _UI_EXTERN void uiComboboxAppend(uiCombobox *c, const char *text); _UI_EXTERN int uiComboboxSelected(uiCombobox *c); _UI_EXTERN void uiComboboxSetSelected(uiCombobox *c, int n); _UI_EXTERN void uiComboboxOnSelected(uiCombobox *c, void (*f)(uiCombobox *c, void *data), void *data); _UI_EXTERN uiCombobox *uiNewCombobox(void); typedef struct uiEditableCombobox uiEditableCombobox; #define uiEditableCombobox(this) ((uiEditableCombobox *) (this)) _UI_EXTERN void uiEditableComboboxAppend(uiEditableCombobox *c, const char *text); _UI_EXTERN char *uiEditableComboboxText(uiEditableCombobox *c); _UI_EXTERN void uiEditableComboboxSetText(uiEditableCombobox *c, const char *text); // TODO what do we call a function that sets the currently selected item and fills the text field with it? editable comboboxes have no consistent concept of selected item _UI_EXTERN void uiEditableComboboxOnChanged(uiEditableCombobox *c, void (*f)(uiEditableCombobox *c, void *data), void *data); _UI_EXTERN uiEditableCombobox *uiNewEditableCombobox(void); typedef struct uiRadioButtons uiRadioButtons; #define uiRadioButtons(this) ((uiRadioButtons *) (this)) _UI_EXTERN void uiRadioButtonsAppend(uiRadioButtons *r, const char *text); _UI_EXTERN int uiRadioButtonsSelected(uiRadioButtons *r); _UI_EXTERN void uiRadioButtonsSetSelected(uiRadioButtons *r, int n); _UI_EXTERN void uiRadioButtonsOnSelected(uiRadioButtons *r, void (*f)(uiRadioButtons *, void *), void *data); _UI_EXTERN uiRadioButtons *uiNewRadioButtons(void); struct tm; typedef struct uiDateTimePicker uiDateTimePicker; #define uiDateTimePicker(this) ((uiDateTimePicker *) (this)) // TODO document that tm_wday and tm_yday are undefined, and tm_isdst should be -1 // TODO document that for both sides // TODO document time zone conversions or lack thereof // TODO for Time: define what values are returned when a part is missing _UI_EXTERN void uiDateTimePickerTime(uiDateTimePicker *d, struct tm *time); _UI_EXTERN void uiDateTimePickerSetTime(uiDateTimePicker *d, const struct tm *time); _UI_EXTERN void uiDateTimePickerOnChanged(uiDateTimePicker *d, void (*f)(uiDateTimePicker *, void *), void *data); _UI_EXTERN uiDateTimePicker *uiNewDateTimePicker(void); _UI_EXTERN uiDateTimePicker *uiNewDatePicker(void); _UI_EXTERN uiDateTimePicker *uiNewTimePicker(void); // TODO provide a facility for entering tab stops? typedef struct uiMultilineEntry uiMultilineEntry; #define uiMultilineEntry(this) ((uiMultilineEntry *) (this)) _UI_EXTERN char *uiMultilineEntryText(uiMultilineEntry *e); _UI_EXTERN void uiMultilineEntrySetText(uiMultilineEntry *e, const char *text); _UI_EXTERN void uiMultilineEntryAppend(uiMultilineEntry *e, const char *text); _UI_EXTERN void uiMultilineEntryOnChanged(uiMultilineEntry *e, void (*f)(uiMultilineEntry *e, void *data), void *data); _UI_EXTERN int uiMultilineEntryReadOnly(uiMultilineEntry *e); _UI_EXTERN void uiMultilineEntrySetReadOnly(uiMultilineEntry *e, int readonly); _UI_EXTERN uiMultilineEntry *uiNewMultilineEntry(void); _UI_EXTERN uiMultilineEntry *uiNewNonWrappingMultilineEntry(void); typedef struct uiMenuItem uiMenuItem; #define uiMenuItem(this) ((uiMenuItem *) (this)) _UI_EXTERN void uiMenuItemEnable(uiMenuItem *m); _UI_EXTERN void uiMenuItemDisable(uiMenuItem *m); _UI_EXTERN void uiMenuItemOnClicked(uiMenuItem *m, void (*f)(uiMenuItem *sender, uiWindow *window, void *data), void *data); _UI_EXTERN int uiMenuItemChecked(uiMenuItem *m); _UI_EXTERN void uiMenuItemSetChecked(uiMenuItem *m, int checked); typedef struct uiMenu uiMenu; #define uiMenu(this) ((uiMenu *) (this)) _UI_EXTERN uiMenuItem *uiMenuAppendItem(uiMenu *m, const char *name); _UI_EXTERN uiMenuItem *uiMenuAppendCheckItem(uiMenu *m, const char *name); _UI_EXTERN uiMenuItem *uiMenuAppendQuitItem(uiMenu *m); _UI_EXTERN uiMenuItem *uiMenuAppendPreferencesItem(uiMenu *m); _UI_EXTERN uiMenuItem *uiMenuAppendAboutItem(uiMenu *m); _UI_EXTERN void uiMenuAppendSeparator(uiMenu *m); _UI_EXTERN uiMenu *uiNewMenu(const char *name); _UI_EXTERN char *uiOpenFile(uiWindow *parent); _UI_EXTERN char *uiSaveFile(uiWindow *parent); _UI_EXTERN void uiMsgBox(uiWindow *parent, const char *title, const char *description); _UI_EXTERN void uiMsgBoxError(uiWindow *parent, const char *title, const char *description); typedef struct uiArea uiArea; typedef struct uiAreaHandler uiAreaHandler; typedef struct uiAreaDrawParams uiAreaDrawParams; typedef struct uiAreaMouseEvent uiAreaMouseEvent; typedef struct uiAreaKeyEvent uiAreaKeyEvent; typedef struct uiDrawContext uiDrawContext; struct uiAreaHandler { void (*Draw)(uiAreaHandler *, uiArea *, uiAreaDrawParams *); // TODO document that resizes cause a full redraw for non-scrolling areas; implementation-defined for scrolling areas void (*MouseEvent)(uiAreaHandler *, uiArea *, uiAreaMouseEvent *); // TODO document that on first show if the mouse is already in the uiArea then one gets sent with left=0 // TODO what about when the area is hidden and then shown again? void (*MouseCrossed)(uiAreaHandler *, uiArea *, int left); void (*DragBroken)(uiAreaHandler *, uiArea *); int (*KeyEvent)(uiAreaHandler *, uiArea *, uiAreaKeyEvent *); }; // TODO RTL layouts? // TODO reconcile edge and corner naming _UI_ENUM(uiWindowResizeEdge) { uiWindowResizeEdgeLeft, uiWindowResizeEdgeTop, uiWindowResizeEdgeRight, uiWindowResizeEdgeBottom, uiWindowResizeEdgeTopLeft, uiWindowResizeEdgeTopRight, uiWindowResizeEdgeBottomLeft, uiWindowResizeEdgeBottomRight, // TODO have one for keyboard resizes? // TODO GDK doesn't seem to have any others, including for keyboards... // TODO way to bring up the system menu instead? }; #define uiArea(this) ((uiArea *) (this)) // TODO give a better name // TODO document the types of width and height _UI_EXTERN void uiAreaSetSize(uiArea *a, int width, int height); // TODO uiAreaQueueRedraw() _UI_EXTERN void uiAreaQueueRedrawAll(uiArea *a); _UI_EXTERN void uiAreaScrollTo(uiArea *a, double x, double y, double width, double height); // TODO document these can only be called within Mouse() handlers // TODO should these be allowed on scrolling areas? // TODO decide which mouse events should be accepted; Down is the only one guaranteed to work right now // TODO what happens to events after calling this up to and including the next mouse up? // TODO release capture? _UI_EXTERN void uiAreaBeginUserWindowMove(uiArea *a); _UI_EXTERN void uiAreaBeginUserWindowResize(uiArea *a, uiWindowResizeEdge edge); _UI_EXTERN uiArea *uiNewArea(uiAreaHandler *ah); _UI_EXTERN uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height); struct uiAreaDrawParams { uiDrawContext *Context; // TODO document that this is only defined