ludusavi = Ludusavi language = 语言 game-name = 名称 total-games = 游戏 file-size = 大小 file-location = 位置 overall = 总体 status = 状态 cli-unrecognized-games = 没有这些游戏的信息: cli-unable-to-request-confirmation = 无法请求确认。 .winpty-workaround = 若您正在使用 Bash 模拟器(例如 Git Bash),请尝试运行 winpty。 cli-backup-id-with-multiple-games = 恢复多个游戏时无法指定备份 ID。 cli-invalid-backup-id = 无效的备份 ID。 badge-failed = 已失败 badge-duplicates = 复制为副本 badge-duplicated = 已复制为副本 badge-ignored = 已忽略 badge-redirected-from = 来自:{ $path } badge-redirecting-to = 到: { $path } some-entries-failed = 有些条目无法处理;详情请参阅输出中的 { badge-failed }。请仔细检查您是否可以访问这些文件,或者它们的路径是否太长。 cli-game-line-item-redirected = 重定向自:{ $path } cli-game-line-item-redirecting = 重定向到:{ $path } button-backup = 备份 button-preview = 预览 button-restore = 恢复 button-nav-backup = 备份模式 button-nav-restore = 恢复模式 button-nav-custom-games = 自定义游戏 button-nav-other = 其他 button-add-game = 添加游戏 button-continue = 继续 button-cancel = 取消 button-cancelling = 取消中... button-okay = 好的 button-select-all = 全选 button-deselect-all = 全不选 button-enable-all = 全部启用 button-disable-all = 全部禁用 button-customize = 自定义 button-exit = 退出 button-comment = 备注 button-lock = 锁定 button-unlock = 解锁 # This opens a download page. button-get-app = 获取 { $app } button-validate = 验证 button-override-manifest = Override manifest button-extend-manifest = Extend manifest button-sort = Sort no-roots-are-configured = 添加一些根,以备份甚至更多的数据。 config-is-invalid = 错误:配置文件无效。 manifest-is-invalid = 错误:manifest 文件无效。 manifest-cannot-be-updated = 错误:无法检查 manifest 文件的更新。您的互联网连接是否已断开? cannot-prepare-backup-target = 错误:无法准备备份目标(创建或清空文件夹)。若您在文件浏览器中打开了该文件夹,请尝试关闭它:{ $path } restoration-source-is-invalid = 错误:恢复源无效(不存在或非目录)。请仔细检查位置:{ $path } registry-issue = 错误:一些注册表条目被跳过。 unable-to-browse-file-system = 错误:无法浏览您的系统。 unable-to-open-directory = 错误:无法打开目录: unable-to-open-url = 错误:无法打开链接: unable-to-configure-cloud = 无法配置云备份 unable-to-synchronize-with-cloud = 无法与云备份同步 cloud-synchronize-conflict = 你的本地文件和云备份发生冲突,执行上传或下载以解决这个问题。 command-unlaunched = 命令未启动: { $command } command-terminated = 命令突然终止: { $command } command-failed = 命令失败,错误代码 { $code }: { $command } processed-games = { $total-games } 游戏 processed-games-subset = { $processed-games },共 { $total-games } 游戏 processed-size-subset = { $total-size }中的{ $processed-size } field-backup-target = 备份到: field-restore-source = 还原自 field-custom-files = 路径: field-custom-registry = 注册表 field-sort = 排序: field-redirect-source = .placeholder = 源 (原始位置) field-redirect-target = .placeholder = 目标 (新位置) field-roots = 根目录: field-backup-excluded-items = 备份排除: field-redirects = 文件夹重定向 # This appears next to the number of full backups that you'd like to keep. # A full backup includes all save files for a game. field-retention-full = 完整备份 # This appears next to the number of differential backups that you'd like to keep. # A differential backup includes only the files that have changed since the last full backup. field-retention-differential = 差异备份 field-backup-format = 格式: field-backup-compression = 压缩: # The compression level determines how much compresison we perform. field-backup-compression-level = 压缩等级: label-manifest = Manifest # This shows the time when we checked for an update to the manifest. label-checked = 已检查 # This shows the time when we found an update to the manifest. label-updated = 已更新 label-new = 新的存档 label-removed = 删除 label-comment = 备注 label-unchanged = 未改变 label-backup = Backup label-scan = 扫描 label-filter = 筛选 label-unique = 单一 label-complete = 全部 label-partial = 部分 label-enabled = 启用 label-disabled = 禁用 # https://en.wikipedia.org/wiki/Thread_(computing) label-threads = 线程 label-cloud = 云备份 # A "remote" is what Rclone calls cloud systems like Google Drive. label-remote = 远程 label-remote-name = 远程名称 label-folder = 目录 # An executable file label-executable = 可执行文件 # Options given to a command line program label-arguments = 参数 label-url = 链接地址 # https://en.wikipedia.org/wiki/Host_(network) label-host = 主机 # https://en.wikipedia.org/wiki/Port_(computer_networking) label-port = 端口 label-username = 用户名 label-password = 密码 # This is a specific website