/* We simply call the root header file "App.h", giving you uWS::App and uWS::SSLApp */ #include "App.h" /* This is a simple WebSocket "sync" upgrade example. * You may compile it with "WITH_OPENSSL=1 make" or with "make" */ int main() { /* ws->getUserData returns one of these */ struct PerSocketData { /* Define your user data */ int something; }; /* Keep in mind that uWS::SSLApp({options}) is the same as uWS::App() when compiled without SSL support. * You may swap to using uWS:App() if you don't need SSL */ uWS::SSLApp({ /* There are example certificates in uWebSockets.js repo */ .key_file_name = "misc/key.pem", .cert_file_name = "misc/cert.pem", .passphrase = "1234" }).ws("/*", { /* Settings */ .compression = uWS::SHARED_COMPRESSOR, .maxPayloadLength = 16 * 1024, .idleTimeout = 10, .maxBackpressure = 1 * 1024 * 1024, /* Handlers */ .upgrade = [](auto *res, auto *req, auto *context) { /* You may read from req only here, and COPY whatever you need into your PerSocketData. * PerSocketData is valid from .open to .close event, accessed with ws->getUserData(). * HttpRequest (req) is ONLY valid in this very callback, so any data you will need later * has to be COPIED into PerSocketData here. */ /* Immediately upgrading without doing anything "async" before, is simple */ res->template upgrade({ /* We initialize PerSocketData struct here */ .something = 13 }, req->getHeader("sec-websocket-key"), req->getHeader("sec-websocket-protocol"), req->getHeader("sec-websocket-extensions"), context); /* If you don't want to upgrade you can instead respond with custom HTTP here, * such as res->writeStatus(...)->writeHeader(...)->end(...); or similar.*/ /* Performing async upgrade, such as checking with a database is a little more complex; * see UpgradeAsync example instead. */ }, .open = [](auto *ws) { /* Open event here, you may access ws->getUserData() which points to a PerSocketData struct. * Here we simply validate that indeed, something == 13 as set in upgrade handler. */ std::cout << "Something is: " << static_cast(ws->getUserData())->something << std::endl; }, .message = [](auto *ws, std::string_view message, uWS::OpCode opCode) { /* We simply echo whatever data we get */ ws->send(message, opCode); }, .drain = [](auto */*ws*/) { /* Check ws->getBufferedAmount() here */ }, .ping = [](auto */*ws*/, std::string_view) { /* You don't need to handle this one, we automatically respond to pings as per standard */ }, .pong = [](auto */*ws*/, std::string_view) { /* You don't need to handle this one either */ }, .close = [](auto */*ws*/, int /*code*/, std::string_view /*message*/) { /* You may access ws->getUserData() here, but sending or * doing any kind of I/O with the socket is not valid. */ } }).listen(9001, [](auto *listen_socket) { if (listen_socket) { std::cout << "Listening on port " << 9001 << std::endl; } }).run(); }