for nonscrolling areas double AreaWidth; double AreaHeight; double ClipX; double ClipY; double ClipWidth; double ClipHeight; }; typedef struct uiDrawPath uiDrawPath; typedef struct uiDrawBrush uiDrawBrush; typedef struct uiDrawStrokeParams uiDrawStrokeParams; typedef struct uiDrawMatrix uiDrawMatrix; typedef struct uiDrawBrushGradientStop uiDrawBrushGradientStop; _UI_ENUM(uiDrawBrushType) { uiDrawBrushTypeSolid, uiDrawBrushTypeLinearGradient, uiDrawBrushTypeRadialGradient, uiDrawBrushTypeImage, }; _UI_ENUM(uiDrawLineCap) { uiDrawLineCapFlat, uiDrawLineCapRound, uiDrawLineCapSquare, }; _UI_ENUM(uiDrawLineJoin) { uiDrawLineJoinMiter, uiDrawLineJoinRound, uiDrawLineJoinBevel, }; // this is the default for botoh cairo and Direct2D (in the latter case, from the C++ helper functions) // Core Graphics doesn't explicitly specify a default, but NSBezierPath allows you to choose one, and this is the initial value // so we're good to use it too! #define uiDrawDefaultMiterLimit 10.0 _UI_ENUM(uiDrawFillMode) { uiDrawFillModeWinding, uiDrawFillModeAlternate, }; struct uiDrawMatrix { double M11; double M12; double M21; double M22; double M31; double M32; }; struct uiDrawBrush { uiDrawBrushType Type; // solid brushes double R; double G; double B; double A; // gradient brushes double X0; // linear: start X, radial: start X double Y0; // linear: start Y, radial: start Y double X1; // linear: end X, radial: outer circle center X double Y1; // linear: end Y, radial: outer circle center Y double OuterRadius; // radial gradients only uiDrawBrushGradientStop *Stops; size_t NumStops; // TODO extend mode // cairo: none, repeat, reflect, pad; no individual control // Direct2D: repeat, reflect, pad; no individual control // Core Graphics: none, pad; before and after individually // TODO cairo documentation is inconsistent about pad // TODO images // TODO transforms }; struct uiDrawBrushGradientStop { double Pos; double R; double G; double B; double A; }; struct uiDrawStrokeParams { uiDrawLineCap Cap; uiDrawLineJoin Join; // TODO what if this is 0? on windows there will be a crash with dashing double Thickness; double MiterLimit; double *Dashes; // TOOD what if this is 1 on Direct2D? // TODO what if a dash is 0 on Cairo or Quartz? size_t NumDashes; double DashPhase; }; _UI_EXTERN uiDrawPath *uiDrawNewPath(uiDrawFillMode fillMode); _UI_EXTERN void uiDrawFreePath(uiDrawPath *p); _UI_EXTERN void uiDrawPathNewFigure(uiDrawPath *p, double x, double y); _UI_EXTERN void uiDrawPathNewFigureWithArc(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative); _UI_EXTERN void uiDrawPathLineTo(uiDrawPath *p, double x, double y); // notes: angles are both relative to 0 and go counterclockwise // TODO is the initial line segment on cairo and OS X a proper join? // TODO what if sweep < 0? _UI_EXTERN void uiDrawPathArcTo(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative); _UI_EXTERN void uiDrawPathBezierTo(uiDrawPath *p, double c1x, double c1y, double c2x, double c2y, double endX, double endY); // TODO quadratic bezier _UI_EXTERN void uiDrawPathCloseFigure(uiDrawPath *p); // TODO effect of these when a figure is already started _UI_EXTERN void uiDrawPathAddRectangle(uiDrawPath *p, double x, double y, double width, double height); _UI_EXTERN void uiDrawPathEnd(uiDrawPath *p); _UI_EXTERN void uiDrawStroke(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b, uiDrawStrokeParams *p); _UI_EXTERN void uiDrawFill(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b); // TODO primitives: // - rounded rectangles // - elliptical arcs // - quadratic bezier curves _UI_EXTERN void uiDrawMatrixSetIdentity(uiDrawMatrix *m); _UI_EXTERN void uiDrawMatrixTranslate(uiDrawMatrix *m, double x, double y); _UI_EXTERN void uiDrawMatrixScale(uiDrawMatrix *m, double xCenter, double yCenter, double x, double y); _UI_EXTERN void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount); _UI_EXTERN void uiDrawMatrixSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount); _UI_EXTERN void uiDrawMatrixMultiply(uiDrawMatrix *dest, uiDrawMatrix *src); _UI_EXTERN int uiDrawMatrixInvertible(uiDrawMatrix *m); _UI_EXTERN int uiDrawMatrixInvert(uiDrawMatrix *m); _UI_EXTERN void uiDrawMatrixTransformPoint(uiDrawMatrix *m, double *x, double *y); _UI_EXTERN void uiDrawMatrixTransformSize(uiDrawMatrix *m, double *x, double *y); _UI_EXTERN void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m); // TODO add a uiDrawPathStrokeToFill() or something like that _UI_EXTERN void uiDrawClip(uiDrawContext *c, uiDrawPath *path); _UI_EXTERN void uiDrawSave(uiDrawContext *c); _UI_EXTERN void uiDrawRestore(uiDrawContext *c); // uiAttribute stores information about an attribute in a // uiAttributedString. // // You do not create uiAttributes directly; instead, you create a // uiAttribute of a given type using the specialized constructor // functions. For every Unicode codepoint in the uiAttributedString, // at most one value of each attribute type can be applied. // // uiAttributes are immutable and the uiAttributedString takes // ownership of the uiAttribute object once assigned, copying its // contents as necessary. typedef struct uiAttribute uiAttribute; // @role uiAttribute destructor // uiFreeAttribute() frees a uiAttribute. You generally do not need to // call this yourself, as uiAttributedString does this for you. In fact, // it is an error to call this function on a uiAttribute that has been // given to a uiAttributedString. You can call this, however, if you // created a uiAttribute that you aren't going to use later. _UI_EXTERN void uiFreeAttribute(uiAttribute *a); // uiAttributeType holds the possible uiAttribute types that may be // returned by uiAttributeGetType(). Refer to the documentation for // each type's constructor function for details on each type. _UI_ENUM(uiAttributeType) { uiAttributeTypeFamily, uiAttributeTypeSize, uiAttributeTypeWeight, uiAttributeTypeItalic, uiAttributeTypeStretch, uiAttributeTypeColor, uiAttributeTypeBackground, uiAttributeTypeUnderline, uiAttributeTypeUnderlineColor, uiAttributeTypeFeatures, }; // uiAttributeGetType() returns the type of a. // TODO I don't like this name _UI_EXTERN uiAttributeType uiAttributeGetType(const uiAttribute *a); // uiNewFamilyAttribute() creates a new uiAttribute that changes the // font family of the text it is applied to. family is copied; you do not // need to keep it alive after uiNewFamilyAttribute() returns. Font // family names are case-insensitive. _UI_EXTERN uiAttribute *uiNewFamilyAttribute(const char *family); // uiAttributeFamily() returns the font family stored in a. The // returned string is owned by a. It is