# lwa_unity_unpack [![build](https://github.com/Leinnan/lwa_unity_unpack/actions/workflows/rust.yml/badge.svg)](https://github.com/Leinnan/lwa_unity_unpack/actions/workflows/rust.yml) [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) [![crates.io](https://img.shields.io/crates/v/lwa_unity_unpack.svg)](https://crates.io/crates/lwa_unity_unpack) [![crates.io](https://img.shields.io/crates/d/lwa_unity_unpack.svg)](https://crates.io/crates/lwa_unity_unpack) Simple CLI tool for unpacking the unitypackages. Also allows auto convert of the FBX files to GLTF during unpacking. For that download the tool from [here](https://github.com/godotengine/FBX2glTF) and pass the path to executable file as `--fbx-to-gltf` argument value. ```bash Program for unpacking unitypackages files Usage: lwa_unity_unpack.exe [OPTIONS] --input --output Options: -i, --input .unitypackage file to extract -o, --output target directory -f, --fbx-to-gltf optional- path to the tool that will auto convert fbx files to gltf during unpacking --get-materials-from-prefabs checks if material base texture in prefabs differ from the one specified in fbx model that is converted to GLTF and overrides it with the one from prefab and copy texture to models folder --ignore-extensions optional- extensions that will be ignored during unpacking --copy-meta-files copy meta files alongside regular files -h, --help Print help -V, --version Print version ``` `lwa_unity_unpack -i "C:\\PROJECTS\\lwa_unity_unpack\\POLYGON_Snow_Kit_Unity_2020_3_v1_4.unitypackage" -o "output" -f "C:\\tools\\FBX2glTF.exe" --ignore-extensions "mat" --ignore-extensions "prefab"` ## Install It can be downloaded by going to Releases page. It can be also installed using Rust Cargo: ```sh cargo install lwa_unity_unpack ```