# `before_deploy` phase: here we package the build artifacts set -ex . $(dirname $0)/utils.sh # Generate artifacts for release mk_artifacts() { cargo build --target $TARGET --release } mk_tarball() { # create a "staging" directory local td=$(mktempd) local out_dir=$(pwd) # TODO update this part to copy the artifacts that make sense for your project # NOTE All Cargo build artifacts will be under the 'target/$TARGET/{debug,release}' if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then for lib in target/$TARGET/release/liblonlat_bng.*; do strip -s $lib done fi if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then for lib in target/$TARGET/release/liblonlat_bng.*; do strip -ur $lib done fi cp target/$TARGET/release/liblonlat_bng.* $td pushd $td # release tarball will look like 'rust-everywhere-v1.2.3-x86_64-unknown-linux-gnu.tar.gz' tar czf $out_dir/${PROJECT_NAME}-${TRAVIS_TAG}-${TARGET}.tar.gz * popd rm -r $td } # Package your artifacts in a .deb file # NOTE right now you can only package binaries using the `dobin` command. Simply call # `dobin [file..]` to include one or more binaries in your .deb package. I'll add more commands to # install other things like manpages (`doman`) as the needs arise. # XXX This .deb packaging is minimal -- just to make your app installable via `dpkg` -- and doesn't # fully conform to Debian packaging guideliens (`lintian` raises a few warnings/errors) mk_deb() { # TODO update this part to package the artifacts that make sense for your project dobin target/$TARGET/release/hello } main() { mk_artifacts mk_tarball if [ $TRAVIS_OS_NAME = linux ]; then if [ ! -z $MAKE_DEB ]; then dtd=$(mktempd) mkdir -p $dtd/debian/usr/bin mk_deb mkdir -p $dtd/debian/DEBIAN cat >$dtd/debian/DEBIAN/control <