an error to call this on a // uiAttribute that does not hold a font family. _UI_EXTERN const char *uiAttributeFamily(const uiAttribute *a); // uiNewSizeAttribute() creates a new uiAttribute that changes the // size of the text it is applied to, in typographical points. _UI_EXTERN uiAttribute *uiNewSizeAttribute(double size); // uiAttributeSize() returns the font size stored in a. It is an error to // call this on a uiAttribute that does not hold a font size. _UI_EXTERN double uiAttributeSize(const uiAttribute *a); // uiTextWeight represents possible text weights. These roughly // map to the OS/2 text weight field of TrueType and OpenType // fonts, or to CSS weight numbers. The named constants are // nominal values; the actual values may vary by font and by OS, // though this isn't particularly likely. Any value between // uiTextWeightMinimum and uiTextWeightMaximum, inclusive, // is allowed. // // Note that due to restrictions in early versions of Windows, some // fonts have "special" weights be exposed in many programs as // separate font families. This is perhaps most notable with // Arial Black. libui does not do this, even on Windows (because the // DirectWrite API libui uses on Windows does not do this); to // specify Arial Black, use family Arial and weight uiTextWeightBlack. _UI_ENUM(uiTextWeight) { uiTextWeightMinimum = 0, uiTextWeightThin = 100, uiTextWeightUltraLight = 200, uiTextWeightLight = 300, uiTextWeightBook = 350, uiTextWeightNormal = 400, uiTextWeightMedium = 500, uiTextWeightSemiBold = 600, uiTextWeightBold = 700, uiTextWeightUltraBold = 800, uiTextWeightHeavy = 900, uiTextWeightUltraHeavy = 950, uiTextWeightMaximum = 1000, }; // uiNewWeightAttribute() creates a new uiAttribute that changes the // weight of the text it is applied to. It is an error to specify a weight // outside the range [uiTextWeightMinimum, // uiTextWeightMaximum]. _UI_EXTERN uiAttribute *uiNewWeightAttribute(uiTextWeight weight); // uiAttributeWeight() returns the font weight stored in a. It is an error // to call this on a uiAttribute that does not hold a font weight. _UI_EXTERN uiTextWeight uiAttributeWeight(const uiAttribute *a); // uiTextItalic represents possible italic modes for a font. Italic // represents "true" italics where the slanted glyphs have custom // shapes, whereas oblique represents italics that are merely slanted // versions of the normal glyphs. Most fonts usually have one or the // other. _UI_ENUM(uiTextItalic) { uiTextItalicNormal, uiTextItalicOblique, uiTextItalicItalic, }; // uiNewItalicAttribute() creates a new uiAttribute that changes the // italic mode of the text it is applied to. It is an error to specify an // italic mode not specified in uiTextItalic. _UI_EXTERN uiAttribute *uiNewItalicAttribute(uiTextItalic italic); // uiAttributeItalic() returns the font italic mode stored in a. It is an // error to call this on a uiAttribute that does not hold a font italic // mode. _UI_EXTERN uiTextItalic uiAttributeItalic(const uiAttribute *a); // uiTextStretch represents possible stretches (also called "widths") // of a font. // // Note that due to restrictions in early versions of Windows, some // fonts have "special" stretches be exposed in many programs as // separate font families. This is perhaps most notable with // Arial Condensed. libui does not do this, even on Windows (because // the DirectWrite API libui uses on Windows does not do this); to // specify Arial Condensed, use family Arial and stretch // uiTextStretchCondensed. _UI_ENUM(uiTextStretch) { uiTextStretchUltraCondensed, uiTextStretchExtraCondensed, uiTextStretchCondensed, uiTextStretchSemiCondensed, uiTextStretchNormal, uiTextStretchSemiExpanded, uiTextStretchExpanded, uiTextStretchExtraExpanded, uiTextStretchUltraExpanded, }; // uiNewStretchAttribute() creates a new uiAttribute that changes the // stretch of the text it is applied to. It is an error to specify a strech // not specified in uiTextStretch. _UI_EXTERN uiAttribute *uiNewStretchAttribute(uiTextStretch stretch); // uiAttributeStretch() returns the font stretch stored in a. It is an // error to call this on a uiAttribute that does not hold a font stretch. _UI_EXTERN uiTextStretch uiAttributeStretch(const uiAttribute *a); // uiNewColorAttribute() creates a new uiAttribute that changes the // color of the text it is applied to. It is an error to specify an invalid // color. _UI_EXTERN uiAttribute *uiNewColorAttribute(double r, double g, double b, double a); // uiAttributeColor() returns the text color stored in a. It is an // error to call this on a uiAttribute that does not hold a text color. _UI_EXTERN void uiAttributeColor(const uiAttribute *a, double *r, double *g, double *b, double *alpha); // uiNewBackgroundAttribute() creates a new uiAttribute that // changes the background color of the text it is applied to. It is an // error to specify an invalid color. _UI_EXTERN uiAttribute *uiNewBackgroundAttribute(double r, double g, double b, double a); // TODO reuse uiAttributeColor() for background colors, or make a new function... // uiUnderline specifies a type of underline to use on text. _UI_ENUM(uiUnderline) { uiUnderlineNone, uiUnderlineSingle, uiUnderlineDouble, uiUnderlineSuggestion, // wavy or dotted underlines used for spelling/grammar checkers }; // uiNewUnderlineAttribute() creates a new uiAttribute that changes // the type of underline on the text it is applied to. It is an error to // specify an underline type not specified in uiUnderline. _UI_EXTERN uiAttribute *uiNewUnderlineAttribute(uiUnderline u); // uiAttributeUnderline() returns the underline type stored in a. It is // an error to call this on a uiAttribute that does not hold an underline // style. _UI_EXTERN uiUnderline uiAttributeUnderline(const uiAttribute *a); // uiUnderlineColor specifies the color of any underline on the text it // is applied to, regardless of the type of underline. In addition to // being able to specify a custom color, you can explicitly specify // platform-specific colors for suggestion underlines; to use them // correctly, pair them with uiUnderlineSuggestion (though they can // be used on other types of underline as well). // // If an underline type is applied but no underline color is // specified, the text color is used instead. If an underline color // is specified without an underline type, the underline color // attribute is ignored, but not removed from the uiAttributedString. _UI_ENUM(uiUnderlineColor) { uiUnderlineColorCustom, uiUnderlineColorSpelling, uiUnderlineColorGrammar, uiUnderlineColorAuxiliary, // for instance, the color used by smart replacements on macOS or in