# Mun Programming Language Code of Conduct ## Our Pledge In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, religion, or sexual identity and orientation. ## Our Standards Examples of behavior that contributes to creating a positive environment include: * Using welcoming and inclusive language * Being respectful of differing viewpoints and experiences * Gracefully accepting constructive criticism * Focusing on what is best for the community * Showing empathy towards other community members Examples of unacceptable behavior by participants include: * The use of sexualized language or imagery and unwelcome sexual attention or advances * Trolling, insulting/derogatory comments, and personal or political attacks * Public or private harassment * Publishing others' private information, such as a physical or electronic address, without explicit permission * Other conduct which could reasonably be considered inappropriate in a professional setting ## Our Responsibilities Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior. These are the policies for upholding our community's standards of conduct. If you feel that a thread needs moderation, please contact the Mun moderators at [moderators@mun-lang.org](mailto:moderators@mun-lang.org). 1. Remarks that violate the Mun standards of conduct, including hateful, hurtful, oppressive, or exclusionary remarks, are not allowed. (Cursing in general is discouraged, and never tolerated if targeting another user, and never in a hateful manner.) 2. Remarks that moderators find inappropriate, whether listed in the code of conduct or not, are also not allowed. 3. Moderators will first respond to such remarks with a warning. 4. If the warning is unheeded, the user will be "kicked," i.e., kicked out of the communication channel to cool off. 5. If the user comes back and continues to make trouble, they will be banned, i.e., indefinitely excluded. 6. Moderators may choose at their discretion to un-ban the user if it was a first offense and they offer the offended party a genuine apology. 7. If a moderator bans someone and you think it was unjustified, please take it up with that moderator, or with a different moderator, **in private**. Complaints about bans in-channel are not allowed. 8. Moderators, organization members, and anyone closely involved with the Mun project are held to a higher standard than other community members. If a moderator creates an inappropriate situation, they should expect less leeway than others. ## Goals In the Mun community we strive to go the extra step to look out for each other. Don't just aim to be technically unimpeachable, try to be your best self. In particular, avoid flirting with offensive or sensitive issues, particularly if they're off-topic; this all too often leads to unnecessary fights, hurt feelings, and damaged trust; worse, it can drive people away from the community entirely. And if someone takes issue with something you said or did, resist the urge to be defensive. Just stop doing what it was they complained about and apologize. Even if you feel you were misinterpreted or unfairly accused, chances are good there was something you could've communicated better — remember that it's your responsibility to make your fellow Mun community members comfortable. Everyone wants to get along and we are all here first and foremost because we want to talk about making games. You will find that people will be eager to assume good intent and forgive as long as you earn their trust. ## Scope This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers. ## Enforcement Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at [moderators@mun-lang.org](mailto:moderators@mun-lang.org). All complaints will be reviewed and investigated and will result in a response that is deemed necessary and appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately. Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership. ## Attribution This Code of Conduct is adapted from the [Contributor Covenant](https://www.contributor-covenant.org), version 1.4, available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html and the Rust Code of Conduct, available here: https://www.rust-lang.org/conduct.html.