# llama
A friendly LLVM library for Rust.
Goals:
- Support the latest `llvm-sys` release (as of LLVM 14 and llama 0.14.0 the version numbers match)
- Provide an improved interface, while still remaining as close as possible to the LLVM C API.
Due to the size of the LLVM API there is bound to be missing, broken or incomplete functionality in `llama`, please create an issue if something you need isn't implemented.
**NOTE**: `llama` will let you generate invalid IR, take a look at [inkwell](https://github.com/TheDan64/inkwell) for LLVM bindings with a focus on type-safety
## Documentation
- [llama](https://zshipko.github.io/llama/llama)
- [llama-build](https://zshipko.github.io/llama/llama_build)
## Examples
Inkwell's example using `llama`:
```rust
use llama::*;
// Convenience type alias for the `sum` function.
//
// Calling this is innately `unsafe` because there's no guarantee it doesn't
// do `unsafe` operations internally.
type SumFunc = unsafe extern "C" fn(u64, u64, u64) -> u64;
// Context should be last to perform cleanup in the correct order
struct CodeGen<'ctx> {
engine: ExecutionEngine<'ctx>,
build: Builder<'ctx>,
context: Context<'ctx>,
}
impl<'ctx> CodeGen<'ctx> {
fn jit_compile_sum(&mut self) -> Result {
let i64 = Type::i64(&self.context)?;
let sum_t = FuncType::new(i64, [i64, i64, i64])?;
self.engine
.module()
.declare_function(&self.build, "sum", sum_t, |f| {
let params = f.params();
let x = params[0];
let y = params[1];
let z = params[2];
let sum = self.build.add(x, y, "sum")?;
let sum = self.build.add(sum, z, "sum")?;
self.build.ret(sum)
})?;
unsafe { self.engine.function("sum") }
}
}
fn main() -> Result<(), Error> {
let context = Context::new()?;
let module = Module::new(&context, "sum")?;
let build = Builder::new(&context)?;
let engine = ExecutionEngine::new_jit(module, 0)?;
let mut codegen = CodeGen {
context: context,
build,
engine,
};
let sum = codegen.jit_compile_sum()?;
let x = 1u64;
let y = 2u64;
let z = 3u64;
unsafe {
println!("{} + {} + {} = {}", x, y, z, sum(x, y, z));
assert_eq!(sum(x, y, z), x + y + z);
}
Ok(())
}
```