Microsoft Office }; // uiNewUnderlineColorAttribute() creates a new uiAttribute that // changes the color of the underline on the text it is applied to. // It is an error to specify an underline color not specified in // uiUnderlineColor. // // If the specified color type is uiUnderlineColorCustom, it is an // error to specify an invalid color value. Otherwise, the color values // are ignored and should be specified as zero. _UI_EXTERN uiAttribute *uiNewUnderlineColorAttribute(uiUnderlineColor u, double r, double g, double b, double a); // uiAttributeUnderlineColor() returns the underline color stored in // a. It is an error to call this on a uiAttribute that does not hold an // underline color. _UI_EXTERN void uiAttributeUnderlineColor(const uiAttribute *a, uiUnderlineColor *u, double *r, double *g, double *b, double *alpha); // uiOpenTypeFeatures represents a set of OpenType feature // tag-value pairs, for applying OpenType features to text. // OpenType feature tags are four-character codes defined by // OpenType that cover things from design features like small // caps and swashes to language-specific glyph shapes and // beyond. Each tag may only appear once in any given // uiOpenTypeFeatures instance. Each value is a 32-bit integer, // often used as a Boolean flag, but sometimes as an index to choose // a glyph shape to use. // // If a font does not support a certain feature, that feature will be // ignored. (TODO verify this on all OSs) // // See the OpenType specification at // https://www.microsoft.com/typography/otspec/featuretags.htm // for the complete list of available features, information on specific // features, and how to use them. // TODO invalid features typedef struct uiOpenTypeFeatures uiOpenTypeFeatures; // uiOpenTypeFeaturesForEachFunc is the type of the function // invoked by uiOpenTypeFeaturesForEach() for every OpenType // feature in otf. Refer to that function's documentation for more // details. typedef uiForEach (*uiOpenTypeFeaturesForEachFunc)(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value, void *data); // @role uiOpenTypeFeatures constructor // uiNewOpenTypeFeatures() returns a new uiOpenTypeFeatures // instance, with no tags yet added. _UI_EXTERN uiOpenTypeFeatures *uiNewOpenTypeFeatures(void); // @role uiOpenTypeFeatures destructor // uiFreeOpenTypeFeatures() frees otf. _UI_EXTERN void uiFreeOpenTypeFeatures(uiOpenTypeFeatures *otf); // uiOpenTypeFeaturesClone() makes a copy of otf and returns it. // Changing one will not affect the other. _UI_EXTERN uiOpenTypeFeatures *uiOpenTypeFeaturesClone(const uiOpenTypeFeatures *otf); // uiOpenTypeFeaturesAdd() adds the given feature tag and value // to otf. The feature tag is specified by a, b, c, and d. If there is // already a value associated with the specified tag in otf, the old // value is removed. _UI_EXTERN void uiOpenTypeFeaturesAdd(uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value); // uiOpenTypeFeaturesRemove() removes the given feature tag // and value from otf. If the tag is not present in otf, // uiOpenTypeFeaturesRemove() does nothing. _UI_EXTERN void uiOpenTypeFeaturesRemove(uiOpenTypeFeatures *otf, char a, char b, char c, char d); // uiOpenTypeFeaturesGet() determines whether the given feature // tag is present in otf. If it is, *value is set to the tag's value and // nonzero is returned. Otherwise, zero is returned. // // Note that if uiOpenTypeFeaturesGet() returns zero, value isn't // changed. This is important: if a feature is not present in a // uiOpenTypeFeatures, the feature is NOT treated as if its // value was zero anyway. Script-specific font shaping rules and // font-specific feature settings may use a different default value // for a feature. You should likewise not treat a missing feature as // having a value of zero either. Instead, a missing feature should // be treated as having some unspecified default value. _UI_EXTERN int uiOpenTypeFeaturesGet(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t *value); // uiOpenTypeFeaturesForEach() executes f for every tag-value // pair in otf. The enumeration order is unspecified. You cannot // modify otf while uiOpenTypeFeaturesForEach() is running. _UI_EXTERN void uiOpenTypeFeaturesForEach(const uiOpenTypeFeatures *otf, uiOpenTypeFeaturesForEachFunc f, void *data); // uiNewFeaturesAttribute() creates a new uiAttribute that changes // the font family of the text it is applied to. otf is copied; you may // free it after uiNewFeaturesAttribute() returns. _UI_EXTERN uiAttribute *uiNewFeaturesAttribute(const uiOpenTypeFeatures *otf); // uiAttributeFeatures() returns the OpenType features stored in a. // The returned uiOpenTypeFeatures object is owned by a. It is an // error to call this on a uiAttribute that does not hold OpenType // features. _UI_EXTERN const uiOpenTypeFeatures *uiAttributeFeatures(const uiAttribute *a); // uiAttributedString represents a string of UTF-8 text that can // optionally be embellished with formatting attributes. libui // provides the list of formatting attributes, which cover common // formatting traits like boldface and color as well as advanced // typographical features provided by OpenType like superscripts // and small caps. These attributes can be combined in a variety of // ways. // // Attributes are applied to runs of Unicode codepoints in the string. // Zero-length runs are elided. Consecutive runs that have the same // attribute type and value are merged. Each attribute is independent // of each other attribute; overlapping attributes of different types // do not split each other apart, but different values of the same // attribute type do. // // The empty string can also be represented by uiAttributedString, // but because of the no-zero-length-attribute rule, it will not have // attributes. // // A uiAttributedString takes ownership of all attributes given to // it, as it may need to duplicate or delete uiAttribute objects at // any time. By extension, when you free a uiAttributedString, // all uiAttributes within will also be freed. Each method will // describe its own rules in more details. // // In addition, uiAttributedString provides facilities for moving // between grapheme clusters, which represent a character // from the point of view of the end user. The cursor of a text editor // is always placed on a grapheme boundary, so you can use these // features to move the cursor left or right by one "character". // TODO does uiAttributedString itself need this // // uiAttributedString does not provide enough information to be able // to draw itself onto a uiDrawContext or respond to user actions. // In order to