or service that provides some cloud functionality. # For example, Nextcloud and Owncloud are providers of WebDAV services. label-provider = 提供方 label-custom = 自定义 label-none = 无 label-change-count = 更改︰ { $total } label-unscanned = 未扫描 # This refers to a local file on the computer label-file = 文件 label-game = 游戏 # Aliases are alternative titles for the same game. label-alias = 别名 label-original-name = 原始名称 # Which manifest a game's data came from label-source = 游戏数据来源 # This refers to the main Ludusavi manifest: https://github.com/mtkennerly/ludusavi-manifest label-primary-manifest = 主要清单 # This refers to how we integrate a custom game with the manifest data. label-integration = Integration store-ea = EA store-epic = Epic store-gog = GOG store-gog-galaxy = GOG Galaxy store-heroic = Heroic store-legendary = Legendary store-lutris = Lutris store-microsoft = 微软商店 store-origin = Origin store-prime = 亚马逊 Prime Gaming store-steam = Steam store-uplay = 育碧 Uplay store-other-home = 主文件夹 # This would be a folder acting as a virtual C: drive, created by Wine. store-other-wine = Wine prefix # This would be a folder with typical Windows system folders, # like "Program Files (x86)" and "Users". store-other-windows = 其它Windows商店 # This would be a folder with typical Linux system folders, # like "home" and "opt". store-other-linux = 其它Linux商店 # This would be a folder with typical Mac system folders, # like "Applications" and "Users". store-other-mac = 其它Mac商店 store-other = 其他 backup-format-simple = 普通 backup-format-zip = Zip 文件 compression-none = 不进行压缩 # "Deflate" is a proper noun: https://en.wikipedia.org/wiki/Deflate compression-deflate = Deflate compression-bzip2 = Bzip2 compression-zstd = Zstd theme = 主题 theme-light = 亮 theme-dark = 暗 redirect-bidirectional = 双向 reverse-redirects-when-restoring = Reverse sequence of redirects when restoring show-disabled-games = Show disabled games show-unchanged-games = 显示未修改的游戏 show-unscanned-games = 显示未扫描的游戏 override-max-threads = 覆盖最大线程 synchronize-automatically = 自动同步 prefer-alias-display = 显示别名而不是原始名称 explanation-for-exclude-store-screenshots = 在备份中,排除特定商店的屏幕截图 explanation-for-exclude-cloud-games = 不要在这些平台上备份云支持的游戏 consider-doing-a-preview = 如果您还没有预览,请考虑先进行预览,防止发生任何意料之外的结果。 confirm-backup = 确定要继续备份吗? { $path-action -> [merge] 新保存的数据将被合并到目标文件夹中: *[create] 目标文件夹将被创建: } confirm-restore = 您确定要继续恢复吗? 这将会覆盖当前备份的所有文件: confirm-cloud-upload = 你想要用本地文件替换云备份文件吗? 云备份文件({ $cloud-path }) 将成为本地文件的副本({ $local-path })。 云备份的文件将根据需求在必要时更新或删除。 confirm-cloud-download = 你想要用云备份文件替换本地文件吗? 本地文件({ $local-path }) 将成为云备份文件的副本({ $cloud-path })。 本地的文件将根据需求在必要时更新或删除。 confirm-add-missing-roots = 添加这些根目录吗? no-missing-roots = 未找到其他根目录。 loading = 正在加载... preparing-backup-target = 正在准备备份文件夹... updating-manifest = 正在更新 Manifest 文件... no-cloud-changes = 没有需要同步的更改 backups-are-valid = 您的备份是有效的。 backups-are-invalid = 这些游戏的备份似乎无效。 您想为这些游戏创建新的完全备份吗? saves-found = 发现已有的存档。 no-saves-found = 未找到存档。 # This is tacked on to form something like "Back up (no confirmation)", # meaning we would perform an action without asking the user if they're sure. suffix-no-confirmation = 不进行确认 # This is shown when a setting will only take effect after closing and reopening Ludusavi. suffix-restart-required = 需要重启 prefix-error = 错误: { $message } prefix-warning = 警告: { $message } cloud-app-unavailable = 云备份已禁用,因为 { $app } 不可用。 cloud-not-configured = 云备份已禁用,因为没有配置云远程设置。 cloud-path-invalid = 云备份已禁用,因为备份路径无效。 game-is-unrecognized = Ludusavi 不能识别此游戏 game-has-nothing-to-restore = 此游戏没有备份可以恢复。 launch-game-after-error = 仍然要启动游戏吗? game-did-not-launch = 游戏启动失败。 back-up-specific-game = .confirm = 要备份 { $game } 的存档数据吗? .failed = 备份 { $game } 的存档数据失败 restore-specific-game = .confirm = 要恢复 { $game } 的存档数据吗? .failed = 恢复 { $game } 的存档数据失败 new-version-check = 自动检查应用程序更新 new-version-available = 应用程序更新可用:{ $version }. 是否要查看发行说明? custom-game-will-override = This custom game overrides a manifest entry custom-game-will-extend = This custom game extends a manifest entry operation-will-only-include-listed-games = This will only process the games that are currently listed