/* This example, or test, is a moron test where the library is being hammered in all the possible ways randomly over time */ #include const int SSL = 1; #include #include #include #include #define PBSTR "||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||" #define PBWIDTH 60 void print_progress(double percentage) { static int last_val = -1; int val = (int) (percentage * 100); if (last_val != -1 && val == last_val) { return; } last_val = val; int lpad = (int) (percentage * PBWIDTH); int rpad = PBWIDTH - lpad; printf("\r%3d%% [%.*s%*s]", val, lpad, PBSTR, rpad, ""); fflush(stdout); } // todo: properly put all of these in various ext data so to test them! int opened_connections, closed_connections, operations_done; struct us_socket_context_t *http_context, *websocket_context; struct us_listen_socket_t *listen_socket; int opened_clients, opened_servers, closed_clients, closed_servers; // put in loop ext data void *long_buffer; unsigned int long_length = 5 * 1024 * 1024; // also make sure to have socket ext data // and context ext data // and loop ext data const double pad_should_always_be = 14.652752; /* We begin smaller than the WS so that resize must fail (opposite of what we have in uWS). * This triggers the libuv resize crash that must be fixed. */ struct http_socket { double pad_invariant; int is_http; double post_pad_invariant; int is_client; char content[128]; }; struct web_socket { double pad_invariant; int is_http; double post_pad_invariant; int is_client; char content[1024]; }; /* This checks the ext data state according to callbacks */ void assume_state(struct us_socket_t *s, int is_http) { struct http_socket *hs = (struct http_socket *) us_socket_ext(SSL, s); if (hs->pad_invariant != pad_should_always_be || hs->post_pad_invariant != pad_should_always_be) { printf("ERROR: Pad invariant is not correct!\n"); abort(); } if (hs->is_http != is_http) { printf("ERROR: State is: %d should be: %d. Terminating now!\n", hs->is_http, is_http); abort(); } // try and cause havoc (different size) if (hs->is_http) { memset(hs->content, 0, 128); } else { memset(hs->content, 0, 1024); } } struct http_context { // link to the other context here char content[1]; }; // todo: it would be nice to randomly select socket instead of // using the one responsible for the event struct us_socket_t *perform_random_operation(struct us_socket_t *s) { switch (rand() % 5) { case 0: { // close return us_socket_close(SSL, s, 0, NULL); } case 1: { // adoption cannot happen if closed! if (!us_socket_is_closed(SSL, s)) { if (rand() % 2) { s = us_socket_context_adopt_socket(SSL, websocket_context, s, sizeof(struct web_socket)); struct http_socket *hs = (struct http_socket *) us_socket_ext(SSL, s); hs->is_http = 0; } else { s = us_socket_context_adopt_socket(SSL, http_context, s, sizeof(struct http_socket)); struct http_socket *hs = (struct http_socket *) us_socket_ext(SSL, s); hs->is_http = 1; } } return perform_random_operation(s); } case 2: { // write - causes the other end to receive the data (event) and possibly us // to receive on writable event - could it be that we get stuck if the other end is closed? // no because, if we do not get ack in time we will timeout after some time us_socket_write(SSL, s, (char *) long_buffer, rand() % long_length, 0); } break; case 3: { // shutdown (on macOS we can get stuck in fin_wait_2 for some weird reason!) // if we send fin, the other end sends data but then on writable closes? then fin is not sent? // so we need to timeout here to ensure we are closed if no fin is received within 30 seconds us_socket_shutdown(SSL, s); us_socket_timeout(SSL, s, 16); } break; case 4: { /* Triggers all timeouts next iteration */ us_socket_timeout(SSL, s, 4); us_wakeup_loop(us_socket_context_loop(SSL, us_socket_context(SSL, s))); } break; } return s; } void on_wakeup(struct us_loop_t *loop) { // note: we expose internal functions to trigger a timeout sweep to find bugs extern void us_internal_timer_sweep(struct us_loop_t *loop); //us_internal_timer_sweep(loop); } // maybe use thse to count spurious wakeups? // that is, if we get tons of pre/post over and over without any events // that would point towards 100% cpu usage kind of bugs void on_pre(struct us_loop_t *loop) { } void on_post(struct us_loop_t *loop) { // check if we did perform_random_operation } struct us_socket_t *on_web_socket_writable(struct us_socket_t *s) { assume_state(s, 0); return perform_random_operation(s); } struct us_socket_t *on_http_socket_writable(struct us_socket_t *s) { assume_state(s, 1); return perform_random_operation(s); } struct us_socket_t *on_web_socket_close(struct us_socket_t *s, int code, void *reason) { assume_state(s, 0); struct web_socket *ws = (struct web_socket *) us_socket_ext(SSL, s); if (ws->is_client) { closed_clients++; } else { closed_servers++; } closed_connections++; print_progress((double) closed_connections / 10000); if (closed_connections == 10000) { if (opened_clients != 5000) { printf("VA I HELVETE STÄNGER LISTEN INNAN ÖPPNAT ALLA CLIENTS! %d\n", opened_clients); exit(1); } us_listen_socket_close(SSL, listen_socket); } else { return perform_random_operation(s); } return s; } struct us_socket_t *on_http_socket_close(struct us_socket_t *s, int code, void *reason) { assume_state(s, 1); struct http_socket *hs = (struct http_socket *) us_socket_ext(SSL, s); if (hs->is_client) { closed_clients++; } else { closed_servers++; } print_progress((double) closed_connections / 10000); closed_connections++; if (closed_connections == 10000) { if (opened_clients != 5000) { printf("VA I HELVETE STÄNGER LISTEN INNAN ÖPPNAT ALLA CLIENTS! %d\n", opened_clients); exit(1); } us_listen_socket_close(SSL, listen_socket); } else { return perform_random_operation(s); } return s; } /* Same as below */ struct us_socket_t *on_web_socket_end(struct us_socket_t *s) { assume_state(s, 0); // we need to close on shutdown s = us_socket_close(SSL, s, 0, NULL); return perform_random_operation(s); } struct us_socket_t *on_http_socket_end(struct us_socket_t *s) { assume_state(s, 1); /* Getting a FIN and we just close down */ s = us_socket_close(SSL, s, 0, NULL); /* I guess we do this, to extra check that following actions are ignored, * we really should just return s here, but to stress the lib we do this */ return perform_random_operation(s); } struct us_socket_t *on_web_socket_data(struct us_socket_t *s, char *data, int length) { assume_state(s, 0); if (length == 0) { printf("ERROR: Got data event with no data\n"); exit(-1); } return perform_random_operation(s); } struct us_socket_t *on_http_socket_data(struct us_socket_t *s, char *data, int length) { assume_state(s, 1); if (length == 0) { printf("ERROR: Got data event with no data\n"); exit(-1); } return perform_random_operation(s); } struct us_socket_t *on_web_socket_open(struct us_socket_t *s, int is_client, char *ip, int ip_length) { // fail here, this can never happen! printf("ERROR: on_web_socket_open called!\n"); exit(-2); } /* This one drives progress, or well close actually drives progress but this allows sockets to close */ struct us_socket_t *next_connection() { if (opened_clients == 5000) { printf("ERROR! next_connection called when already having made all!\n"); abort(); } struct us_socket_t *connection_socket; if (!(connection_socket = us_socket_context_connect(SSL, http_context, "127.0.0.1", 3000, NULL, 0, sizeof(struct http_socket)))) { /* This one we do not deal with, so just exit */ printf("FAILED TO START CONNECTION, WILL EXIT NOW\n"); exit(1); } /* Typically, in real applications you would want to us_socket_timeout the connection_socket * to track a maximal connection timeout. However, because this test relies on perfect sync * between number of server side sockets and number of client side sockets, we cannot use this * feature since it is possible we send a SYN, timeout and close the client socket while * the listen side accepts the SYN and opens up while the client side is missing, causing the * test to fail. */ return connection_socket; } struct us_socket_t *on_http_socket_connect_error(struct us_socket_t *s, int code) { /* On macOS it is common for a connect to end up here. Even though we have no real timeout * it seems the system has a default connect timeout and we end up here. */ next_connection(); return s; } struct us_socket_t *on_web_socket_connect_error(struct us_socket_t *s, int code) { printf("ERROR: WebSocket can never get connect errors!