do that, you'll need to use a uiDrawTextLayout, which // is built from the combination of a uiAttributedString and a set of // layout-specific properties. typedef struct uiAttributedString uiAttributedString; // uiAttributedStringForEachAttributeFunc is the type of the function // invoked by uiAttributedStringForEachAttribute() for every // attribute in s. Refer to that function's documentation for more // details. typedef uiForEach (*uiAttributedStringForEachAttributeFunc)(const uiAttributedString *s, const uiAttribute *a, size_t start, size_t end, void *data); // @role uiAttributedString constructor // uiNewAttributedString() creates a new uiAttributedString from // initialString. The string will be entirely unattributed. _UI_EXTERN uiAttributedString *uiNewAttributedString(const char *initialString); // @role uiAttributedString destructor // uiFreeAttributedString() destroys the uiAttributedString s. // It will also free all uiAttributes within. _UI_EXTERN void uiFreeAttributedString(uiAttributedString *s); // uiAttributedStringString() returns the textual content of s as a // '\0'-terminated UTF-8 string. The returned pointer is valid until // the next change to the textual content of s. _UI_EXTERN const char *uiAttributedStringString(const uiAttributedString *s); // uiAttributedStringLength() returns the number of UTF-8 bytes in // the textual content of s, excluding the terminating '\0'. _UI_EXTERN size_t uiAttributedStringLen(const uiAttributedString *s); // uiAttributedStringAppendUnattributed() adds the '\0'-terminated // UTF-8 string str to the end of s. The new substring will be // unattributed. _UI_EXTERN void uiAttributedStringAppendUnattributed(uiAttributedString *s, const char *str); // uiAttributedStringInsertAtUnattributed() adds the '\0'-terminated // UTF-8 string str to s at the byte position specified by at. The new // substring will be unattributed; existing attributes will be moved // along with their text. _UI_EXTERN void uiAttributedStringInsertAtUnattributed(uiAttributedString *s, const char *str, size_t at); // TODO add the Append and InsertAtExtendingAttributes functions // TODO and add functions that take a string + length // uiAttributedStringDelete() deletes the characters and attributes of // s in the byte range [start, end). _UI_EXTERN void uiAttributedStringDelete(uiAttributedString *s, size_t start, size_t end); // TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit // uiAttributedStringSetAttribute() sets a in the byte range [start, end) // of s. Any existing attributes in that byte range of the same type are // removed. s takes ownership of a; you should not use it after // uiAttributedStringSetAttribute() returns. _UI_EXTERN void uiAttributedStringSetAttribute(uiAttributedString *s, uiAttribute *a, size_t start, size_t end); // uiAttributedStringForEachAttribute() enumerates all the // uiAttributes in s. It is an error to modify s in f. Within f, s still // owns the attribute; you can neither free it nor save it for later // use. // TODO reword the above for consistency (TODO and find out what I meant by that) // TODO define an enumeration order (or mark it as undefined); also define how consecutive runs of identical attributes are handled here and sync with the definition of uiAttributedString itself _UI_EXTERN void uiAttributedStringForEachAttribute(const uiAttributedString *s, uiAttributedStringForEachAttributeFunc f, void *data); // TODO const correct this somehow (the implementation needs to mutate the structure) _UI_EXTERN size_t uiAttributedStringNumGraphemes(uiAttributedString *s); // TODO const correct this somehow (the implementation needs to mutate the structure) _UI_EXTERN size_t uiAttributedStringByteIndexToGrapheme(uiAttributedString *s, size_t pos); // TODO const correct this somehow (the implementation needs to mutate the structure) _UI_EXTERN size_t uiAttributedStringGraphemeToByteIndex(uiAttributedString *s, size_t pos); // uiFontDescriptor provides a complete description of a font where // one is needed. Currently, this means as the default font of a // uiDrawTextLayout and as the data returned by uiFontButton. // All the members operate like the respective uiAttributes. typedef struct uiFontDescriptor uiFontDescriptor; struct uiFontDescriptor { // TODO const-correct this or figure out how to deal with this when getting a value char *Family; double Size; uiTextWeight Weight; uiTextItalic Italic; uiTextStretch Stretch; }; // uiDrawTextLayout is a concrete representation of a // uiAttributedString that can be displayed in a uiDrawContext. // It includes information important for the drawing of a block of // text, including the bounding box to wrap the text within, the // alignment of lines of text within that box, areas to mark as // being selected, and other things. // // Unlike uiAttributedString, the content of a uiDrawTextLayout is // immutable once it has been created. // // TODO talk about OS-specific differences with text drawing that libui can't account for... typedef struct uiDrawTextLayout uiDrawTextLayout; // uiDrawTextAlign specifies the alignment of lines of text in a // uiDrawTextLayout. // TODO should this really have Draw in the name? _UI_ENUM(uiDrawTextAlign) { uiDrawTextAlignLeft, uiDrawTextAlignCenter, uiDrawTextAlignRight, }; // uiDrawTextLayoutParams describes a uiDrawTextLayout. // DefaultFont is used to render any text that is not attributed // sufficiently in String. Width determines the width of the bounding // box of the text; the height is determined automatically. typedef struct uiDrawTextLayoutParams uiDrawTextLayoutParams; // TODO const-correct this somehow struct uiDrawTextLayoutParams { uiAttributedString *String; uiFontDescriptor *DefaultFont; double Width; uiDrawTextAlign Align; }; // @role uiDrawTextLayout constructor // uiDrawNewTextLayout() creates a new uiDrawTextLayout from // the given parameters. // // TODO // - allow creating a layout out of a substring // - allow marking compositon strings // - allow marking selections, even after creation // - add the following functions: // - uiDrawTextLayoutHeightForWidth() (returns the height that a layout would need to be to display the entire string at a given width) // - uiDrawTextLayoutRangeForSize() (returns what substring would fit in a given size) // - uiDrawTextLayoutNewWithHeight() (limits amount of string used by the height) // - some function to fix up a range (for text editing) _UI_EXTERN uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *params); // @role uiDrawFreeTextLayout destructor // uiDrawFreeTextLayout() frees tl. The underlying // uiAttributedString is