pub fn main() { println!("This example must be run with cargo run-wasm --example web_aspect_ratio") } #[cfg(target_arch = "wasm32")] mod wasm { use wasm_bindgen::prelude::*; use wasm_bindgen::JsCast; use web_sys::HtmlCanvasElement; use winit::{ dpi::PhysicalSize, event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::{Window, WindowBuilder}, }; const EXPLANATION: &str = " This example draws a circle in the middle of a 4/1 aspect ratio canvas which acts as a useful demonstration of winit's resize handling on web. Even when the browser window is resized or aspect-ratio of the canvas changed the circle should always: * Fill the entire width or height of the canvas (whichever is smaller) without exceeding it. * Be perfectly round * Not be blurry or pixelated (there is no antialiasing so you may still see jagged edges depending on the DPI of your monitor) Currently winit does not handle resizes on web so the circle is rendered incorrectly. This example demonstrates the desired future functionality which will possibly be provided by https://github.com/rust-windowing/winit/pull/2074 "; #[wasm_bindgen(start)] pub fn run() { console_log::init_with_level(log::Level::Debug).expect("error initializing logger"); let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_title("A fantastic window!") // When running in a non-wasm environment this would set the window size to 100x100. // However in this example it just sets a default initial size of 100x100 that is immediately overwritten due to the layout + styling of the page. .with_inner_size(PhysicalSize::new(100, 100)) .build(&event_loop) .unwrap(); let canvas = create_canvas(&window); // Render once with the size info we currently have render_circle(&canvas, window.inner_size()); event_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Wait; match event { Event::WindowEvent { event: WindowEvent::Resized(resize), window_id, } if window_id == window.id() => { render_circle(&canvas, resize); } _ => (), } }); } pub fn create_canvas(window: &Window) -> HtmlCanvasElement { use winit::platform::web::WindowExtWebSys; let web_window = web_sys::window().unwrap(); let document = web_window.document().unwrap(); let body = document.body().unwrap(); // Set a background color for the canvas to make it easier to tell the where the canvas is for debugging purposes. let canvas = window.canvas(); canvas .style() .set_css_text("display: block; background-color: crimson; margin: auto; width: 50%; aspect-ratio: 4 / 1;"); body.append_child(&canvas).unwrap(); let explanation = document.create_element("pre").unwrap(); explanation.set_text_content(Some(EXPLANATION)); body.append_child(&explanation).unwrap(); canvas } pub fn render_circle(canvas: &HtmlCanvasElement, size: PhysicalSize) { log::info!("rendering circle with canvas size: {:?}", size); let context = canvas .get_context("2d") .unwrap() .unwrap() .dyn_into::() .unwrap(); context.begin_path(); context .arc( size.width as f64 / 2.0, size.height as f64 / 2.0, size.width.min(size.height) as f64 / 2.0, 0.0, std::f64::consts::PI * 2.0, ) .unwrap(); context.fill(); } }