\n"); exit(1); return s; } struct us_socket_t *on_http_socket_open(struct us_socket_t *s, int is_client, char *ip, int ip_length) { struct http_socket *hs = (struct http_socket *) us_socket_ext(SSL, s); hs->is_http = 1; hs->pad_invariant = pad_should_always_be; hs->post_pad_invariant = pad_should_always_be; hs->is_client = is_client; assume_state(s, 1); opened_connections++; if (is_client) { opened_clients++; } else { opened_servers++; } if (is_client && opened_clients < 5000) { next_connection(); } return perform_random_operation(s); } struct us_socket_t *on_web_socket_timeout(struct us_socket_t *s) { assume_state(s, 0); return perform_random_operation(s); } struct us_socket_t *on_http_socket_timeout(struct us_socket_t *s) { /* If we timed out before being established, we should always cancel connecting and connect again */ if (!us_socket_is_established(SSL, s)) { if (s != (struct us_socket_t *) listen_socket) { /* Connect sockets are not allowed to timeout since, in this hammer_test * we can get a connection server-side yet no connection client side due * to sending a SYN, the closing due to timeout, yet having the server side * eventually accept and open its side causing out of sync */ printf("CONNECTION TIMEOUT!!! CANNOT HAPPEN!!\n"); exit(1); /* It would be perfectly valid to perform the following if we did not care for * having number of opened sockets server side synced with number of opened sockets * client side (the following is typically what you would do) */ us_socket_close_connecting(SSL, s); next_connection(); } /* Okay, so this is the listen_socket */ static time_t last_time; if (last_time && time(0) - last_time == 0) { printf("TIMER IS FIRING TOO FAST!!!\n"); exit(1); } last_time = time(0); print_progress((double) closed_connections / 10000); us_socket_timeout(SSL, s, 16); return s; } /* Assume this established socket is in the state of http */ assume_state(s, 1); /* An established socket has timed out */ if (us_socket_is_shut_down(SSL, s)) { /* If we have sent FIN but not received a FIN on the other side, * we can actually end up stuck in FIN_WAIT_2 without seeing any * progress (FIN_WAIT_2 is not a state kqueue will report as we * still can get data). macOS does not seem to send FIN for closed * sockets in all cases. */ return us_socket_close(SSL, s, 0, 0); } return perform_random_operation(s); } int main() { fprintf(stderr, "Hello hammer test\n"); printf("Helloui\n"); srand(time(0)); long_buffer = calloc(long_length, 1); struct us_loop_t *loop = us_create_loop(0, on_wakeup, on_pre, on_post, 0); // us_loop_on_wakeup() // us_loop_on_pre() // us_loop_on_post() // us_loop_on_poll() // us_loop_on_timer() // these are ignored for non-SSL struct us_socket_context_options_t options; memset(&options, 0, sizeof(struct us_socket_context_options_t)); options.key_file_name = "/home/alexhultman/uWebSockets.js/misc/key.pem"; options.cert_file_name = "/home/alexhultman/uWebSockets.js/misc/cert.pem"; options.passphrase = "1234"; http_context = us_create_socket_context(SSL, loop, sizeof(struct http_context), options); us_socket_context_on_open(SSL, http_context, on_http_socket_open); us_socket_context_on_data(SSL, http_context, on_http_socket_data); us_socket_context_on_writable(SSL, http_context, on_http_socket_writable); us_socket_context_on_close(SSL, http_context, on_http_socket_close); us_socket_context_on_timeout(SSL, http_context, on_http_socket_timeout); us_socket_context_on_end(SSL, http_context, on_http_socket_end); us_socket_context_on_connect_error(SSL, http_context, on_http_socket_connect_error); websocket_context = us_create_child_socket_context(SSL, http_context, sizeof(struct http_context)); us_socket_context_on_open(SSL, websocket_context, on_web_socket_open); us_socket_context_on_data(SSL, websocket_context, on_web_socket_data); us_socket_context_on_writable(SSL, websocket_context, on_web_socket_writable); us_socket_context_on_close(SSL, websocket_context, on_web_socket_close); us_socket_context_on_timeout(SSL, websocket_context, on_web_socket_timeout); us_socket_context_on_end(SSL, websocket_context, on_web_socket_end); us_socket_context_on_connect_error(SSL, websocket_context, on_web_socket_connect_error); listen_socket = us_socket_context_listen(SSL, http_context, "127.0.0.1", 3000, 0, sizeof(struct http_socket)); /* We use the listen socket as a way to check so that timeout stamps don't * deviate from wallclock time - let's use 16 seconds and check that we have * at least 1 second diff since last trigger (allows iteration lag of 15 seconds) */ us_socket_timeout(SSL, (struct us_socket_t *) listen_socket, 16); if (listen_socket) { printf("Running hammer test over tcpip\n"); print_progress(0); next_connection(); us_loop_run(loop); } else { printf("Cannot listen to port 3000!\n"); } us_socket_context_free(SSL, websocket_context); us_socket_context_free(SSL, http_context); us_loop_free(loop); free(long_buffer); print_progress(1); printf("\n"); if (opened_clients == 5000 && closed_clients == 5000 && opened_servers == 5000 && closed_servers == 5000) { printf("ALL GOOD\n"); return 0; } else { printf("MISMATCHING! FAILED!\n"); return 1; } }