not freed. _UI_EXTERN void uiDrawFreeTextLayout(uiDrawTextLayout *tl); // uiDrawText() draws tl in c with the top-left point of tl at (x, y). _UI_EXTERN void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y); // uiDrawTextLayoutExtents() returns the width and height of tl // in width and height. The returned width may be smaller than // the width passed into uiDrawNewTextLayout() depending on // how the text in tl is wrapped. Therefore, you can use this // function to get the actual size of the text layout. _UI_EXTERN void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height); // TODO metrics functions // TODO number of lines visible for clipping rect, range visible for clipping rect? // uiFontButton is a button that allows users to choose a font when they click on it. typedef struct uiFontButton uiFontButton; #define uiFontButton(this) ((uiFontButton *) (this)) // uiFontButtonFont() returns the font currently selected in the uiFontButton in desc. // uiFontButtonFont() allocates resources in desc; when you are done with the font, call uiFreeFontButtonFont() to release them. // uiFontButtonFont() does not allocate desc itself; you must do so. // TODO have a function that sets an entire font descriptor to a range in a uiAttributedString at once, for SetFont? _UI_EXTERN void uiFontButtonFont(uiFontButton *b, uiFontDescriptor *desc); // TOOD SetFont, mechanics // uiFontButtonOnChanged() sets the function that is called when the font in the uiFontButton is changed. _UI_EXTERN void uiFontButtonOnChanged(uiFontButton *b, void (*f)(uiFontButton *, void *), void *data); // uiNewFontButton() creates a new uiFontButton. The default font selected into the uiFontButton is OS-defined. _UI_EXTERN uiFontButton *uiNewFontButton(void); // uiFreeFontButtonFont() frees resources allocated in desc by uiFontButtonFont(). // After calling uiFreeFontButtonFont(), the contents of desc should be assumed to be undefined (though since you allocate desc itself, you can safely reuse desc for other font descriptors). // Calling uiFreeFontButtonFont() on a uiFontDescriptor not returned by uiFontButtonFont() results in undefined behavior. _UI_EXTERN void uiFreeFontButtonFont(uiFontDescriptor *desc); _UI_ENUM(uiModifiers) { uiModifierCtrl = 1 << 0, uiModifierAlt = 1 << 1, uiModifierShift = 1 << 2, uiModifierSuper = 1 << 3, }; // TODO document drag captures struct uiAreaMouseEvent { // TODO document what these mean for scrolling areas double X; double Y; // TODO see draw above double AreaWidth; double AreaHeight; int Down; int Up; int Count; uiModifiers Modifiers; uint64_t Held1To64; }; _UI_ENUM(uiExtKey) { uiExtKeyEscape = 1, uiExtKeyInsert, // equivalent to "Help" on Apple keyboards uiExtKeyDelete, uiExtKeyHome, uiExtKeyEnd, uiExtKeyPageUp, uiExtKeyPageDown, uiExtKeyUp, uiExtKeyDown, uiExtKeyLeft, uiExtKeyRight, uiExtKeyF1, // F1..F12 are guaranteed to be consecutive uiExtKeyF2, uiExtKeyF3, uiExtKeyF4, uiExtKeyF5, uiExtKeyF6, uiExtKeyF7, uiExtKeyF8, uiExtKeyF9, uiExtKeyF10, uiExtKeyF11, uiExtKeyF12, uiExtKeyN0, // numpad keys; independent of Num Lock state uiExtKeyN1, // N0..N9 are guaranteed to be consecutive uiExtKeyN2, uiExtKeyN3, uiExtKeyN4, uiExtKeyN5, uiExtKeyN6, uiExtKeyN7, uiExtKeyN8, uiExtKeyN9, uiExtKeyNDot, uiExtKeyNEnter, uiExtKeyNAdd, uiExtKeyNSubtract, uiExtKeyNMultiply, uiExtKeyNDivide, }; struct uiAreaKeyEvent { char Key; uiExtKey ExtKey; uiModifiers Modifier; uiModifiers Modifiers; int Up; }; typedef struct uiColorButton uiColorButton; #define uiColorButton(this) ((uiColorButton *) (this)) _UI_EXTERN void uiColorButtonColor(uiColorButton *b, double *r, double *g, double *bl, double *a); _UI_EXTERN void uiColorButtonSetColor(uiColorButton *b, double r, double g, double bl, double a); _UI_EXTERN void uiColorButtonOnChanged(uiColorButton *b, void (*f)(uiColorButton *, void *), void *data); _UI_EXTERN uiColorButton *uiNewColorButton(void); typedef struct uiForm uiForm; #define uiForm(this) ((uiForm *) (this)) _UI_EXTERN void uiFormAppend(uiForm *f, const char *label, uiControl *c, int stretchy); _UI_EXTERN void uiFormDelete(uiForm *f, int index); _UI_EXTERN int uiFormPadded(uiForm *f); _UI_EXTERN void uiFormSetPadded(uiForm *f, int padded); _UI_EXTERN uiForm *uiNewForm(void); _UI_ENUM(uiAlign) { uiAlignFill, uiAlignStart, uiAlignCenter, uiAlignEnd, }; _UI_ENUM(uiAt) { uiAtLeading, uiAtTop, uiAtTrailing, uiAtBottom, }; typedef struct uiGrid uiGrid; #define uiGrid(this) ((uiGrid *) (this)) _UI_EXTERN void uiGridAppend(uiGrid *g, uiControl *c, int left, int top, int xspan, int yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign); _UI_EXTERN void uiGridInsertAt(uiGrid *g, uiControl *c, uiControl *existing, uiAt at, int xspan, int yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign); _UI_EXTERN int uiGridPadded(uiGrid *g); _UI_EXTERN void uiGridSetPadded(uiGrid *g, int padded); _UI_EXTERN uiGrid *uiNewGrid(void); // uiImage stores an image for display on screen. // // Images are built from one or more representations, each with the // same aspect ratio but a different pixel size. libui automatically // selects the most appropriate representation for drawing the image // when it comes time to draw the image; what this means depends // on the pixel density of the target context. Therefore, one can use // uiImage to draw higher-detailed images on higher-density // displays. The typical use cases are either: // // - have just a single representation, at which point all screens // use the same image, and thus uiImage acts like a simple // bitmap image, or // - have two images, one at normal resolution and one at 2x // resolution; this matches the current expectations of some // desktop systems at the time of writing (mid-2018) // // uiImage is very simple: it only supports premultiplied 32-bit // RGBA images, and libui does not provide any image file loading // or image format conversion utilities on top of that. typedef struct uiImage uiImage; // @role uiImage constructor // uiNewImage creates a new uiImage with the given width and // height. This width and height should be the size in points of the // image in the device-independent case; typically this is the 1x size. // TODO for all uiImage functions: use const void * for const correctness _UI_EXTERN uiImage *uiNewImage(double width, double height); // @role uiImage destructor // uiFreeImage frees the given image and all associated resources. _UI_EXTERN void uiFreeImage(uiImage *i); // uiImageAppend adds a representation to the uiImage. // pixels should point to a byte array of premultiplied pixels // stored in [R G B A] order (so ((uint8_t *) pixels)[0] is the R of the // first pixel and [3] is the A of the first pixel). pixelWidth and // pixelHeight is the size *in pixels* of the image, and pixelStride is // the number *of bytes* per row of the pixels array. Therefore, // pixels itself must be at least byteStride * pixelHeight bytes long. // TODO see if we either need the stride or can provide a way to get the OS-preferred stride (in cairo we do) _UI_EXTERN void uiImageAppend(uiImage *i, void *pixels, int pixelWidth, int pixelHeight, int byteStride); // uiTableValue stores a value to be passed along uiTable and // uiTableModel. // // You do not create uiTableValues directly; instead, you create a // uiTableValue of a given type using the specialized constructor // functions. // // uiTableValues are immutable and the uiTableModel and uiTable // take ownership of the uiTableValue object once returned, copying // its contents as necessary. typedef struct uiTableValue uiTableValue; // @role uiTableValue destructor // uiFreeTableValue() frees a uiTableValue. You generally do not // need to call this yourself, as uiTable and uiTableModel do this // for you. In fact, it is an error to call this function on a uiTableValue // that has been given to a uiTable or uiTableModel. You can call this, // however, if you created a uiTableValue that you aren't going to // use later, or if you called a uiTableModelHandler method directly // and thus never transferred ownership of the uiTableValue. _UI_EXTERN void uiFreeTableValue(uiTableValue *v); // uiTableValueType holds the possible uiTableValue types that may // be returned by uiTableValueGetType(). Refer to the documentation // for each type's constructor function for details on each type. // TODO actually validate these _UI_ENUM(uiTableValueType) { uiTableValueTypeString, uiTableValueTypeImage, uiTableValueTypeInt, uiTableValueTypeColor, }; // uiTableValueGetType() returns the type of v. // TODO I don't like this name _UI_EXTERN uiTableValueType uiTableValueGetType(const uiTableValue *v); // uiNewTableValueString() returns a new uiTableValue that contains // str. str is copied; you do not need to keep it alive after // uiNewTableValueString() returns. _UI_EXTERN uiTableValue *uiNewTableValueString(const char *str); // uiTableValueString() returns the string stored in v. The returned // string is owned by v. It is an error to call this on a uiTableValue // that does not hold a string. _UI_EXTERN const char *uiTableValueString(const uiTableValue *v); // uiNewTableValueImage() returns a new uiTableValue that contains // the given uiImage. // // Unlike other similar constructors, uiNewTableValueImage() does // NOT copy the image. This is because images are comparatively // larger than the other objects in question. Therefore, you MUST // keep the image alive as long as the returned uiTableValue is alive. // As a general rule, if libui calls a uiTableModelHandler method, the // uiImage is safe to free once any of your code is once again // executed. _UI_EXTERN uiTableValue *uiNewTableValueImage(uiImage *img); // uiTableValueImage() returns the uiImage stored in v. As these // images are not owned by v, you should not assume anything // about the lifetime of the image (unless you created the image, // and thus control its lifetime). It is an error to call this on a // uiTableValue that does not hold an image. _UI_EXTERN uiImage *uiTableValueImage(const uiTableValue *v); // uiNewTableValueInt() returns a uiTableValue that stores the given // int. This can be used both for boolean values (nonzero is true, as // in C) or progresses (in which case the valid range is -1..100 // inclusive). _UI_EXTERN uiTableValue *uiNewTableValueInt(int i); // uiTableValueInt() returns the int stored in v. It is an error to call // this on a uiTableValue that does not store an int. _UI_EXTERN int uiTableValueInt(const uiTableValue *v); // uiNewTableValueColor() returns a uiTableValue that stores the // given color. _UI_EXTERN uiTableValue *uiNewTableValueColor(double r, double g, double b, double a); // uiTableValueColor() returns the color stored in v. It is an error to // call this on a uiTableValue that does not store a color. // TODO define whether all this, for both uiTableValue and uiAttribute, is undefined behavior or a caught error _UI_EXTERN void uiTableValueColor(const uiTableValue *v, double *r, double *g, double *b, double *a); // uiTableModel is an object that provides the data for a uiTable. // This data is returned via methods you provide in the // uiTableModelHandler struct. // // uiTableModel represents data using a table, but this table does // not map directly to uiTable itself. Instead, you can have data // columns which provide instructions for how to render a given // uiTable's column — for instance, one model column can be used // to give certain rows of a uiTable a different background color. // Row numbers DO match with uiTable row numbers. // // Once created, the number and data types of columns of a // uiTableModel cannot change. // // Row and column numbers start at 0. A uiTableModel can be // associated with more than one uiTable at a time. typedef struct uiTableModel uiTableModel; // uiTableModelHandler defines the methods that uiTableModel // calls when it needs data. Once a uiTableModel is created, these // methods cannot change. typedef struct uiTableModelHandler uiTableModelHandler; // TODO validate ranges; validate types on each getter/setter call (? table columns only?) struct uiTableModelHandler { // NumColumns returns the number of model columns in the // uiTableModel. This value must remain constant through the // lifetime of the uiTableModel. This method is not guaranteed // to be called depending on the system. // TODO strongly check column numbers and types on all platforms so these clauses can go away int (*NumColumns)(uiTableModelHandler *, uiTableModel *); // ColumnType returns the value type of the data stored in // the given model column of the uiTableModel. The returned // values must remain constant through the lifetime of the // uiTableModel. This method is not guaranteed to be called // depending on the system. uiTableValueType (*ColumnType)(uiTableModelHandler *, uiTableModel *, int); // NumRows returns the number or rows in the uiTableModel. // This value must be non-negative. int (*NumRows)(uiTableModelHandler *, uiTableModel *); // CellValue returns a uiTableValue corresponding to the model // cell at (row, column). The type of the returned uiTableValue // must match column's value type. Under some circumstances, // NULL may be returned; refer to the various methods that add // columns to uiTable for details. Once returned, the uiTable // that calls CellValue will free the uiTableValue returned. uiTableValue *(*CellValue)(uiTableModelHandler *mh, uiTableModel *m, int row, int column); // SetCellValue changes the model cell value at (row, column) // in the uiTableModel. Within this function, either do nothing // to keep the current cell value or save the new cell value as // appropriate. After SetCellValue is called, the uiTable will // itself reload the table cell. Under certain conditions, the // uiTableValue passed in can be NULL; refer to the various // methods that add columns to uiTable for details. Once // returned, the uiTable that called SetCellValue will free the // uiTableValue passed in. void (*SetCellValue)(uiTableModelHandler *, uiTableModel *, int, int, const uiTableValue *); }; // @role uiTableModel constructor // uiNewTableModel() creates a new uiTableModel with the given // handler methods. _UI_EXTERN uiTableModel *uiNewTableModel(uiTableModelHandler *mh); // @role uiTableModel destructor // uiFreeTableModel() frees the given table model. It is an error to // free table models currently associated with a uiTable. _UI_EXTERN void uiFreeTableModel(uiTableModel *m); // uiTableModelRowInserted() tells any uiTable associated with m // that a new row has been added to m at index index. You call // this function when the number of rows in your model has // changed; after calling it, NumRows() should returm the new row // count. _UI_EXTERN void uiTableModelRowInserted(uiTableModel *m, int newIndex); // uiTableModelRowChanged() tells any uiTable associated with m // that the data in the row at index has changed. You do not need to // call this in your SetCellValue() handlers, but you do need to call // this if your data changes at some other point. _UI_EXTERN void uiTableModelRowChanged(uiTableModel *m, int index); // uiTableModelRowDeleted() tells any uiTable associated with m // that the row at index index has been deleted. You call this // function when the number of rows in your model has changed; // after calling it, NumRows() should returm the new row // count. // TODO for this and Inserted: make sure the "after" part is right; clarify if it's after returning or after calling _UI_EXTERN void uiTableModelRowDeleted(uiTableModel *m, int oldIndex); // TODO reordering/moving // uiTableModelColumnNeverEditable and // uiTableModelColumnAlwaysEditable are the value of an editable // model column parameter to one of the uiTable create column // functions; if used, that jparticular uiTable colum is not editable // by the user and always editable by the user, respectively. #define uiTableModelColumnNeverEditable (-1) #define uiTableModelColumnAlwaysEditable (-2) // uiTableTextColumnOptionalParams are the optional parameters // that control the appearance of the text column of a uiTable. typedef struct uiTableTextColumnOptionalParams uiTableTextColumnOptionalParams; // uiTableParams defines the parameters passed to uiNewTable(). typedef struct uiTableParams uiTableParams; struct uiTableTextColumnOptionalParams { // ColorModelColumn is the model column containing the // text color of this uiTable column's text, or -1 to use the // default color. // // If CellValue() for this column for any cell returns NULL, that // cell will also use the default text color. int ColorModelColumn; }; struct uiTableParams { // Model is the uiTableModel to use for this uiTable. // This parameter cannot be NULL. uiTableModel *Model; // RowBackgroundColorModelColumn is a model column // number that defines the background color used for the // entire row in the uiTable, or -1 to use the default color for // all rows. // // If CellValue() for this column for any row returns NULL, that // row will also use the default background color. int RowBackgroundColorModelColumn; }; // uiTable is a uiControl that shows tabular data, allowing users to // manipulate rows of such data at a time. typedef struct uiTable uiTable; #define uiTable(this) ((uiTable *) (this)) // uiTableAppendTextColumn() appends a text column to t. // name is displayed in the table header. // textModelColumn is where the text comes from. // If a row is editable according to textEditableModelColumn, // SetCellValue() is called with textModelColumn as the column. _UI_EXTERN void uiTableAppendTextColumn(uiTable *t, const char *name, int textModelColumn, int textEditableModelColumn, uiTableTextColumnOptionalParams *textParams); // uiTableAppendImageColumn() appends an image column to t. // Images are drawn at icon size, appropriate to the pixel density // of the screen showing the uiTable. _UI_EXTERN void uiTableAppendImageColumn(uiTable *t, const char *name, int imageModelColumn); // uiTableAppendImageTextColumn() appends a column to t that // shows both an image and text. _UI_EXTERN void uiTableAppendImageTextColumn(uiTable *t, const char *name, int imageModelColumn, int textModelColumn, int textEditableModelColumn, uiTableTextColumnOptionalParams *textParams); // uiTableAppendCheckboxColumn appends a column to t that // contains a checkbox that the user can interact with (assuming the // checkbox is editable). SetCellValue() will be called with // checkboxModelColumn as the column in this case. _UI_EXTERN void uiTableAppendCheckboxColumn(uiTable *t, const char *name, int checkboxModelColumn, int checkboxEditableModelColumn); // uiTableAppendCheckboxTextColumn() appends a column to t // that contains both a checkbox and text. _UI_EXTERN void uiTableAppendCheckboxTextColumn(uiTable *t, const char *name, int checkboxModelColumn, int checkboxEditableModelColumn, int textModelColumn, int textEditableModelColumn, uiTableTextColumnOptionalParams *textParams); // uiTableAppendProgressBarColumn() appends a column to t // that displays a progress bar. These columns work like // uiProgressBar: a cell value of 0..100 displays that percentage, and // a cell value of -1 displays an indeterminate progress bar. _UI_EXTERN void uiTableAppendProgressBarColumn(uiTable *t, const char *name, int progressModelColumn); // uiTableAppendButtonColumn() appends a column to t // that shows a button that the user can click on. When the user // does click on the button, SetCellValue() is called with a NULL // value and buttonModelColumn as the column. // CellValue() on buttonModelColumn should return the text to show // in the button. _UI_EXTERN void uiTableAppendButtonColumn(uiTable *t, const char *name, int buttonModelColumn, int buttonClickableModelColumn); // uiNewTable() creates a new uiTable with the specified parameters. _UI_EXTERN uiTable *uiNewTable(uiTableParams *params); #ifdef __cplusplus } #endif #endif